Search found 10 matches

by RolShowster
Sun Nov 01, 2009 10:13 am
Forum: Programming Discussion
Topic: Weapons Causing Game to crash
Replies: 1
Views: 2098

Weapons Causing Game to crash

Hi Folks, I've dug up an old to project to work on with some friends. However, we've found that selecting certain weapons are causing the game to crash (they are all custom). Sadly I'm not much of a programmer but I do have access to the full source and the will to learn. Could anyone please recomme...
by RolShowster
Fri Jul 25, 2008 6:19 am
Forum: Programming Discussion
Topic: Scaling up Playable Characters
Replies: 2
Views: 2253

Re: Scaling up Playable Characters

Thanks I'll check it out :)
by RolShowster
Thu Jul 24, 2008 6:30 pm
Forum: ID Tech
Topic: Q3 Hot-Air Shader
Replies: 6
Views: 3094

Re: Q3 Hot-Air Shader

Ermm usually thats done with a vertex / pixel shader. So if you have a standalone version of quake 3 with a shader engine implemented you could do it. I think these guys implemented them http://www.ohloh.net/projects/qfusion With like traditional q3 shaders off the top of my head you'll need too loo...
by RolShowster
Thu Jul 24, 2008 5:12 pm
Forum: ID Tech
Topic: Rol + Transformers + Mappers
Replies: 5
Views: 2978

Re: Rol + Transformers + Mappers

Tah for the comments guys :), hopefully the artwork will be cleaned up somewhat. Just need to find a few people to help out.
by RolShowster
Sun Jul 20, 2008 11:07 am
Forum: Programming Discussion
Topic: Scaling up Playable Characters
Replies: 2
Views: 2253

Scaling up Playable Characters

Hey all, Please excuse some of the terms used in this post I am no a coder by trade I'm used to 3D Max :). I'm working on a mod and trying to help find a solution for a programmers working with me. What we want to do is have giant characters in the world. In the past we've been able to do use the mo...
by RolShowster
Sun Jun 29, 2008 10:24 pm
Forum: ID Tech
Topic: Rol + Transformers + Mappers
Replies: 5
Views: 2978

Rol + Transformers + Mappers

Hey all, Just wanted to post about a mod project me and some friends worked on a while back. You can grab it here http://predaconempire.com/g_rol.html There are a few stages you need to follow to install the game but it works pretty much like ioquake 3 :). Anyhow about the game:- It is a 3rd person ...
by RolShowster
Mon May 28, 2007 12:04 pm
Forum: ID Tech
Topic: Q3 Bot Compiles
Replies: 2
Views: 1830

Thanks for your reply, looks like I'm not doing anything to special!.

Does anyone have any links to maps with the normal mapping feature?

Many thanks again! Hopefully I'll post an update of my game/map once its finished compiling.

Peace

Greg :icon25:
by RolShowster
Sun May 27, 2007 7:20 pm
Forum: ID Tech
Topic: Q3 Bot Compiles
Replies: 2
Views: 1830

Q3 Bot Compiles

Hi guys, got a couple of questions if you have time? 1) Is there a point where bot clip becomes more processor intensive then a peformance enhancer? 2) Whats the best way of clipping general geometry? I haven't mapped with Quake 3 for about 4 years so I may be a bit behind times. I'm using full clip...
by RolShowster
Sun May 27, 2007 7:38 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3397182

RoL

Still Q3 Modding away

Image

:p