Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Lunaran
Posts: 34
Joined: Fri Dec 31, 1999 8:00 am

Post by Lunaran »

almighty, it's probably your skybox. the cars will take on a different cubemap in HDR than standard lighting. switch to a grey or yellow sky and see if it turns either of those colors.
ALMighty
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Post by ALMighty »

Lunaran wrote:almighty, it's probably your skybox. the cars will take on a different cubemap in HDR than standard lighting. switch to a grey or yellow sky and see if it turns either of those colors.
OK, I tried that. Still the same blue cubemaps on the cars. :confused:

I read somewhere that you had to type "buildcubemaps" in the console, so I did that too, but no change. I'm stumped.

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Hipshot
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Post by Hipshot »

ALMighty wrote:
Lunaran wrote:almighty, it's probably your skybox. the cars will take on a different cubemap in HDR than standard lighting. switch to a grey or yellow sky and see if it turns either of those colors.
OK, I tried that. Still the same blue cubemaps on the cars. :confused:

I read somewhere that you had to type "buildcubemaps" in the console, so I did that too, but no change. I'm stumped.

Image
Have you even placed env_cubemaps? =)
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
ALMighty
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Post by ALMighty »

Hipshot wrote: Have you even placed env_cubemaps? =)
Um, what is that? :o!
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Hipshot
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Post by Hipshot »

ALMighty wrote:
Hipshot wrote: Have you even placed env_cubemaps? =)
Um, what is that? :o!
It's a env_ent, try placing one beside one of the cars and then rebuild the cubemaps in the engine.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
ALMighty
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Post by ALMighty »

OK, so I put an env_cubemap with default settings next to one of the cars. What have I done wrong? :icon28:

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Hipshot
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Post by Hipshot »

ALMighty wrote:OK, so I put an env_cubemap with default settings next to one of the cars. What have I done wrong? :icon28:

Image
Compile without HDR, I guess it's that. Do you have a valid HDR sky? And I'm sure that you need to be in real DX9 mode to compile HDR Cubes correctly.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Hipshot
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Post by Hipshot »

Might be the only and last real physical change to this map, made the outside area a bit more interesting, I had doubts about it before I played the map at work and it were confirmed that the map is fun on "all" parts except for that area, hope this helps!

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Image
dubz
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Post by dubz »

cant wait to play it
sumatra
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Post by sumatra »

@ hipshot: I fucking love maps that grow out of an organic environment. Looks just great. Veray good Job.
Gameplaywise it would fit an Unreal-based Gameplay IMO. Keep it up though, can't wait to get my fingers on it....
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
ScrotcH
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Post by ScrotcH »

ALMighty wrote:OK, so I put an env_cubemap with default settings next to one of the cars. What have I done wrong? :icon28:
Did you type buildcubemaps in the console once you loaded the map? Looks like they havent been built.
ALMighty
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Post by ALMighty »

ScrotcH wrote:
ALMighty wrote:OK, so I put an env_cubemap with default settings next to one of the cars. What have I done wrong? :icon28:
Did you type buildcubemaps in the console once you loaded the map? Looks like they havent been built.
Yeah, I did that too. No change.

I think Lunaran was right though, it's the skybox that is doing it. I think this one doesn't support HDR lighting.
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

High polygon craziness. Stone wall that will be rendered to normal map. You can see the block primitives that I'm starting with on the top of the screen and the polygon pushing result on the bottom.

[lvlshot]http://members.lycos.co.uk/quakeroats/screenshots/06112101stone_w-frame.jpg[/lvlshot]
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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seremtan
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Post by seremtan »

looks sweet. with re-skinning it could double as a pile old mattresses too :smirk::icon14:
Kaz
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Post by Kaz »

Still trying to advance my modeling skills, I found some concept art of this gun so I gave it a go:

[lvlshot]http://kaz.quakedev.com/junk/tribesgun.jpg[/lvlshot]

Something like 1500 polies ;)
d3mol!t!on
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Post by d3mol!t!on »

I've always been a picky with gun models, but that does look very good Kaz :)
Pext
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Post by Pext »

awesome! that's the "aliens" gun, right?
Turbinator
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Post by Turbinator »

Beautiful gun, and good gun designs seem to be a rare in gaming. It looks real world, and actually both functional and usable. The only minor detail to take care of is the end of the gun. It seems to not have any shoulder support. Would be a little unstable on full auto.
Kaz
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Post by Kaz »

Thanks for the comments :D

Pext: As far as I can tell it's a gun that was supposed to be in Tribes: Vengeance.

Turbinator: Heh, that and a trigger as well :P
Pext
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Post by Pext »

[lvlshot]http://www.spatcave.com/aliens/spulse1.JPG[/lvlshot]

i mixed it up :)
obsidian
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Post by obsidian »

Someone needs to vacuum.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Hipshot
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Post by Hipshot »

Looks like the gun in AVP2.

To the left
http://www.avpfreaks.com/gfx/gameshots/ ... eapons.jpg
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
obsidian
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Post by obsidian »

It IS the gun from AVP. It's a marine pulse rifle used in the second movie of the quadrilogy.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
a13n
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Post by a13n »

Image
Entity or anything grouping by external clipboard utility.
I think this is a much faster way to load prefabs or any group of textures in a form of brush.
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Pext
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Post by Pext »

obsidian wrote:It IS the gun from AVP. It's a marine pulse rifle used in the second movie of the quadrilogy.
it's not the alien pulse rifle... compare the model to the pic i posted
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