Download: http://porky.nerius.com/radiant-windows ... -04-05.zipRambetter wrote:I fixed this q3map2 crash because obviously it was critical since nobody on Windows was able to compile a map with patch mesh.
Search found 13 matches
- Wed Apr 06, 2011 9:27 am
- Forum: ID Tech
- Topic: Radiant 1.6 (ZeroRadiant)
- Replies: 92
- Views: 179209
Re: Radiant 1.6 (ZeroRadiant)
http://zerowing.idsoftware.com/pipermai ... 11665.html
- Fri Mar 04, 2011 7:57 pm
- Forum: ID Tech
- Topic: Radiant 1.6 (ZeroRadiant)
- Replies: 92
- Views: 179209
- Wed Feb 09, 2011 2:11 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3206652
Re: Screenshots
Noruen, I had that exact same problem but I got rid of it by using another version of q3map2.
- Fri Dec 03, 2010 10:14 pm
- Forum: ID Tech
- Topic: Up to 8 frames animated shaders, without using animMap..
- Replies: 17
- Views: 9864
Re: Up to 8 frames animated shaders, without using animMap..
Also, Q3 can decode only one ROQ at a time, which means bye bye to videoMap TV screens, if you're going to use them simultaneously with the ROQ flames, or whatever you use them for.obsidian wrote:ROQ is probably more processor and memory intensive, 8 stages is heavier on GPU.
- Sun Jun 06, 2010 9:57 am
- Forum: ID Tech
- Topic: Lens Flares
- Replies: 59
- Views: 21203
Re: Lens Flares
skinNCNmaster: Sorry to be a party pooper, I would never want to ruin anyone's personal crusade against sanity, but I still can't see a .map file. I'm sure Noruen is eager to see how you pulled it off. This thread is awesome, I've shown it to a couple of friends of mine as well and they were equally...
- Thu May 27, 2010 8:33 am
- Forum: ID Tech
- Topic: New OverDose Site URL, Features & Tech Demo
- Replies: 27
- Views: 10770
Re: New OverDose Site URL, Features & Tech Demo
I posted the text at an earlier date with wip/temp pics That's what the "Save" button is for. Yeah, after 30,000 posts you were privileged with rights to tell people to fuck off . I've only posted less than ten times and lurked a couple of years. What would I know about forum etiquette lo...
- Wed May 26, 2010 8:42 pm
- Forum: ID Tech
- Topic: New OverDose Site URL, Features & Tech Demo
- Replies: 27
- Views: 10770
Re: New OverDose Site URL, Features & Tech Demo
Whoa, calm down. You, sir, posted a Crysis screenshot and removed it afterwards. That's all that matters, Mr. Thirty One Thousand Forty One Posts. 

- Wed May 26, 2010 7:43 pm
- Forum: ID Tech
- Topic: New OverDose Site URL, Features & Tech Demo
- Replies: 27
- Views: 10770
Re: New OverDose Site URL, Features & Tech Demo
Hehe, you're absolutely right and it's quite embarrassing to Team Blur.Grenader wrote:EDIT: oh no, it is the crysis screenshot

That's a shame, looks interesting otherwise.
- Mon Mar 15, 2010 9:28 pm
- Forum: id legends
- Topic: Quake 2: Netpack 1 Extremities
- Replies: 7
- Views: 8465
Re: Quake 2: Netpack 1 Extremities
Oh man, I made this map back in 1998, and it's downright awful!obsidian wrote:Action Quake 2
subway

- Tue Feb 23, 2010 12:08 am
- Forum: ID Tech
- Topic: Terrain Blending
- Replies: 20
- Views: 10477
Re: Terrain Blending
cityy: Try q3map_forceMeta.
- Wed Dec 30, 2009 1:10 pm
- Forum: ID Tech
- Topic: Terrain blending problems
- Replies: 9
- Views: 2761
Re: Terrain blending problems
Bliccer: There's nothing you can do about it. I'd personally use surfaceparm nomarks for the terrain shaders.
- Wed Dec 30, 2009 11:04 am
- Forum: ID Tech
- Topic: Terrain mapping.
- Replies: 29
- Views: 7123
Re: Terrain mapping.
Heh.. Most definitely not. 
Everything you see in the screenshot (aside from the truck's cab) is based either on pictures taken with my Canon EOS 40D, or on stuff found at CG Textures. Both cases require significant amount of time to be spent in Photoshop.

Everything you see in the screenshot (aside from the truck's cab) is based either on pictures taken with my Canon EOS 40D, or on stuff found at CG Textures. Both cases require significant amount of time to be spent in Photoshop.
- Wed Dec 30, 2009 9:23 am
- Forum: ID Tech
- Topic: Terrain mapping.
- Replies: 29
- Views: 7123
Re: Terrain mapping.
http://screenshots.rq3.com/tti/reaction-forever-thumb.jpg This one was made with a modeling app. It's quite a bit more complicated than the EasyGen method, but it's also far more flexible, as it allows the terrain polygons to have any shape, size and form. You may notice from the screenshot that th...