Search found 13 matches

by TTI
Wed Apr 06, 2011 9:27 am
Forum: ID Tech
Topic: Radiant 1.6 (ZeroRadiant)
Replies: 92
Views: 179209

Re: Radiant 1.6 (ZeroRadiant)

http://zerowing.idsoftware.com/pipermai ... 11665.html
Rambetter wrote:I fixed this q3map2 crash because obviously it was critical since nobody on Windows was able to compile a map with patch mesh.
Download: http://porky.nerius.com/radiant-windows ... -04-05.zip
by TTI
Fri Mar 04, 2011 7:57 pm
Forum: ID Tech
Topic: Radiant 1.6 (ZeroRadiant)
Replies: 92
Views: 179209

Re: Radiant 1.6 (ZeroRadiant)

http://zerowing.idsoftware.com/pipermai ... 11632.html

New build, go get it :smirk:
by TTI
Wed Feb 09, 2011 2:11 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3206652

Re: Screenshots

Noruen, I had that exact same problem but I got rid of it by using another version of q3map2.
by TTI
Fri Dec 03, 2010 10:14 pm
Forum: ID Tech
Topic: Up to 8 frames animated shaders, without using animMap..
Replies: 17
Views: 9864

Re: Up to 8 frames animated shaders, without using animMap..

obsidian wrote:ROQ is probably more processor and memory intensive, 8 stages is heavier on GPU.
Also, Q3 can decode only one ROQ at a time, which means bye bye to videoMap TV screens, if you're going to use them simultaneously with the ROQ flames, or whatever you use them for.
by TTI
Sun Jun 06, 2010 9:57 am
Forum: ID Tech
Topic: Lens Flares
Replies: 59
Views: 21203

Re: Lens Flares

skinNCNmaster: Sorry to be a party pooper, I would never want to ruin anyone's personal crusade against sanity, but I still can't see a .map file. I'm sure Noruen is eager to see how you pulled it off. This thread is awesome, I've shown it to a couple of friends of mine as well and they were equally...
by TTI
Thu May 27, 2010 8:33 am
Forum: ID Tech
Topic: New OverDose Site URL, Features & Tech Demo
Replies: 27
Views: 10770

Re: New OverDose Site URL, Features & Tech Demo

I posted the text at an earlier date with wip/temp pics That's what the "Save" button is for. Yeah, after 30,000 posts you were privileged with rights to tell people to fuck off . I've only posted less than ten times and lurked a couple of years. What would I know about forum etiquette lo...
by TTI
Wed May 26, 2010 8:42 pm
Forum: ID Tech
Topic: New OverDose Site URL, Features & Tech Demo
Replies: 27
Views: 10770

Re: New OverDose Site URL, Features & Tech Demo

Whoa, calm down. You, sir, posted a Crysis screenshot and removed it afterwards. That's all that matters, Mr. Thirty One Thousand Forty One Posts. :D
by TTI
Wed May 26, 2010 7:43 pm
Forum: ID Tech
Topic: New OverDose Site URL, Features & Tech Demo
Replies: 27
Views: 10770

Re: New OverDose Site URL, Features & Tech Demo

Grenader wrote:EDIT: oh no, it is the crysis screenshot
Hehe, you're absolutely right and it's quite embarrassing to Team Blur. :clownboat:

That's a shame, looks interesting otherwise.
by TTI
Mon Mar 15, 2010 9:28 pm
Forum: id legends
Topic: Quake 2: Netpack 1 Extremities
Replies: 7
Views: 8465

Re: Quake 2: Netpack 1 Extremities

obsidian wrote:Action Quake 2
subway
Oh man, I made this map back in 1998, and it's downright awful! :smirk:
by TTI
Tue Feb 23, 2010 12:08 am
Forum: ID Tech
Topic: Terrain Blending
Replies: 20
Views: 10477

Re: Terrain Blending

cityy: Try q3map_forceMeta.
by TTI
Wed Dec 30, 2009 1:10 pm
Forum: ID Tech
Topic: Terrain blending problems
Replies: 9
Views: 2761

Re: Terrain blending problems

Bliccer: There's nothing you can do about it. I'd personally use surfaceparm nomarks for the terrain shaders.
by TTI
Wed Dec 30, 2009 11:04 am
Forum: ID Tech
Topic: Terrain mapping.
Replies: 29
Views: 7123

Re: Terrain mapping.

Heh.. Most definitely not. :)
Everything you see in the screenshot (aside from the truck's cab) is based either on pictures taken with my Canon EOS 40D, or on stuff found at CG Textures. Both cases require significant amount of time to be spent in Photoshop.
by TTI
Wed Dec 30, 2009 9:23 am
Forum: ID Tech
Topic: Terrain mapping.
Replies: 29
Views: 7123

Re: Terrain mapping.

http://screenshots.rq3.com/tti/reaction-forever-thumb.jpg This one was made with a modeling app. It's quite a bit more complicated than the EasyGen method, but it's also far more flexible, as it allows the terrain polygons to have any shape, size and form. You may notice from the screenshot that th...