Search found 24 matches

by RaspAtan
Mon Jun 02, 2025 2:31 am
Forum: ID Tech
Topic: Quake Arena Arcade for QL [WIP]
Replies: 12
Views: 24936

Re: Quake Arena Arcade for QL [WIP]

Can someone repost the files please? Also, would they work on Q3?
by RaspAtan
Tue Jun 15, 2021 5:20 pm
Forum: ID Tech
Topic: [BETA] 13hell "Hell's Gate - Extended"
Replies: 35
Views: 43321

Re: [BETA] 13hell "Hell's Gate - Extended"

Cool map! I have a few suggestions about item placement in order to foster mobility throughout the map (I played it like 1 hour): [lvlshot]https://i.imgur.com/62VqLKR.png[/lvlshot] Also, I would connect the two platforms below the MH. It is certainly cool but bots don't use it (and you might want to...
by RaspAtan
Fri Dec 18, 2020 12:07 am
Forum: ID Tech
Topic: [BETA] 13arena "Lost Arena"
Replies: 15
Views: 13630

Re: [BETA] 13arena "Lost Arena"

Wow, what an amazing map!!! great gameplay and so atmospheric! It reminds me of Tomb Raider games, particularly the huge rolling stone. After many attempts I managed to enter the room (using RL from pillar in arch in middle). So cool. Congrats!! I took the liberty of submitting it to LvL World (as w...
by RaspAtan
Wed Oct 28, 2020 1:02 am
Forum: ID Tech
Topic: Work in progress - aty3dm10
Replies: 11
Views: 9180

Re: Work in progress - aty3dm10

@kaustic Hey, no offense intended! I see now that you are an experienced mapper, so clearly most of the comments didn't make sense and could indeed look insulting. Far from the intention. I hope some comments are still of help (like the teleport suggestion), and you can still inspire item placement ...
by RaspAtan
Wed Sep 02, 2020 5:19 pm
Forum: ID Tech
Topic: Work in progress - aty3dm10
Replies: 11
Views: 9180

Re: Work in progress - aty3dm10

This is where I'm at. Shadows look way better than previous compiles. Download Link- https://www.mediafire.com/file/2aecgbgr ... 0.pk3/file Thanks for sharing. My humble advice: - Mark the spot of weapons with a nice texture and brush. At the moment they look like they were dropped by a death playe...
by RaspAtan
Fri Jul 24, 2020 7:57 am
Forum: ID Tech
Topic: Work in progress - aty3dm10
Replies: 11
Views: 9180

Re: Work in progress - aty3dm10

Looks neat! Do you mind sharing the file to have a proper look at it?
by RaspAtan
Wed Apr 15, 2020 7:55 pm
Forum: ID Tech
Topic: CTF Map ‘Emerald Hill’
Replies: 7
Views: 9452

Re: CTF Map ‘Emerald Hill’

Gorgeous map! Congratulations!
by RaspAtan
Wed Apr 15, 2020 7:45 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390540

Re: Screenshots

sst13 wrote:Working these days on my "House Of Chthon" remake/remix...

Looks amazing! When do you think it will be finished? BTW, your latest map (tokay) is not yet in lvlworld.
by RaspAtan
Wed Apr 15, 2020 7:35 pm
Forum: ID Tech
Topic: Bones' Basement ready for download!
Replies: 8
Views: 7061

Re: Bones' Basement ready for download!

Looks amazing! Downloading. :)
by RaspAtan
Wed Apr 15, 2020 7:32 pm
Forum: ID Tech
Topic: Mod for TDM or CA with +2 teams
Replies: 2
Views: 3663

Mod for TDM or CA with +2 teams

Hi there, I'm looking for a Q3 mod where you can play TDM or CA with more than two teams. In this post https://www.quake3world.com/forum/viewtopic.php?f=16&t=50129 there is one mod but seems to be unfinished. Are you aware of another such mod? I know Tribal CTF allows youto play CTF with 3 teams...
by RaspAtan
Thu Sep 10, 2015 8:59 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Font and background animation of console
Replies: 1
Views: 4165

Font and background animation of console

Hello there! I'm using Guake in my ubuntu distro and I want to make it look just like the Q3 console. However, I cannot find the font that Q3 uses. It seems to be Verdana from the pak files, but it just looks ugly, not the same. Also, do you know how is the console background effect created? I imagi...
by RaspAtan
Mon Jan 12, 2009 2:16 pm
Forum: ID Tech
Topic: Beta of my map, q3lol1
Replies: 9
Views: 3515

Re: Beta of my map, q3lol1

This is the correct link...

http://www.megaupload.com/es/?d=N7D6DDZ2
by RaspAtan
Sat Jan 10, 2009 10:24 pm
Forum: ID Tech
Topic: Beta of my map, q3lol1
Replies: 9
Views: 3515

Re: Beta of my map, q3lol1

Hi... It is perfect now. No texture problems and appears in the menu!!
Nice.
Load from the menu, put /ready (osp/cpma) and enjoy!!

bork[e]....use the command /kill. Is not necessary to use noclip.

I welcome more comments.


http://www.mediafire.com/?sharekey=eb57 ... b9a8902bda

bb
by RaspAtan
Fri Jan 09, 2009 2:33 pm
Forum: ID Tech
Topic: Beta of my map, q3lol1
Replies: 9
Views: 3515

Re: Beta of my map, q3lol1

About the textures, yes, I don´t understand that. I used textures from other maps, not ID maps.
I just copied into my pk3 with the folder name of my map. How is the correct way to do it?

Thanks.
by RaspAtan
Fri Jan 09, 2009 3:31 am
Forum: ID Tech
Topic: Beta of my map, q3lol1
Replies: 9
Views: 3515

Beta of my map, q3lol1

Hi everybody. I finish a simple map, and very noob one. Is not a map for playing but for using the freatures of quake 3 to do "funny" (hope) stupid things. That is why my map is called q3LOL1. So, I just hope you enjoy it, at least for a while. More info in the readme. I wait for comments....
by RaspAtan
Thu Jan 08, 2009 9:33 pm
Forum: ID Tech
Topic: Problems with teleporter.md3
Replies: 4
Views: 2869

Re: Problems with teleporter.md3

SOLVED.

I reinstaled the program.

I still don´t know why it didn´t work but now i see the teleporters.

No, i was making a brush, then I transformed it into a misc_model.
Is not the correct way?

Lol.
Thanks
by RaspAtan
Thu Jan 08, 2009 8:59 pm
Forum: ID Tech
Topic: Problems with teleporter.md3
Replies: 4
Views: 2869

Problems with teleporter.md3

Hello everybody. I have a strange problem. I cannot load the teleporter model. I put the correct line (models/mapobjects/teleporter/teleporter.md3) in the entity but it does not appears. In fact, I searched in the pak0 and I dont have it!!!! But i can play quake 3 normally, i can see teleporters ins...
by RaspAtan
Tue Dec 02, 2008 6:57 pm
Forum: ID Tech
Topic: there exist a empty space map.....
Replies: 4
Views: 2531

Re: there exist a empty space map.....

Thank you both!!

Stormshadow....i hope that just google sky box quake 3 will be enough.
If you know a special resourses web page can you tell me?
Thanks.

bb and wait for the release... :rolleyes: ..i´m thinking to add some special music also to give more enviroment....
:up: :up: :up:
by RaspAtan
Mon Dec 01, 2008 11:18 pm
Forum: ID Tech
Topic: there exist a empty space map.....
Replies: 4
Views: 2531

there exist a empty space map.....

Hi. I´m new in mapping so before doing a map I want to see if there exist. I have the idea of making a space map but not for playing but for look at the space. I mean, in some maps you can put a 3D image (6 images in each side of the "cube") and make it like a real world. I want to do the ...
by RaspAtan
Tue Oct 07, 2008 5:27 pm
Forum: ID Tech
Topic: Small help with editing...flag files in pk3
Replies: 2
Views: 3543

Re: Small help with editing...flag files in pk3

I mean the ctf flag you pick up...

ImageImage
here it is...
http://img356.imageshack.us/my.php?imag ... lagbq5.jpg

thanks
by RaspAtan
Mon Oct 06, 2008 3:00 pm
Forum: ID Tech
Topic: Small help with editing...flag files in pk3
Replies: 2
Views: 3543

Small help with editing...flag files in pk3

Hello everyone. I'm trying to change the flags texture in q3 by new ones but i can´t find the flag texture in pak0. Do someone know where they are? I found some in the models/flag folder but they don´t seem as the in-game flags. I just want to replace it by other texture and put it in a new pak. I h...
by RaspAtan
Mon Sep 22, 2008 2:28 pm
Forum: The Void
Topic: ¯(๏̯๏)/¯
Replies: 35
Views: 5414

Re: ¯(๏̯๏)/¯

0O

viva chile mierda

>:E
by RaspAtan
Sat Sep 20, 2008 11:48 pm
Forum: The Void
Topic: ¯(๏̯๏)/¯
Replies: 35
Views: 5414

Re: ¯(๏̯๏)/¯

Phi = 3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644 622948954930381964428810975665933446128475648233786783165271201909145648566923460348610454326648213393607260...