Method - Congrats

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Method - Congrats

Post by o'dium »

Congrats man from everybody at Team Blur. You sure deserve it.

(For those not in the know, Meth is now working for a certain company called id Software)
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MKJ
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Re: Method - Congrats

Post by MKJ »

nice one :up:
obsidian
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Re: Method - Congrats

Post by obsidian »

Congrats to Method and Quaker-X as well, both are recently hired.
pjw
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Re: Method - Congrats

Post by pjw »

Rockage. Good for you guys. :)

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Fjoggs
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Re: Method - Congrats

Post by Fjoggs »

Awesome.

Make QuakeLive the best thing evar.
^misantropia^
Posts: 4022
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Re: Method - Congrats

Post by ^misantropia^ »

Neat. Have fun guys, and make a bundle.
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Re: Method - Congrats

Post by Method »

Thanks guys :) Hehe, I tried to keep it on the down low before. Quaker-X is actually on the Rage team. He had much more industry experience than me working at Tryarch (Call of Duty 3) and Human Head (Prey). Although we hang out everyday and do a daily raid to the id snack room.

-Method
scythe
Posts: 66
Joined: Mon Mar 25, 2002 8:00 am

Re: Method - Congrats

Post by scythe »

Congratulations, Method! You deserve it. You're one hell of a talented guy.
obsidian
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Re: Method - Congrats

Post by obsidian »

So... between the QuakeLive team and Rage team, when do the office pranks start?

I have suggestions if you need any, though they only go to the highest bidder.
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Re: Method - Congrats

Post by wviperw »

Heh, you should probably wait until you've worked there *at least* a week before you start pulling pranks. :P
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
obsidian
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Re: Method - Congrats

Post by obsidian »

Not if you frame it on the other new guy.

(Also, highest bidder)
v1l3
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Re: Method - Congrats

Post by v1l3 »

I dunno..maybe this is funny, but....you've never made a map for Q3 Method?
Method
Posts: 222
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Re: Method - Congrats

Post by Method »

scythe: Thanks man, but my stuff is shite compared to the things Seneca (one of our artists) does. It's a great place for me to learn and become better.

obsidian: Heh, no pranks really. I knew several people from id prior of joining the team, so I don't feel too new here. It's great because sometimes I go to lunch with art department people and sometimes designers. Everyone is very friendly here.

v1l3: Nope. Went from Quake 2 engine to Doom 3.

-Method
v1l3
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Re: Method - Congrats

Post by v1l3 »

I didn't see any Q2 on your level section...if you feel like popping up a link for one of them that'd be cool. I'm constantly looking for maps..especially from someone that ID has taken interest in. I'd say put up one for D3 but I don't have that on my comp. =/
Grudge
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Re: Method - Congrats

Post by Grudge »

Cool, congrats man :up:
sock
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Re: Method - Congrats

Post by sock »

Good luck with pro level design, hope you have a blast working at ID software. Say hello to nunuk for me. :)

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+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Re: Method - Congrats

Post by +JuggerNaut+ »

nunuk's at id too? ffs, they've grabbed most of the good ones. congrats, gents
Strahlemann
Posts: 35
Joined: Fri Jan 13, 2006 6:45 pm

Re: Method - Congrats

Post by Strahlemann »

Congrats!
I hope you'll have a good time at id
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Method - Congrats

Post by g0th- »

Yeah Congrats Method and Quaker-X!

Must be a blessing to have the Modo guru Seneca, so close :)
I look forward to see some great things from both of you.
[url]http://www.g0th.se[/url]
corsair
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Joined: Fri May 18, 2001 7:00 am

Re: Method - Congrats

Post by corsair »

congrats dude! I wish you the best of luck with the start of whats hopefuly going to be a wonderful career. :up:!
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Re: Method - Congrats

Post by Method »

Thanks guys.

v1l3: What I meant about Q2 engine is that I made maps for Kingpin, which is based on that engine. You can see my maps here:

http://www.methodonline.com/levels.htm

Although I believe what got me the job was a recent MP map and design studies I did with textures:

http://www.methodonline.com/temp/moss.htm
http://www.methodonline.com/temp/meth_test.htm

sock: I had to look up who Nunuk is - Sparth. He's definitely a very talented concept guy, didn't know he made any maps. I mostly talk with Seneca, Andy and Vitaliy in the art department.

-Method
GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Re: Method - Congrats

Post by GODLIKE »

W00t! Congrats!

Always nice to see more quake guys getting jobs.. Well deserved!

:D
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Re: Method - Congrats

Post by spookmineer »

Congrats!
Method wrote:I had to look up who Nunuk is - Sparth. He's definitely a very talented concept guy, didn't know he made any maps.
First time I don't see "Platypus" when Nunuk's work is mentioned.
surgeon62
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Re: Method - Congrats

Post by surgeon62 »

:up: Congrats! :up:
obsidian
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Re: Method - Congrats

Post by obsidian »

Nunuck's Maps:
http://lvlworld.com/#c=m8&d=19%20Feb%20 ... or&q=nunuk

Send my congrats to Nunuck/Sparth as well since he doesn't seem to visit these forums very often anymore. Last I heard, he was working for EA Montreal, so it's good to see him working at id now.
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