Search found 533 matches
- Wed Aug 21, 2024 7:09 pm
- Forum: General Discussion
- Topic: The last movie you saw
- Replies: 13356
- Views: 5356803
Re: The last movie you saw
R.I.P.D. was the only movie in my entire live that brought me this close to leave the cinema because it was such a fucking mess. Noticeably, there was nothing to save this movie. Music, camera, acting, story, pace, FX, everything was awful. Foo summed it up well.
- Wed Jul 31, 2024 9:38 pm
- Forum: Forum Migration Bugs and Issues
- Topic: Forum migration and upgrade feedback
- Replies: 57
- Views: 397052
Re: Forum migration and upgrade feedback
Thanks a lot, cityy and DooMer! Another hard YES for the avatars being on the left site, if possible, pretty please. Also I'd love to see [lvlshot] working again [[ as well as bbcode in signatures ]]. EDIT: I just realised that I can enable bbcode via the User Control Panel, awesome. Crossed that of...
- Tue Nov 30, 2021 6:52 pm
- Forum: ID Tech
- Topic: J.A.C.K. Level Editor Just another creation kit
- Replies: 0
- Views: 2116
J.A.C.K. Level Editor Just another creation kit
Just came across this in a youtube video by Civvie 11 talking about Perilous Warp : Short explanation taken from https://crystice.com/jack/: J.A.C.K. (formerly known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture. The title stands for “Just another creation ...
- Wed Jun 16, 2021 10:36 pm
- Forum: ID Tech
- Topic: [BETA] 13hell "Hell's Gate - Extended"
- Replies: 35
- Views: 42582
Re: [BETA] 13hell "Hell's Gate - Extended"
Yesssss, a winner is me! Thank you for the great prize, I'll be sure to use it wisely. Seriously, thank you!sst13 wrote:
And the winner is... monaster!
Here comes your prize: Download link for the Itemset Generator.
- Sat May 29, 2021 12:08 pm
- Forum: ID Tech
- Topic: [BETA] 13hell "Hell's Gate - Extended"
- Replies: 35
- Views: 42582
Re: [BETA] 13hell "Hell's Gate - Extended"
I'm a littel bit confused that nobody mentioned the easter egg yet. The where what now? :eek: I guess it's the custom Klesk statue holding a globe like thing resembling a little ...world ... inside a Quake 3 frame making that a ... *puts sunglasses on* ... Quake 3 world? *YEEEEAAAAA....* Other than...
- Fri Jan 27, 2017 3:33 pm
- Forum: ID Tech
- Topic: Quake Live Mapping Thoughs - Mapping for Steam QL?
- Replies: 19
- Views: 16236
Re: Quake Live Mapping Thoughs - Mapping for Steam QL?
Either the Czech Republic isn't allowed to use PayPal (unlikely) or you use Tor or a VPN (or an IP used by many different devices like a dormitory IP) which is detected and therefore blocked by Paypal (more likely).
- Fri Jan 27, 2017 3:16 pm
- Forum: ID Tech
- Topic: Quake Live Mapping Thoughs - Mapping for Steam QL?
- Replies: 19
- Views: 16236
Re: Quake Live Mapping Thoughs - Mapping for Steam QL?
Steam supports a couple of playment methods, see this anchor and if you need further information, use this link, the latter one is the same page but starts at the top.
- Fri Jan 27, 2017 3:09 pm
- Forum: ID Tech
- Topic: CTF'ing q3tourney1
- Replies: 31
- Views: 33318
Re: CTF'ing q3tourney1
@sst13: Congrats, looks impressive and on top of that within such a short amount of time. Mapping beast.
- Fri Jan 27, 2017 3:04 pm
- Forum: ID Tech
- Topic: Cityy tutorials?
- Replies: 8
- Views: 10783
Re: Cityy tutorials?
Thanks for everyone's answers and thank you cityy for the insight as well. Must have been those online videos then I was thinking about.
Also thinking about the dark prospect of possibly never having a new cityy map again is quite disturbing.
Also thinking about the dark prospect of possibly never having a new cityy map again is quite disturbing.

- Fri Jan 13, 2017 6:26 pm
- Forum: ID Tech
- Topic: Cityy tutorials?
- Replies: 8
- Views: 10783
Cityy tutorials?
Has cityy ever published any tutorials on mapping and level design? I thought he had done so but I could only find this.
If anyone knows (maybe our dear German himself) please enlighten let me.
If anyone knows (maybe our dear German himself) please enlighten let me.
Re: How wude!
Hey it's pjw. Hi!
Getting back into mapping?
Getting back into mapping?
- Thu Sep 01, 2016 9:46 am
- Forum: ID Tech
- Topic: Anyone know of any huge quantity of map zips on the web?
- Replies: 12
- Views: 8657
Re: Anyone know of any huge quantity of map zips on the web?
You could go and use wget to batch download entire websites and in your case I'd go for the map files only which means going for ZIP, RAR and 7ZIP files specifically to get them all (at least on lvlworld). With this program you can get every map on lvlworld and ws.q3df.org yourself. But honestly, I ...
- Thu Sep 01, 2016 9:35 am
- Forum: ID Tech
- Topic: Post your unfinished stuff
- Replies: 20
- Views: 22080
Re: Post your unfinished stuff
Might be I already posted those in the screenshots thread once upon a time but here we go: [lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf3/alpha2_1.jpg[/lvlshot] [lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf3/alpha3_2.jpg[/lvlshot] Reminds me a lot of "Japanese Castles" b...
- Thu Sep 01, 2016 9:25 am
- Forum: ID Tech
- Topic: q3dmp29 - Jackal
- Replies: 25
- Views: 35900
Re: q3dmp29 - Jackal
A blast from the past! Also there are rarely any maps that get a review as quickly as this one, fKd delivers obviously, congrats on getting out of the queue so fast. Downloading now.
- Thu Sep 01, 2016 9:17 am
- Forum: ID Tech
- Topic: Outrage: a new Quake 3: Arena map for testing
- Replies: 26
- Views: 17960
Re: Outrage: a new Quake 3: Arena map for testing
Nice skybox, RojaN Returned! Where has that photo been taken?
- Thu Sep 01, 2016 9:05 am
- Forum: ID Tech
- Topic: my ent plus work.
- Replies: 57
- Views: 56730
Re: my ent plus work.
I'll be here waiting for your map, fKd, like that generic dog in every Hollywood movie that just won't die and howls at his master's grave for another 50 years annoying the hell out of everyone living nearby. 

- Thu Sep 01, 2016 8:53 am
- Forum: ID Tech
- Topic: New Custom map
- Replies: 7
- Views: 9456
Re: New Custom map
@AndyW: That's a fucking great idea with the teleporter, one step closer to Event Horizon than this map already is. Also :olo: on "the hardcore never get soft" @AKUTA: I saw that map on your website, had to download it once I saw the Event Horizon reminiscence and I like it. Nicely done wi...
- Thu Sep 01, 2016 8:48 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3289488
Re: Screenshots
I do feel we all got a certain sense of humour that most of the world will not be able to find appealing or funny, but I love it.
- Thu Sep 01, 2016 8:45 am
- Forum: ID Tech
- Topic: Microbrush 3 - A 3D modeler
- Replies: 56
- Views: 57746
Re: Microbrush 3 - A 3D modeler
That looks awesome, although there are a few abbreviations I don't understand at all but I'm very intrigued to test it once it gets a release! Any specific reason to have "Patch9s" instead of "Patches"?
- Thu Sep 01, 2016 8:41 am
- Forum: ID Tech
- Topic: Help with making particles, please (Q3A)
- Replies: 14
- Views: 9992
Re: Help with making particles, please (Q3A)
You can also try getting in contact with hipshot via PM and ask him what exact versions of GtkRadiant and Q3Map2 he had used for Rustgrad (he may have noted that in his readme.txt as well) and then try it with these. The other thing to perhaps solve the game crash issue is to make sure you're on the...
- Mon Aug 15, 2016 9:25 pm
- Forum: ID Tech
- Topic: [EDIT] New FFA map FINAL: dk_kb (Kepple Bay)
- Replies: 17
- Views: 23399
Re: New FFA map beta: dk_kb (Kepple Bay)
@dONKEY: Yesss, a beta finally! I always hoped that you'd finish this map one day, I remember it from way back then - maybe even from a thread at leveldesign.nl at that time? Whatever, downloading now and testing soon!
- Mon Aug 15, 2016 9:20 pm
- Forum: ID Tech
- Topic: sst13 vs QL
- Replies: 30
- Views: 33663
Re: sst13 vs QL
Thanks for still making Q3A versions of your maps, Stefan, and for consistently releasing works even today! I always enjoy getting new stuff from you.
- Mon Aug 15, 2016 9:12 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3289488
Re: Screenshots
Looks promising Bacon!
- Mon Aug 15, 2016 9:10 pm
- Forum: ID Tech
- Topic: GtkRadiant 1.6.5
- Replies: 19
- Views: 21389
Re: GtkRadiant 1.6.5
Same here, like Hipshot said.
Also that explains why the project gets $0.05 per week. I already thought that was a strange number to display but couldn't understand it until now.
Also that explains why the project gets $0.05 per week. I already thought that was a strange number to display but couldn't understand it until now.
- Tue Oct 20, 2015 4:11 pm
- Forum: ID Tech
- Topic: Cap Selection seems broken
- Replies: 6
- Views: 6401
Re: Cap Selection seems broken
Thanks, I just wasn't sure anymore if it is okay to drag vertex points on a patch mesh all onto the same coordinate to create an inverted bevel for example, so I'd had preferred a genuinely working cap selection. Or I might have tried an "uncommon" curve, as you worded it. Won't go for 1.6...