Screenshots
Re: Screenshots
Noruen, I had that exact same problem but I got rid of it by using another version of q3map2.
Re: Screenshots
What version of Q3Map2 and what are you using to run it? Doing anything different about the map you are compiling? Need more details to duplicate and find the problem.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
I have q3map2 2.5.17 and i sent you a pm with source map
THANKS! And - what about that compile code?

Re: Screenshots
The concepts of what I did is documented, though tweaked differently and running at (ridiculously) higher settings:
http://robotrenegade.com/q3map2/docs/sh ... aders.html
Lightmap pages make pretty Modernist abstract art.

http://robotrenegade.com/q3map2/docs/sh ... aders.html
Lightmap pages make pretty Modernist abstract art.

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
That shit is some super nice shit obsidian :O
Re: Screenshots
Weird looking stuff... you should make a crazy avant garde map
Re: Screenshots
Or a tutorial on how you do skyboxes in general. I love your custom skybox textures.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
Grenader: Well, this texture is mix of Mars's moon Phobos, Moon, Mars and Mercur, then I added some colorfull vegetation and oceans in Photoshop and finally created bumpmap and specular. Clouds is texture of normal Earth's clouds and atmosphere is only spherical volumetric fog in Maya (with gradient to simulate refraction of light in atmosphere - but this atmosphere is really exotic) 

Obsidian: But I posted here tutorial of creating of Derwyll's castle skybox. Or how do you mean "in general"?


Obsidian: But I posted here tutorial of creating of Derwyll's castle skybox. Or how do you mean "in general"?
Re: Screenshots
I must have missed this...
viewtopic.php?f=10&t=44548
Added some thoughts about the tutorial in the thread.
viewtopic.php?f=10&t=44548
Added some thoughts about the tutorial in the thread.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
[url]http://shadowsdomain.wordpress.com/[/url]
Re: Screenshots
Looks nice.
_up has visible edges though.
_up has visible edges though.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Not really a map as such, but some new textures I've been working on for a map...
[lvlshot]http://www.leveldk.co.uk/images/tex1.jpg[/lvlshot]
[lvlshot]http://www.leveldk.co.uk/images/tex2.jpg[/lvlshot]
[lvlshot]http://www.leveldk.co.uk/images/tex1.jpg[/lvlshot]
[lvlshot]http://www.leveldk.co.uk/images/tex2.jpg[/lvlshot]
Re: Screenshots
Looks tasty donkey, but not sure that all textures blends together too well
.

[url]http://shadowsdomain.wordpress.com/[/url]
Re: Screenshots
Oh my god ! A giant easter egg all for myself !


Re: Screenshots
Brown everywhere. That's what I thought, not like it's disadvantage or advantage. Just all brown
. Also thought that I would like too see that game already.

[url]http://shadowsdomain.wordpress.com/[/url]
Re: Screenshots
Its almost like we are sticking to a colour scheme in dark destroyed urban levels...? Hold on I'll just add a green light in the corner, that would make sense...
Re: Screenshots
arent you glad the old q3w threads are gone, huh.
Re: Screenshots
Quit trolling in L&M, cheers.
Re: Screenshots
Hmm, will those doors overlap when they close?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Screenshots
Holy christ O'dium, he wasn't unfriendly at all. But about the green light: go for it! 
But seriously: I like it & I'm also looking forward to seeing the game.

But seriously: I like it & I'm also looking forward to seeing the game.
[url=http://maps.rcmd.org]my FPS maps[/url]
Re: Screenshots
The doors fit. Its FOV 90 messing with what you think the scale is.
Re: Screenshots
a green light as a "exit here" sign kinda deal would make sense, actually 
