Right now I do remote work for NVIDIA. No offices for them here, but I'd been jonesing to move back for a few years and my wife was finally in the position to do so.xer0s wrote:inolen, you in NYC? The fuck you do there?
Search found 702 matches
- Tue Jun 06, 2017 7:26 pm
- Forum: General Discussion
- Topic: What is new in your little world?
- Replies: 7205
- Views: 4806224
Re: What is new in your little world?
- Tue Jun 06, 2017 7:25 pm
- Forum: General Discussion
- Topic: What is new in your little world?
- Replies: 7205
- Views: 4806224
Re: What is new in your little world?
Been up here in Seattle for a little while now. Great winters but summer is kicking in, which wouldn't be bad, but the humidity sucks. So far I've been pretty unimpressed with this city. Sucks to drive in, sucks to walk around in (steep hills, fucked up roads, lack of sidewalks all over). Apartment...
- Sun Jun 04, 2017 3:08 pm
- Forum: General Discussion
- Topic: What is new in your little world?
- Replies: 7205
- Views: 4806224
Re: What is new in your little world?
I don't understand the appeal of a grom. Seems like the tricycle under motorcycles I just want something to horse around on that weighs less / has a smaller rear tire. NYC streets are crowned and narrow, doing wheelies on a heavy bike with a wide rear tire is a lot more work than fun. I'm currently...
- Sun Jun 04, 2017 4:49 am
- Forum: General Discussion
- Topic: What is new in your little world?
- Replies: 7205
- Views: 4806224
Re: What is new in your little world?
So yea, I bought it :) [lvlshot]https://scontent.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/17966308_10212754409520375_5302950440565820866_o.jpg?efg=eyJpIjoidCJ9&oh=23020126f40a9499eafe567027c9a9e4&oe=598482EC[/lvlshot] Nice :up: After our last move we sold off all of our bikes, I'm contemplatin...
- Fri Oct 03, 2014 6:15 am
- Forum: General Discussion
- Topic: Active Forum members after a decade
- Replies: 303
- Views: 89548
Re: Active Forum members after a decade
http://i62.tinypic.com/2n9gunm.jpg Inolen <3 Dug deep to the bottom of the old hard drive for that. I think that's him, I remember being fairly impressed when he posted it. Yea, that's me. I've done the motorcycle stunt riding stuff for like 10 years now, but sold off the last of the bikes before m...
- Fri Oct 03, 2014 5:57 am
- Forum: General Discussion
- Topic: Active Forum members after a decade
- Replies: 303
- Views: 89548
Re: Active Forum members after a decade
Whom have you guys met in person? Met you, Earl, CaseDogg, Fury and ran into a few others who I can't remember the names of :shrug: 2) casedogg screaming while playing doom 3 for the first time, and also coming out as a gay rapper ( true? ) CaseDogg is exactly his online persona in real life. We hu...
- Wed Aug 20, 2014 3:42 am
- Forum: General Discussion
- Topic: Q3W Bikers
- Replies: 105
- Views: 33808
Re: Q3W Bikers
SV650s aren't lookers, but they also aren't terrible to learn on. However, there are even shittier bikes if you just want to pick up something to learn on (which you should). If I could redo learning how to ride, I'd of bought some used $1,000 Honda cruiser or an old model Ninja 250 to mob out on f...
- Tue Aug 19, 2014 5:49 am
- Forum: General Discussion
- Topic: Happy Birthday inolen!
- Replies: 17
- Views: 7359
Re: Happy Birthday inolen!
Hey inolen, how's quake 3 JS working out? Still closed beta? I released it a while back. I ended up contributing a fair bit to Emscripten and using it to compile the ioq3 project (with various modifications to support async i/o, js vm compiler and some other odds and ends) and released that instead...
- Tue Aug 19, 2014 5:41 am
- Forum: General Discussion
- Topic: Q3W Bikers
- Replies: 105
- Views: 33808
Re: Q3W Bikers
SV650s aren't lookers, but they also aren't terrible to learn on. However, there are even shittier bikes if you just want to pick up something to learn on (which you should). If I could redo learning how to ride, I'd of bought some used $1,000 Honda cruiser or an old model Ninja 250 to mob out on fo...
- Tue Aug 19, 2014 5:29 am
- Forum: General Discussion
- Topic: Happy Birthday inolen!
- Replies: 17
- Views: 7359
Re: Happy Birthday inolen!
I check in every few weeks.Whiskey 7 wrote:Nice to see you paid us a visitinolen wrote:\o
lo Ax, was just reconnecting with Ben (uvula) the other day and flipped through a bunch of photos of us

- Mon Aug 18, 2014 9:25 pm
- Forum: General Discussion
- Topic: Happy Birthday inolen!
- Replies: 17
- Views: 7359
- Tue Dec 10, 2013 10:24 pm
- Forum: General Discussion
- Topic: ey codemasters q3w
- Replies: 37
- Views: 9193
Re: ey codemasters q3w
If your son wants to make games, find a game he likes and plays a lot on the PC, and get him started down the road of modding it. I don't feel the goal is to teach him a particular language, but to spark the interest in the right context such that all the frustrations of learning programming as a ki...
- Mon Mar 25, 2013 9:22 pm
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
Haven't done an update in a while, but http://www.quakejs.com is launched now.
Signing up now won't immediately give you access (we don't have the servers to handle a large influx of users) but if you'd like to try it out, sign up and swing by #quakejs on irc.quakenet.org and I'll get you sorted out.
Signing up now won't immediately give you access (we don't have the servers to handle a large influx of users) but if you'd like to try it out, sign up and swing by #quakejs on irc.quakenet.org and I'll get you sorted out.
- Wed Jan 30, 2013 6:28 am
- Forum: Programming Discussion
- Topic: Creating 6DoF player movement
- Replies: 24
- Views: 20375
Re: Creating 6DoF player movement
Welcome to gimbal lock :) http://en.wikipedia.org/wiki/Gimbal_lock Unfortunately, you're going to have to solve this with quaternions to get the effect you want. As for the link between cl.viewangles and ps.viewangles - you'll want to be modifying cl.viewangles. cl.viewangles are turned into a user ...
- Wed Dec 26, 2012 10:12 pm
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
Doing some local net tests:
[lvlshot]http://i.imgur.com/8aDPm.jpg[/lvlshot]
Cobbling together a UI:
[lvlshot]http://i.imgur.com/YE5hl.jpg[/lvlshot]
Things are really starting to come together
[lvlshot]http://i.imgur.com/8aDPm.jpg[/lvlshot]
Cobbling together a UI:
[lvlshot]http://i.imgur.com/YE5hl.jpg[/lvlshot]
Things are really starting to come together

- Fri Nov 30, 2012 7:10 pm
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
As a FYI, I showed it to the people in #node.js and they were very much impressed. But there was lots of clamoring for mouselook. :-) Awesome :) Unfortunately, the mouse lock notifications in Chrome that you have to click "Accept" on are really easy to dismiss as some other useless notifi...
- Wed Nov 28, 2012 12:04 am
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
inolen, how's the project coming along? I confess to being a teensy weensy intrigued. Kaz, is https://github.com/freemancw/Q3Plan your project? I'm guessing yes. You can take a peek of the latest at: http://quakejs.com/ I'm right now working on scrambling things together to get a solid demo out. Po...
- Mon Nov 26, 2012 9:02 pm
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
Ahh, yes, the engine uses the entity number as part of the int32 sort key for the draw surfaces.
You could fiddle with removing some bits used by the shader number (SHADERNUM_BITS is 14) and adding them to ENTITYNUM_BITS (which is 10). 16384 shaders sounds rather generous.
You could fiddle with removing some bits used by the shader number (SHADERNUM_BITS is 14) and adding them to ENTITYNUM_BITS (which is 10). 16384 shaders sounds rather generous.
- Mon Nov 26, 2012 6:31 pm
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
The localents are stored in one big pre-alloced linked list, the max is defined at the top of cg_localents.c - pretty easy to up it seems. I don't think there is a restriction on their resulting refents.
- Fri Nov 09, 2012 9:34 pm
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
i'd love to take a look at the source <3 Large portions (e.g. physics, collision, cg/gm code) are direct ports of the q3 source, so it's not very exciting. I'll make the source public in another week or two, it still needs a few core features (patch collision, delta compressed packets), docs and th...
- Thu Nov 08, 2012 8:00 pm
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
[lvlshot]http://i.imgur.com/mcWXA.jpg[/lvlshot]
Still chugging along - last week saw animated models and light grid data being used for vertex lighting the models.
This weekend I'll start implementing weapons so you can do something other than run around looking at other players
Still chugging along - last week saw animated models and light grid data being used for vertex lighting the models.
This weekend I'll start implementing weapons so you can do something other than run around looking at other players

- Tue Oct 23, 2012 8:32 pm
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
[lvlshot]http://i.imgur.com/jK37F.jpg[/lvlshot]
Progress made on models, menus and loading/saving of user configs in the browser
Progress made on models, menus and loading/saving of user configs in the browser

- Tue Oct 16, 2012 8:01 am
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
Cool stuff. How does it perform though? The colors you chose for syntax highlighting really hurt my eyes :p It's rendering each frame in sync with the browser, so 60 fps in Chrome. It's solid there. I don't foresee any obvious problems related to JS performance in Chrome/V8 at least (what I've been...
- Mon Oct 15, 2012 9:39 pm
- Forum: Programming Discussion
- Topic: Media of what you're doing
- Replies: 62
- Views: 43820
Re: Media of what you're doing
Just finally started making some solid progress on this project that I'm excited about:
[lvlshot]http://i.imgur.com/FsqEO.jpg[/lvlshot]
I've been line by line porting the Q3 engine to JS. Just got the first pass at networking done - people can run around and see each other in the maps.
[lvlshot]http://i.imgur.com/FsqEO.jpg[/lvlshot]
I've been line by line porting the Q3 engine to JS. Just got the first pass at networking done - people can run around and see each other in the maps.
- Tue Feb 14, 2012 9:22 pm
- Forum: Programming Discussion
- Topic: quake3 browser plugin
- Replies: 5
- Views: 5224
Re: quake3 browser plugin
Finally got a blog up outlining how this works: http://www.inolen.com/articles/48-hours ... er-plugin/
I managed to get the Windows build compiling last week but then got sidetracked. I'll get back to that soon.
I managed to get the Windows build compiling last week but then got sidetracked. I'll get back to that soon.