i know you asked yourselves what took us so long but I think the featurelist with over 30+ new cvars/commands speaks fo itself. We have reworked the brighskins completely and now you can change arms, legs and torso colours and intensity of your team and enemies to your likings. Further it is possible to force only specific bodyparts to your color. r_AmbientlightOnly will give a nice fps boost and we have made more options available clientside like bobbing, smoke, blood, rail and nailtrails. We put in some nice commands to help out teamgames like teamlock, TeamOverlay and TeamHealth/Armor on crosshair. Fixed some bugs that slowed down gameplay like no strafejumps on stairs and we enabled boxjumps. On the other hand we made fastswitch and different spawntypes voteable. They will stay to baseq4 default so leagues can run votes and the community can decide on a default setting, read latest-features.txt for full info. Speaking about leagues, we made some cvars available on request you can turn blood and gore off and created serverinfo cvars forscorebot. Finally mappers can start to think where they will put that new green armor in their map, instructions how to filter items out by mod will follow.
Expect a small release real soon addressing things like Timeouts, Coaching and most of the things you would want to run a league. A special thing we are working on is to have options to change the server cfg to a different ruleset with just one vote. They will be based on the different rulesets of leagues, so you wont have it hard to adapt if you change mods or play different leagues.
Some things you can await in the future are mvd`s and multipov that we allready have running but still need a lot of work due to the broken demo-code. A lot of FPS tweaks like removing ragdolls, advanced lighting commands and lower bracket for tourneys and bot support for multiplayer maps. Some maps are currently in alpha/beta status so you can expect public betas soon. And as soon as our new website will be online we will concentrate more on the GUI.
Map locations didnt make it in because they have to be set in the mapfile manually, they probably would cost too much performance on the bandwith which is why they probably didnt make it in baseq4. But we will see with what we can come up, so stay tuned.

Oh and YOU wanted that configurable Timer, so better think about a solution before blaming us.

So start your Editpad or spam our forums !
For a full list of features look into the history.txt and latest-features.txt
All Brightskins from 4 sides:
http://banditsteals.ba.funpic.de/xbattle/kane.jpg
http://banditsteals.ba.funpic.de/xbattl ... strogg.jpg
http://banditsteals.ba.funpic.de/xbattle/officer.jpg
http://banditsteals.ba.funpic.de/xbattle/tactical.jpg
http://banditsteals.ba.funpic.de/xbattle/bidwell.jpg
http://banditsteals.ba.funpic.de/xbattle/transfer.jpg
http://banditsteals.ba.funpic.de/xbattle/corpse.jpg
ingame shots:
http://banditsteals.ba.funpic.de/xbattle/ingame01.jpg
http://banditsteals.ba.funpic.de/xbattle/ingame02.jpg
http://banditsteals.ba.funpic.de/xbattle/ingame03.jpg
http://banditsteals.ba.funpic.de/xbattle/ingame04.jpg
http://banditsteals.ba.funpic.de/xbattle/ingame05.jpg
http://banditsteals.ba.funpic.de/xbattle/ingame06.jpg
http://banditsteals.ba.funpic.de/xbattle/ingame07.jpg
http://banditsteals.ba.funpic.de/xbattle/ingame08.jpg
mirrors:
http://doom3.planet-multiplayer.de/q4do ... hp?view.91
http://www.ingame.de/filebase/index.php ... 5&fid=2964
http://www.badabum.net/index.php?option ... ecatid=111
Have Fun!
Bandit.