Search found 6 matches

by Turbinator
Thu Nov 23, 2006 7:21 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3554736

Beautiful gun, and good gun designs seem to be a rare in gaming. It looks real world, and actually both functional and usable. The only minor detail to take care of is the end of the gun. It seems to not have any shoulder support. Would be a little unstable on full auto.
by Turbinator
Thu Nov 23, 2006 7:16 pm
Forum: ID Tech
Topic: Transfering from Quake(1,2,3) .map to Half-Life: Steam .vmf
Replies: 5
Views: 4269

Bingo, it works just fine. Thank you for the help. Deleting worldspawn was a big help.
I am so happy to see that all of my previous maps will get a new makeover, and come back to life again.
by Turbinator
Wed Nov 22, 2006 9:13 pm
Forum: ID Tech
Topic: Transfering from Quake(1,2,3) .map to Half-Life: Steam .vmf
Replies: 5
Views: 4269

I believe that it probably might solve the problem and open the maps in Hammer, then.
I will completely gut the maps, leaving only geometry and see what happens.

thanks for the tip. :icon14:
by Turbinator
Wed Nov 22, 2006 7:50 pm
Forum: ID Tech
Topic: Transfering from Quake(1,2,3) .map to Half-Life: Steam .vmf
Replies: 5
Views: 4269

Transfering from Quake(1,2,3) .map to Half-Life: Steam .vmf

I have been realy interested in converting my Quake 3 .map files over to the Half Life: Steam format. (Half-Life 2) . All the Quake engines use the .map format. Half Life used .rmf and the new Half Life: Steam uses .vmf There is no outright map file system, to map file system converter that I found....
by Turbinator
Wed Nov 22, 2006 7:37 pm
Forum: Technology & Troubleshooting
Topic: Office 2007 beta
Replies: 9
Views: 1542

G-Man from Half Life.