Search found 702 matches

by inolen
Tue Jun 06, 2017 7:26 pm
Forum: General Discussion
Topic: What is new in your little world?
Replies: 7205
Views: 4806224

Re: What is new in your little world?

xer0s wrote:inolen, you in NYC? The fuck you do there?
Right now I do remote work for NVIDIA. No offices for them here, but I'd been jonesing to move back for a few years and my wife was finally in the position to do so.
by inolen
Tue Jun 06, 2017 7:25 pm
Forum: General Discussion
Topic: What is new in your little world?
Replies: 7205
Views: 4806224

Re: What is new in your little world?

Been up here in Seattle for a little while now. Great winters but summer is kicking in, which wouldn't be bad, but the humidity sucks. So far I've been pretty unimpressed with this city. Sucks to drive in, sucks to walk around in (steep hills, fucked up roads, lack of sidewalks all over). Apartment...
by inolen
Sun Jun 04, 2017 3:08 pm
Forum: General Discussion
Topic: What is new in your little world?
Replies: 7205
Views: 4806224

Re: What is new in your little world?

I don't understand the appeal of a grom. Seems like the tricycle under motorcycles I just want something to horse around on that weighs less / has a smaller rear tire. NYC streets are crowned and narrow, doing wheelies on a heavy bike with a wide rear tire is a lot more work than fun. I'm currently...
by inolen
Sun Jun 04, 2017 4:49 am
Forum: General Discussion
Topic: What is new in your little world?
Replies: 7205
Views: 4806224

Re: What is new in your little world?

So yea, I bought it :) [lvlshot]https://scontent.xx.fbcdn.net/v/t31.0-8/fr/cp0/e15/q65/17966308_10212754409520375_5302950440565820866_o.jpg?efg=eyJpIjoidCJ9&oh=23020126f40a9499eafe567027c9a9e4&oe=598482EC[/lvlshot] Nice :up: After our last move we sold off all of our bikes, I'm contemplatin...
by inolen
Fri Oct 03, 2014 6:15 am
Forum: General Discussion
Topic: Active Forum members after a decade
Replies: 303
Views: 89548

Re: Active Forum members after a decade

http://i62.tinypic.com/2n9gunm.jpg Inolen <3 Dug deep to the bottom of the old hard drive for that. I think that's him, I remember being fairly impressed when he posted it. Yea, that's me. I've done the motorcycle stunt riding stuff for like 10 years now, but sold off the last of the bikes before m...
by inolen
Fri Oct 03, 2014 5:57 am
Forum: General Discussion
Topic: Active Forum members after a decade
Replies: 303
Views: 89548

Re: Active Forum members after a decade

Whom have you guys met in person? Met you, Earl, CaseDogg, Fury and ran into a few others who I can't remember the names of :shrug: 2) casedogg screaming while playing doom 3 for the first time, and also coming out as a gay rapper ( true? ) CaseDogg is exactly his online persona in real life. We hu...
by inolen
Wed Aug 20, 2014 3:42 am
Forum: General Discussion
Topic: Q3W Bikers
Replies: 105
Views: 33808

Re: Q3W Bikers

SV650s aren't lookers, but they also aren't terrible to learn on. However, there are even shittier bikes if you just want to pick up something to learn on (which you should). If I could redo learning how to ride, I'd of bought some used $1,000 Honda cruiser or an old model Ninja 250 to mob out on f...
by inolen
Tue Aug 19, 2014 5:49 am
Forum: General Discussion
Topic: Happy Birthday inolen!
Replies: 17
Views: 7359

Re: Happy Birthday inolen!

Hey inolen, how's quake 3 JS working out? Still closed beta? I released it a while back. I ended up contributing a fair bit to Emscripten and using it to compile the ioq3 project (with various modifications to support async i/o, js vm compiler and some other odds and ends) and released that instead...
by inolen
Tue Aug 19, 2014 5:41 am
Forum: General Discussion
Topic: Q3W Bikers
Replies: 105
Views: 33808

Re: Q3W Bikers

SV650s aren't lookers, but they also aren't terrible to learn on. However, there are even shittier bikes if you just want to pick up something to learn on (which you should). If I could redo learning how to ride, I'd of bought some used $1,000 Honda cruiser or an old model Ninja 250 to mob out on fo...
by inolen
Tue Aug 19, 2014 5:29 am
Forum: General Discussion
Topic: Happy Birthday inolen!
Replies: 17
Views: 7359

Re: Happy Birthday inolen!

Whiskey 7 wrote:
inolen wrote:\o
Nice to see you paid us a visit ;)
I check in every few weeks.

lo Ax, was just reconnecting with Ben (uvula) the other day and flipped through a bunch of photos of us :up:
by inolen
Mon Aug 18, 2014 9:25 pm
Forum: General Discussion
Topic: Happy Birthday inolen!
Replies: 17
Views: 7359

Re: Happy Birthday inolen!

\o
by inolen
Tue Dec 10, 2013 10:24 pm
Forum: General Discussion
Topic: ey codemasters q3w
Replies: 37
Views: 9193

Re: ey codemasters q3w

If your son wants to make games, find a game he likes and plays a lot on the PC, and get him started down the road of modding it. I don't feel the goal is to teach him a particular language, but to spark the interest in the right context such that all the frustrations of learning programming as a ki...
by inolen
Mon Mar 25, 2013 9:22 pm
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

Haven't done an update in a while, but http://www.quakejs.com is launched now.

Signing up now won't immediately give you access (we don't have the servers to handle a large influx of users) but if you'd like to try it out, sign up and swing by #quakejs on irc.quakenet.org and I'll get you sorted out.
by inolen
Wed Jan 30, 2013 6:28 am
Forum: Programming Discussion
Topic: Creating 6DoF player movement
Replies: 24
Views: 20375

Re: Creating 6DoF player movement

Welcome to gimbal lock :) http://en.wikipedia.org/wiki/Gimbal_lock Unfortunately, you're going to have to solve this with quaternions to get the effect you want. As for the link between cl.viewangles and ps.viewangles - you'll want to be modifying cl.viewangles. cl.viewangles are turned into a user ...
by inolen
Wed Dec 26, 2012 10:12 pm
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

Doing some local net tests:
[lvlshot]http://i.imgur.com/8aDPm.jpg[/lvlshot]

Cobbling together a UI:
[lvlshot]http://i.imgur.com/YE5hl.jpg[/lvlshot]

Things are really starting to come together :D
by inolen
Fri Nov 30, 2012 7:10 pm
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

As a FYI, I showed it to the people in #node.js and they were very much impressed. But there was lots of clamoring for mouselook. :-) Awesome :) Unfortunately, the mouse lock notifications in Chrome that you have to click "Accept" on are really easy to dismiss as some other useless notifi...
by inolen
Wed Nov 28, 2012 12:04 am
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

inolen, how's the project coming along? I confess to being a teensy weensy intrigued. Kaz, is https://github.com/freemancw/Q3Plan your project? I'm guessing yes. You can take a peek of the latest at: http://quakejs.com/ I'm right now working on scrambling things together to get a solid demo out. Po...
by inolen
Mon Nov 26, 2012 9:02 pm
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

Ahh, yes, the engine uses the entity number as part of the int32 sort key for the draw surfaces.

You could fiddle with removing some bits used by the shader number (SHADERNUM_BITS is 14) and adding them to ENTITYNUM_BITS (which is 10). 16384 shaders sounds rather generous.
by inolen
Mon Nov 26, 2012 6:31 pm
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

The localents are stored in one big pre-alloced linked list, the max is defined at the top of cg_localents.c - pretty easy to up it seems. I don't think there is a restriction on their resulting refents.
by inolen
Fri Nov 09, 2012 9:34 pm
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

i'd love to take a look at the source <3 Large portions (e.g. physics, collision, cg/gm code) are direct ports of the q3 source, so it's not very exciting. I'll make the source public in another week or two, it still needs a few core features (patch collision, delta compressed packets), docs and th...
by inolen
Thu Nov 08, 2012 8:00 pm
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

[lvlshot]http://i.imgur.com/mcWXA.jpg[/lvlshot]

Still chugging along - last week saw animated models and light grid data being used for vertex lighting the models.

This weekend I'll start implementing weapons so you can do something other than run around looking at other players :up:
by inolen
Tue Oct 23, 2012 8:32 pm
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

[lvlshot]http://i.imgur.com/jK37F.jpg[/lvlshot]

Progress made on models, menus and loading/saving of user configs in the browser :cool:
by inolen
Tue Oct 16, 2012 8:01 am
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

Cool stuff. How does it perform though? The colors you chose for syntax highlighting really hurt my eyes :p It's rendering each frame in sync with the browser, so 60 fps in Chrome. It's solid there. I don't foresee any obvious problems related to JS performance in Chrome/V8 at least (what I've been...
by inolen
Mon Oct 15, 2012 9:39 pm
Forum: Programming Discussion
Topic: Media of what you're doing
Replies: 62
Views: 43820

Re: Media of what you're doing

Just finally started making some solid progress on this project that I'm excited about:

[lvlshot]http://i.imgur.com/FsqEO.jpg[/lvlshot]

I've been line by line porting the Q3 engine to JS. Just got the first pass at networking done - people can run around and see each other in the maps.
by inolen
Tue Feb 14, 2012 9:22 pm
Forum: Programming Discussion
Topic: quake3 browser plugin
Replies: 5
Views: 5224

Re: quake3 browser plugin

Finally got a blog up outlining how this works: http://www.inolen.com/articles/48-hours ... er-plugin/

I managed to get the Windows build compiling last week but then got sidetracked. I'll get back to that soon.