Search found 3 matches

by svcoyle
Wed Nov 01, 2006 12:06 am
Forum: ID Tech
Topic: New Map WIP for Q3Arena
Replies: 4
Views: 1675

Normal Maps affecting lightmaps

Here is a screenshot of the hallway with a normal map affecting the way the lightmaps are made during compile. Its kind of a cool effect.

Image
by svcoyle
Tue Oct 31, 2006 8:37 pm
Forum: ID Tech
Topic: New Map WIP for Q3Arena
Replies: 4
Views: 1675

Thanks for the suggestions, the bracing on the ceiling is an alpha-test texture. So no extra poly's. I am adding more poly's than are traditonally is a quake map. Since (like you said) most don't have much performance problems these days. I'm pretty good with setting up the PVS with hint brushes and...
by svcoyle
Tue Oct 31, 2006 8:11 pm
Forum: ID Tech
Topic: New Map WIP for Q3Arena
Replies: 4
Views: 1675

New Map WIP for Q3Arena

I decided to make a map for an old favorite. Its an ffa map in an abandoned warehouse. I started on it last weekend and hope to have it finished this week. Here are some screenshots of the WIP Any feedback would be appreciated http://www.allaccesssoftware.com/QuakeIIIpics/wh_screen1.jpg http://www.a...