
I'm building a geometric algorithm visualizer this summer using Qt:
indeed. I thought the XNA license was also only available in the countries that had access too the XBLIG. I also thought it required a fee, tho that might be only applicable if you're publishing content.Eraser wrote:XNA is a development framework. All you need is a copy of Visual Studio to use it for developing games. Playing these games on Windows PC platforms is possible for anyone as well, all you need is the correct XNA runtime which you can grab from MS' site.
What you probably mean is the XBox Live Indie Games (XBLIG) marketplace. This is part of the XBox Live market place to which you can submit your games for distribution, to be played on XBox 360 consoles. I'm not sure if XBLIG is available in The Netherlands. If it is, I don't know how to gain access to it.
It's rendering each frame in sync with the browser, so 60 fps in Chrome. It's solid there.Eraser wrote:Cool stuff. How does it perform though?
The colors you chose for syntax highlighting really hurt my eyes
Large portions (e.g. physics, collision, cg/gm code) are direct ports of the q3 source, so it's not very exciting.MKJ wrote:i'd love to take a look at the source
I use the exact same color scheme in Sublime TextEraser wrote:Cool stuff. How does it perform though?
The colors you chose for syntax highlighting really hurt my eyes