Search found 15 matches
- Thu Apr 17, 2008 1:37 pm
- Forum: ID Tech
- Topic: maximum vertex?
- Replies: 17
- Views: 5347
Re: maximum vertex?
i don't know but its under 1000 now
, but i really liked my old version, too bad im not going tu use it 
- Wed Apr 16, 2008 4:45 pm
- Forum: ID Tech
- Topic: maximum vertex?
- Replies: 17
- Views: 5347
Re: maximum vertex?
here is the "watered down" version


- Wed Apr 16, 2008 7:22 am
- Forum: ID Tech
- Topic: maximum vertex?
- Replies: 17
- Views: 5347
Re: maximum vertex?
but that is only for cylinder and sphere, but as you see i only used 4 cylinders, and everything other is boxes
btw and i have cutted down on the vertex, as soon i get home i will show the wireframe pic of it
btw and i have cutted down on the vertex, as soon i get home i will show the wireframe pic of it
- Mon Apr 14, 2008 12:32 pm
- Forum: ID Tech
- Topic: maximum vertex?
- Replies: 17
- Views: 5347
Re: maximum vertex?
but i make everything with primitives (because i don't know how to use vertex
), so i can only adjust sphere to make less vertex. I use milkshape so i think that using vertex is harder than Maya and other programs.
- Mon Apr 14, 2008 6:43 am
- Forum: ID Tech
- Topic: maximum vertex?
- Replies: 17
- Views: 5347
Re: maximum vertex?
that is the problem, i want to make a gun realistic. But is that even possible to make on quake 3 or it just uses lowpoly models. Is the limitation somewhere in the source code, or is there even a mod for that. And while there is a topic still open, is there any way to see the hands in 1person, or i...
- Sun Apr 13, 2008 8:52 pm
- Forum: ID Tech
- Topic: maximum vertex?
- Replies: 17
- Views: 5347
Re: maximum vertex?
this is the wireframe pic:

but i don' want texturize any part, i want it to look more realisitc, but is that possible for quake 3

but i don' want texturize any part, i want it to look more realisitc, but is that possible for quake 3
- Sun Apr 13, 2008 4:35 pm
- Forum: ID Tech
- Topic: maximum vertex?
- Replies: 17
- Views: 5347
maximum vertex?
is there any way to make quake 3 to use bigger vertex limit, now its 1000 vertex, but my machinegun g36c model is about 2600. here is a pic, didn't finish the stock:


- Fri Mar 28, 2008 11:37 pm
- Forum: Programming Discussion
- Topic: qvm generator
- Replies: 12
- Views: 6048
Re: qvm generator
yeah... sry... thx btw, this is a great program. i wonder why ppl on the internet always say that u should use microsoft visual c++ for q3 modding, this way is much easier.
thx again
thx again
- Tue Mar 25, 2008 10:54 pm
- Forum: Programming Discussion
- Topic: qvm generator
- Replies: 12
- Views: 6048
Re: qvm generator
now i have edited the cgame.bat file and putted the path (but the path to my bin is C:\Quake 3\lcc\bin)
and when i run it these are the files i get in the vm folder

and when i run it these are the files i get in the vm folder

- Sun Mar 23, 2008 6:38 pm
- Forum: Programming Discussion
- Topic: qvm generator
- Replies: 12
- Views: 6048
Re: qvm generator

this is what i get after running it in cmd, so what should i do
- Sun Mar 23, 2008 3:24 pm
- Forum: Programming Discussion
- Topic: qvm generator
- Replies: 12
- Views: 6048
Re: qvm generator
ok, if i want to convert cgame.c to cgame.qvm i need to star cgame.bat
but it just creates vm folder but nothing in it. how do i make it convert it, do i need to set something or edit cgame.bat file
thanks
but it just creates vm folder but nothing in it. how do i make it convert it, do i need to set something or edit cgame.bat file
thanks
- Wed Mar 19, 2008 11:00 pm
- Forum: Programming Discussion
- Topic: qvm generator
- Replies: 12
- Views: 6048
qvm generator
so im trying to make a mod, i already made a ww2 mod just making new player models and guns (didn't even make maps or textures for guns :yawn: ), but i wan't to make a real mod, not just changing models. I have some basic script knowlege, i redone the g_active.c file just to change player speed. so ...
- Thu Nov 01, 2007 1:41 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: 2 in 1 help topic
- Replies: 12
- Views: 2491
Re: 2 in 1 help topic
JESUS CHRITS!!!!!!! MENKENT U R A FUCKING IDIOT!!!!!! i know what lagging is and i know what means that i can't look. sometimes it just lags and some rounds the crosshair won't even move. u r not trying even solve the problem u r just saying what lag means. omfg when will admins ban idiots from foru...
- Tue Oct 30, 2007 5:22 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: 2 in 1 help topic
- Replies: 12
- Views: 2491
Re: 2 in 1 help topic
menkent, first i said i can move, that means i can run around jump and shit like that, but i can't look. and why am i a gay newbie for pluging in my x360 controller into my pc, do u even know how easier it is to play driving games, platformers, emulators, games that were on consoles but they put the...
- Mon Oct 29, 2007 5:07 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: 2 in 1 help topic
- Replies: 12
- Views: 2491
2 in 1 help topic
first problem: every time i play in singleplayer and multiplayer my mouse is laging, it look's like my computer is slow so it's lagging, but everything is still moving and players/bots are moving. Also i can move but i can't look. My mosue is working fine in all other games :confused: second problem...