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Search found 10 matches
- Thu Mar 18, 2010 6:38 pm
- Forum: ID Tech
- Topic: Texture communities/forums
- Replies: 6
- Views: 2334
- Sun Nov 01, 2009 10:13 am
- Forum: Programming Discussion
- Topic: Weapons Causing Game to crash
- Replies: 1
- Views: 2098
Weapons Causing Game to crash
Hi Folks, I've dug up an old to project to work on with some friends. However, we've found that selecting certain weapons are causing the game to crash (they are all custom). Sadly I'm not much of a programmer but I do have access to the full source and the will to learn. Could anyone please recomme...
- Fri Jul 25, 2008 6:19 am
- Forum: Programming Discussion
- Topic: Scaling up Playable Characters
- Replies: 2
- Views: 2253
Re: Scaling up Playable Characters
Thanks I'll check it out 

- Thu Jul 24, 2008 6:30 pm
- Forum: ID Tech
- Topic: Q3 Hot-Air Shader
- Replies: 6
- Views: 3094
Re: Q3 Hot-Air Shader
Ermm usually thats done with a vertex / pixel shader. So if you have a standalone version of quake 3 with a shader engine implemented you could do it. I think these guys implemented them http://www.ohloh.net/projects/qfusion With like traditional q3 shaders off the top of my head you'll need too loo...
- Thu Jul 24, 2008 5:12 pm
- Forum: ID Tech
- Topic: Rol + Transformers + Mappers
- Replies: 5
- Views: 2978
Re: Rol + Transformers + Mappers
Tah for the comments guys
, hopefully the artwork will be cleaned up somewhat. Just need to find a few people to help out.

- Sun Jul 20, 2008 11:07 am
- Forum: Programming Discussion
- Topic: Scaling up Playable Characters
- Replies: 2
- Views: 2253
Scaling up Playable Characters
Hey all, Please excuse some of the terms used in this post I am no a coder by trade I'm used to 3D Max :). I'm working on a mod and trying to help find a solution for a programmers working with me. What we want to do is have giant characters in the world. In the past we've been able to do use the mo...
- Sun Jun 29, 2008 10:24 pm
- Forum: ID Tech
- Topic: Rol + Transformers + Mappers
- Replies: 5
- Views: 2978
Rol + Transformers + Mappers
Hey all, Just wanted to post about a mod project me and some friends worked on a while back. You can grab it here http://predaconempire.com/g_rol.html There are a few stages you need to follow to install the game but it works pretty much like ioquake 3 :). Anyhow about the game:- It is a 3rd person ...
- Mon May 28, 2007 12:04 pm
- Forum: ID Tech
- Topic: Q3 Bot Compiles
- Replies: 2
- Views: 1830
- Sun May 27, 2007 7:20 pm
- Forum: ID Tech
- Topic: Q3 Bot Compiles
- Replies: 2
- Views: 1830
Q3 Bot Compiles
Hi guys, got a couple of questions if you have time? 1) Is there a point where bot clip becomes more processor intensive then a peformance enhancer? 2) Whats the best way of clipping general geometry? I haven't mapped with Quake 3 for about 4 years so I may be a bit behind times. I'm using full clip...
- Sun May 27, 2007 7:38 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3397182
RoL
Still Q3 Modding away



