Search found 222 matches
- Mon Aug 18, 2008 7:06 am
- Forum: ID Tech
- Topic: The state of level design
- Replies: 14
- Views: 3642
Re: The state of level design
Hey guys, phantazm11: Where did you get your information? Haven't posted here in a while and the time I decided to check up on the place saw this thread. Just to clarify, I did NOT finish college. Nor was college of any interest to id when I applied. As far as I know and this is my personal opinion ...
- Fri Feb 22, 2008 3:52 pm
- Forum: ID Tech
- Topic: Method - Congrats
- Replies: 37
- Views: 9574
Re: Method - Congrats
Thanks guys. v1l3 : What I meant about Q2 engine is that I made maps for Kingpin, which is based on that engine. You can see my maps here: http://www.methodonline.com/levels.htm Although I believe what got me the job was a recent MP map and design studies I did with textures: http://www.methodonline...
- Thu Feb 21, 2008 10:59 pm
- Forum: ID Tech
- Topic: Method - Congrats
- Replies: 37
- Views: 9574
Re: Method - Congrats
scythe: Thanks man, but my stuff is shite compared to the things Seneca (one of our artists) does. It's a great place for me to learn and become better. obsidian: Heh, no pranks really. I knew several people from id prior of joining the team, so I don't feel too new here. It's great because sometim...
- Thu Feb 21, 2008 12:22 am
- Forum: ID Tech
- Topic: Method - Congrats
- Replies: 37
- Views: 9574
Re: Method - Congrats
Thanks guys
Hehe, I tried to keep it on the down low before. Quaker-X is actually on the Rage team. He had much more industry experience than me working at Tryarch (Call of Duty 3) and Human Head (Prey). Although we hang out everyday and do a daily raid to the id snack room.
-Method

-Method
- Mon Feb 11, 2008 10:07 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
BJA: Very nice. I believe what makes level good from visual stand point of view are organic shapes and slightly off grid, yet carefully placed objects to break the blockiness.
-Method
-Method
- Mon Jan 14, 2008 12:00 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
phantazm11 : You can make better alpha transitions by changing the background of the texture to the decal color. Say if you wanted to "alpha out" green leaves, you would change background to green, so the edge on the decals would match their color. The room is shaping up nicely btw. -Method
- Sat Jan 12, 2008 4:43 am
- Forum: ID Tech
- Topic: Q4 MP - Yan's Test
- Replies: 22
- Views: 16324
Re: Q4 MP - Yan's Test
Oh well, there's more than one light to adjust. They have origin pulled the other way to achieve that nice shadow on the other side with orange/yellow light under. If that sentence made any sense.
-Method
-Method
- Fri Jan 11, 2008 6:07 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
BJA: Oh, very cool. You know that there are more sites like Opacity out there. Check out the links section on that site.
-Method
-Method
- Fri Jan 11, 2008 6:05 pm
- Forum: ID Tech
- Topic: Q4 MP - Yan's Test
- Replies: 22
- Views: 16324
Re: Q4 MP - Yan's Test
corsair: What do you mean? I mentioned that it's a modified Raven's skybox in the readme.
-Method
-Method
- Fri Jan 11, 2008 12:31 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
Looks A LOT better with higher res floor, BJA. Nice work. Somehow that door upstairs with light comming through windows reminds me of Texas Chainsaw Massacre.
-Method
-Method
- Thu Jan 10, 2008 6:46 am
- Forum: ID Tech
- Topic: Q4 MP - Yan's Test
- Replies: 22
- Views: 16324
Re: Q4 MP - Yan's Test
obsidian: 10 day test looked like this:
http://www.methodonline.com/temp/yan_test.htm
I took 2 more days after I submitted the map to make moss variation of each texture to give it a unique look.
-Method
http://www.methodonline.com/temp/yan_test.htm
I took 2 more days after I submitted the map to make moss variation of each texture to give it a unique look.
-Method
- Thu Jan 10, 2008 4:28 am
- Forum: ID Tech
- Topic: Q4 MP - Yan's Test
- Replies: 22
- Views: 16324
Re: Q4 MP - Yan's Test
Thanks for the nice comments guys.
-Method
-Method
- Wed Jan 09, 2008 1:41 am
- Forum: ID Tech
- Topic: Q4 MP - Yan's Test
- Replies: 22
- Views: 16324
Q4 MP - Yan's Test
Hey, This is a design test for a game studio that I did in about a week and a half. Very stressful work given the limited time. Overall I feel like this is the best map I created from gameplay and visual point of view. I included lots of textures inside of the pak file for community use. Read the re...
- Wed Jan 09, 2008 1:31 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
Thanks guys. You can grab the map here:
http://www.quake3world.com/forum/viewto ... 10&t=35333
-Method
http://www.quake3world.com/forum/viewto ... 10&t=35333
-Method
- Tue Jan 08, 2008 11:22 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
Final version is almost done. Here are updated shots:




-Method




-Method
- Fri Jan 04, 2008 3:40 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
Paste the link in your address bar and refresh: http://www.opacity.us/images/db/3/7/0000000299.jpg wattro : I'm no pro, but if I were to do it in Quake 4. Then I would make floor as a texture with nice bump. Then create a texture for worn paint wall and put bended simple patch meshes with chipped pa...
- Thu Jan 03, 2008 6:03 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
BJA : No problem for the puddle shader, but let me tell you that it's not working properly. Doom 3 engine has problems with mirror paramater that flickers and cubemap effect won't work if the surface is not bumpy. GODLIKE : Thanks man. I'm finished making _moss variation for all the textures in tha...
- Thu Jan 03, 2008 11:44 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
Phantazm11 : Looks promising. You and BJA seem to be using 256 x 256 or less, don't be afraid to go up to 512 x 512. Newer games use 1024 x1024 and 2048 x 2048. Kill one of the lights to break the repetition throughout light fixtures. Add more shadows, to make it look like a haunted hotel more. I p...
- Thu Jan 03, 2008 1:10 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
Thanks guys. Now I feel very confident that I should stick with moss. BJA : You're right those planks don't make much sense, but they're very useful for gameplay and add some visual detail. Good catch with the trim, currently I'm in the process of moss'ifying every texture. Raven : Thanks. I was act...
- Mon Dec 31, 2007 10:03 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
BJA : Nice work man. You can go up to 512 x 512 textures, so use that. The floor looks a bit blurry, but that grass is nice. ---------------------------------------------------------------------- Haven't posted in a while. I've been working more on MP gameplay ideas than textures, but my late textu...
- Thu Nov 01, 2007 3:40 am
- Forum: ID Tech
- Topic: Tutorial - Making Painted Surface
- Replies: 6
- Views: 3127
Re: Tutorial - Making Painted Surface
I'm glad you liked it Hipshot, now teach me your sky making technique and skills please 
-Method

-Method
- Sat Oct 27, 2007 11:31 pm
- Forum: ID Tech
- Topic: Tutorial - Making Painted Surface
- Replies: 6
- Views: 3127
Re: Tutorial - Making Painted Surface
What technique do you use?
-Method
-Method
- Sat Oct 27, 2007 2:55 am
- Forum: ID Tech
- Topic: Tutorial - Making Painted Surface
- Replies: 6
- Views: 3127
Tutorial - Making Painted Surface
I have recently figured out how to make a realistic painted surface on non painted surfaces such as wood, metal and concrete. Here is a preview of what we are going to do: http://www.methodonline.com/images/painted_preview.jpg http://www.methodonline.com/painted_tutorial.htm Feedback is welcome, -Me...
- Sat Oct 27, 2007 1:33 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3300923
Re: Screenshots
It was too much talking and not enough screenshots in this thread. I've been quiet lately, but I'm still working on the texture pack and design studies. http://www.methodonline.com/temp/lq_new.jpg I discovered a way to make practically any texture (surface) look painted. I used white, because I cons...
- Wed Sep 12, 2007 8:34 pm
- Forum: ID Tech
- Topic: Movies - Level Design Inspiration
- Replies: 24
- Views: 6177
Re: Movies - Level Design Inspiration
Lukin: I see what you mean. Lukin's a ladies man now, I mean what else can be more important than making a map?? On a serious note, I thought you were listing movies that inspired you from environmental point of view. Yannoche: Watched Vidocq last night. It was an ok moive, had a few interesting ar...