
Search found 3 matches
- Wed Nov 01, 2006 12:06 am
- Forum: ID Tech
- Topic: New Map WIP for Q3Arena
- Replies: 4
- Views: 1675
Normal Maps affecting lightmaps
Here is a screenshot of the hallway with a normal map affecting the way the lightmaps are made during compile. Its kind of a cool effect.


- Tue Oct 31, 2006 8:37 pm
- Forum: ID Tech
- Topic: New Map WIP for Q3Arena
- Replies: 4
- Views: 1675
Thanks for the suggestions, the bracing on the ceiling is an alpha-test texture. So no extra poly's. I am adding more poly's than are traditonally is a quake map. Since (like you said) most don't have much performance problems these days. I'm pretty good with setting up the PVS with hint brushes and...
- Tue Oct 31, 2006 8:11 pm
- Forum: ID Tech
- Topic: New Map WIP for Q3Arena
- Replies: 4
- Views: 1675
New Map WIP for Q3Arena
I decided to make a map for an old favorite. Its an ffa map in an abandoned warehouse. I started on it last weekend and hope to have it finished this week. Here are some screenshots of the WIP Any feedback would be appreciated http://www.allaccesssoftware.com/QuakeIIIpics/wh_screen1.jpg http://www.a...