Search found 10 matches

by pF.arQon
Fri Dec 23, 2005 3:14 pm
Forum: Quake 4 Discussion
Topic: Q4 Weapons Of Destruction v2.5 *Official*
Replies: 6
Views: 2578

Glad you asked if it was okay to use the HUD first. Oh, wait - you didn't. So, why am I happy, instead of pissed at you for stealing it? Because this is EXACTLY what I wanted when I proposed the modcommons idea. We made a good HUD, and you benefitted from it too. You credited us for doing the work, ...
by pF.arQon
Mon Dec 19, 2005 8:39 am
Forum: Quake 4 Discussion
Topic: X-Battle 0.10
Replies: 11
Views: 8897

> Thanks for the Green Armor code

Except that the correct classname for it is item_armor_jacket, same as it was for Q3.

You'd think they could at least copy something right... :P
by pF.arQon
Sun Nov 13, 2005 8:30 am
Forum: Quake 4 Discussion
Topic: Quake 4 online too much of a hassle
Replies: 35
Views: 11035

Eraser - seriously, think of it as "Q4TEST", because that's what it IS as far as the state/quality of the MP goes ATM.

I find that looking at it that way helps me deal with most of the frustration while we wait for the "real" 1.0 release in a month or so.
by pF.arQon
Wed Nov 02, 2005 8:14 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake Free
Replies: 8
Views: 2910

If someone creates a "free" Q3 using original assets etc, good for them. CPMA will happily run on it just fine without us needing to do anything, and most of the recent CPMA maps were explicitly built using non-id textures just so that they WOULD still be usable in that environment if it e...
by pF.arQon
Tue Nov 01, 2005 11:28 pm
Forum: Quake 4 Discussion
Topic: Q4 X-Battle (BattleMod) v0.04b
Replies: 38
Views: 10581

I never called you selfish I've never been holier-than-thou Erm, yeah. It's his own selfish vision of the problems. He ... totally ignores the thought of open coding (ed: i.e. "but I, the mighty R00k, don't - because despite not having a clue about any of the aspects involved, I'm posting on a...
by pF.arQon
Tue Nov 01, 2005 3:42 am
Forum: Quake 4 Discussion
Topic: Q4 X-Battle (BattleMod) v0.04b
Replies: 38
Views: 10581

you will find me arguing with him about things quite a bit, and winning imo. LOL! That's just priceless. :) Here's a clue: if anyone BUT you thought you'd "won", the rules would reflect that. Denial must do wonders for your self-esteem though, so don't let me stop you if you need to live ...
by pF.arQon
Mon Oct 31, 2005 12:15 am
Forum: Quake 4 Discussion
Topic: Do you feel you will still be playing Quake 4 MP in 1 year?
Replies: 35
Views: 10927

If Raven fix two crippling defects ** and do so before the end of the year, Q4 will have a long and happy life, and I'll enjoy playing it once the community produces maps that don't utterly suck and mod the game into something more interesting than a railfest. If they don't, it will die a well-deser...
by pF.arQon
Sat Oct 22, 2005 10:46 pm
Forum: Quake 4 Discussion
Topic: screen all washed out after exiting game
Replies: 17
Views: 6982

riddla - come catch me on irc
by pF.arQon
Sat Oct 22, 2005 10:45 pm
Forum: Quake 4 Discussion
Topic: HUD doesn't show up in SP
Replies: 2
Views: 1307

turning decals off also breaks the hud, gg qa :P
by pF.arQon
Thu Oct 20, 2005 7:22 am
Forum: Quake 4 Discussion
Topic: incredibly easy to die
Replies: 34
Views: 9969

No offense, but you really are shockingly naive if you expected (or even hoped for) anything else. For YEARS now, the standard path for gameplay has been "empower newbs by raping the skillset". One of the easiest ways to do that (ie "what requires the least possible amount of thought ...