Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
TTI
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Re: Screenshots

Post by TTI »

Noruen, I had that exact same problem but I got rid of it by using another version of q3map2.
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Re: Screenshots

Post by obsidian »

What version of Q3Map2 and what are you using to run it? Doing anything different about the map you are compiling? Need more details to duplicate and find the problem.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Noruen
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Re: Screenshots

Post by Noruen »

I have q3map2 2.5.17 and i sent you a pm with source map :) THANKS! And - what about that compile code?
obsidian
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Re: Screenshots

Post by obsidian »

The concepts of what I did is documented, though tweaked differently and running at (ridiculously) higher settings:

http://robotrenegade.com/q3map2/docs/sh ... aders.html

Lightmap pages make pretty Modernist abstract art.

Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Chretien
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Re: Screenshots

Post by Chretien »

That shit is some super nice shit obsidian :O
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mrd
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Re: Screenshots

Post by mrd »

Weird looking stuff... you should make a crazy avant garde map
Grenader
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Re: Screenshots

Post by Grenader »

Noruen wrote:Colonized Derwyllus...

Image
That's really cool! Any chance of a rundown how you achieved the texture?
obsidian
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Re: Screenshots

Post by obsidian »

Or a tutorial on how you do skyboxes in general. I love your custom skybox textures.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Noruen
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Re: Screenshots

Post by Noruen »

Grenader: Well, this texture is mix of Mars's moon Phobos, Moon, Mars and Mercur, then I added some colorfull vegetation and oceans in Photoshop and finally created bumpmap and specular. Clouds is texture of normal Earth's clouds and atmosphere is only spherical volumetric fog in Maya (with gradient to simulate refraction of light in atmosphere - but this atmosphere is really exotic) :)

Image

Obsidian: But I posted here tutorial of creating of Derwyll's castle skybox. Or how do you mean "in general"?
obsidian
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Re: Screenshots

Post by obsidian »

I must have missed this...
viewtopic.php?f=10&t=44548

Added some thoughts about the tutorial in the thread.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
ShadoW_86
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Joined: Tue Jan 08, 2008 1:20 pm

Re: Screenshots

Post by ShadoW_86 »

New 1v1 map for Quake called Deep Scars.

More screenshots

Image
[url]http://shadowsdomain.wordpress.com/[/url]
Noruen
Posts: 308
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Re: Screenshots

Post by Noruen »

Whoa.. map for quake I, this is what is called "immortal game" :)

And I finally finished my new skybox. I am angry, nervous and sweaty, because my Maya got sick and very unstable. Now, I can continue mapping.

Image
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Hipshot
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Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Looks nice.
_up has visible edges though.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
dONKEY
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Joined: Mon Oct 15, 2001 7:00 am

Re: Screenshots

Post by dONKEY »

Not really a map as such, but some new textures I've been working on for a map...
[lvlshot]http://www.leveldk.co.uk/images/tex1.jpg[/lvlshot]
[lvlshot]http://www.leveldk.co.uk/images/tex2.jpg[/lvlshot]
ShadoW_86
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Re: Screenshots

Post by ShadoW_86 »

Looks tasty donkey, but not sure that all textures blends together too well ;).
[url]http://shadowsdomain.wordpress.com/[/url]
Bonnebez
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Re: Screenshots

Post by Bonnebez »

Oh my god ! A giant easter egg all for myself !

Image
o'dium
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Re: Screenshots

Post by o'dium »

Image
ShadoW_86
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Re: Screenshots

Post by ShadoW_86 »

Brown everywhere. That's what I thought, not like it's disadvantage or advantage. Just all brown :). Also thought that I would like too see that game already.
[url]http://shadowsdomain.wordpress.com/[/url]
o'dium
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Re: Screenshots

Post by o'dium »

Its almost like we are sticking to a colour scheme in dark destroyed urban levels...? Hold on I'll just add a green light in the corner, that would make sense...
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MKJ
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Re: Screenshots

Post by MKJ »

arent you glad the old q3w threads are gone, huh.
o'dium
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Re: Screenshots

Post by o'dium »

Quit trolling in L&M, cheers.
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Hipshot
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Re: Screenshots

Post by Hipshot »

Hmm, will those doors overlap when they close?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
spirit_
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Re: Screenshots

Post by spirit_ »

Holy christ O'dium, he wasn't unfriendly at all. But about the green light: go for it! ;)

But seriously: I like it & I'm also looking forward to seeing the game.
[url=http://maps.rcmd.org]my FPS maps[/url]
o'dium
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Re: Screenshots

Post by o'dium »

The doors fit. Its FOV 90 messing with what you think the scale is.
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MKJ
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Re: Screenshots

Post by MKJ »

a green light as a "exit here" sign kinda deal would make sense, actually :smirk:
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