I copied this idea from Mapcore due all the goodness that is posted in that specific thread. It's scary to see what kind of quality stuff designers abandon. So, Quake 3 has been around a long time. Feel free to post anything here that never saw the light of day. I'll start:
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
I started this forever ago. The main reason I am not going to finish this, at least not for a long while, is because it takes around 24 hours to compile, takes over 32GB of RAM, and there are some shader issues that really confuse me and I can't solve. Also, the gameplay is really bad. Some time I'll make another Minecraft map, but having to create literally every brush on my own is really tedious. The only part of this map that I didn't make manually was the tree leaves, because for it to be more "traditional", each block needs to be textured on all 6 sides.
CTF version of mjkq3adm5 "House Of Evil" on my todo list - atm in progress
more pics here viewtopic.php?f=10&t=51&p=979577#p979577
[lvlshot]http://sst13.net/pics/evil13.jpg[/lvlshot]
Extended version of 13black "The Black Realm" - with a lot of exterior environment. on my todo list
[lvlshot]http://sst13.net/pics/alpha03.jpg[/lvlshot]
I have two projects I've not touched for months.
I have quite a clear idea where both are heading, but unfortunately no time right now.
The above shot is from the doodle map I started with the fancy external lightmapping. My idea was that it would be an abandoned arboretum or botanic garden setting.
This map is really just a bunch of building right now. I wanted to build a town map that worked. I had planned to set the map around a hill side to allow vertical game play. Since I'm living in SE Asia I have a lot of Paranakan source photos that I thought would make for an interesting and unique setting.
I started this forever ago. The main reason I am not going to finish this, at least not for a long while, is because it takes around 24 hours to compile, takes over 32GB of RAM, and there are some shader issues that really confuse me and I can't solve. Also, the gameplay is really bad. Some time I'll make another Minecraft map, but having to create literally every brush on my own is really tedious. The only part of this map that I didn't make manually was the tree leaves, because for it to be more "traditional", each block needs to be textured on all 6 sides.
if you hadn't said this was for Q3 i'd have assumed it actually was MC with shadermod or something similar. looks fantastic, but i guess it's tricky to make something that looks sufficiently MC while being playable as a Q3 map
why does it take 24hrs to compile? isn't most of it detail brushes?
Reminds me a lot of "Japanese Castles" by g1zm0, which is a good thing! Map's up on lvlworld here, if you don't know what I'm referring to. (What the hell? There's already a 15-year-old icon on lvlworld? Last time I checked the 10-year-old one was the new fad, time flies...)
EDIT: Also don't get me started on my unfinished maps, so many of these, but they'll be done one way or the other.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.