Search found 24 matches
- Mon Jun 02, 2025 2:31 am
- Forum: ID Tech
- Topic: Quake Arena Arcade for QL [WIP]
- Replies: 12
- Views: 24936
Re: Quake Arena Arcade for QL [WIP]
Can someone repost the files please? Also, would they work on Q3?
- Tue Jun 15, 2021 5:20 pm
- Forum: ID Tech
- Topic: [BETA] 13hell "Hell's Gate - Extended"
- Replies: 35
- Views: 43321
Re: [BETA] 13hell "Hell's Gate - Extended"
Cool map! I have a few suggestions about item placement in order to foster mobility throughout the map (I played it like 1 hour): [lvlshot]https://i.imgur.com/62VqLKR.png[/lvlshot] Also, I would connect the two platforms below the MH. It is certainly cool but bots don't use it (and you might want to...
- Fri Dec 18, 2020 12:07 am
- Forum: ID Tech
- Topic: [BETA] 13arena "Lost Arena"
- Replies: 15
- Views: 13630
Re: [BETA] 13arena "Lost Arena"
Wow, what an amazing map!!! great gameplay and so atmospheric! It reminds me of Tomb Raider games, particularly the huge rolling stone. After many attempts I managed to enter the room (using RL from pillar in arch in middle). So cool. Congrats!! I took the liberty of submitting it to LvL World (as w...
- Wed Oct 28, 2020 1:02 am
- Forum: ID Tech
- Topic: Work in progress - aty3dm10
- Replies: 11
- Views: 9180
Re: Work in progress - aty3dm10
@kaustic Hey, no offense intended! I see now that you are an experienced mapper, so clearly most of the comments didn't make sense and could indeed look insulting. Far from the intention. I hope some comments are still of help (like the teleport suggestion), and you can still inspire item placement ...
- Wed Sep 02, 2020 5:19 pm
- Forum: ID Tech
- Topic: Work in progress - aty3dm10
- Replies: 11
- Views: 9180
Re: Work in progress - aty3dm10
This is where I'm at. Shadows look way better than previous compiles. Download Link- https://www.mediafire.com/file/2aecgbgr ... 0.pk3/file Thanks for sharing. My humble advice: - Mark the spot of weapons with a nice texture and brush. At the moment they look like they were dropped by a death playe...
- Fri Jul 24, 2020 7:57 am
- Forum: ID Tech
- Topic: Work in progress - aty3dm10
- Replies: 11
- Views: 9180
Re: Work in progress - aty3dm10
Looks neat! Do you mind sharing the file to have a proper look at it?
- Wed Apr 15, 2020 7:55 pm
- Forum: ID Tech
- Topic: CTF Map ‘Emerald Hill’
- Replies: 7
- Views: 9452
Re: CTF Map ‘Emerald Hill’
Gorgeous map! Congratulations!
- Wed Apr 15, 2020 7:45 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3390540
Re: Screenshots
sst13 wrote:Working these days on my "House Of Chthon" remake/remix...
Looks amazing! When do you think it will be finished? BTW, your latest map (tokay) is not yet in lvlworld.
- Wed Apr 15, 2020 7:37 pm
- Forum: ID Tech
- Topic: Final - The Immortal Coil - Q3A Map (Tourney / Small FFA)
- Replies: 14
- Views: 10451
- Wed Apr 15, 2020 7:35 pm
- Forum: ID Tech
- Topic: Bones' Basement ready for download!
- Replies: 8
- Views: 7061
Re: Bones' Basement ready for download!
Looks amazing! Downloading. 

- Wed Apr 15, 2020 7:32 pm
- Forum: ID Tech
- Topic: Mod for TDM or CA with +2 teams
- Replies: 2
- Views: 3663
Mod for TDM or CA with +2 teams
Hi there, I'm looking for a Q3 mod where you can play TDM or CA with more than two teams. In this post https://www.quake3world.com/forum/viewtopic.php?f=16&t=50129 there is one mod but seems to be unfinished. Are you aware of another such mod? I know Tribal CTF allows youto play CTF with 3 teams...
- Thu Sep 10, 2015 8:59 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Font and background animation of console
- Replies: 1
- Views: 4165
Font and background animation of console
Hello there! I'm using Guake in my ubuntu distro and I want to make it look just like the Q3 console. However, I cannot find the font that Q3 uses. It seems to be Verdana from the pak files, but it just looks ugly, not the same. Also, do you know how is the console background effect created? I imagi...
- Mon Jan 12, 2009 2:16 pm
- Forum: ID Tech
- Topic: Beta of my map, q3lol1
- Replies: 9
- Views: 3515
- Sat Jan 10, 2009 10:24 pm
- Forum: ID Tech
- Topic: Beta of my map, q3lol1
- Replies: 9
- Views: 3515
Re: Beta of my map, q3lol1
Hi... It is perfect now. No texture problems and appears in the menu!!
Nice.
Load from the menu, put /ready (osp/cpma) and enjoy!!
bork[e]....use the command /kill. Is not necessary to use noclip.
I welcome more comments.
http://www.mediafire.com/?sharekey=eb57 ... b9a8902bda
bb
Nice.
Load from the menu, put /ready (osp/cpma) and enjoy!!
bork[e]....use the command /kill. Is not necessary to use noclip.
I welcome more comments.
http://www.mediafire.com/?sharekey=eb57 ... b9a8902bda
bb
- Fri Jan 09, 2009 2:33 pm
- Forum: ID Tech
- Topic: Beta of my map, q3lol1
- Replies: 9
- Views: 3515
Re: Beta of my map, q3lol1
About the textures, yes, I don´t understand that. I used textures from other maps, not ID maps.
I just copied into my pk3 with the folder name of my map. How is the correct way to do it?
Thanks.
I just copied into my pk3 with the folder name of my map. How is the correct way to do it?
Thanks.
- Fri Jan 09, 2009 3:31 am
- Forum: ID Tech
- Topic: Beta of my map, q3lol1
- Replies: 9
- Views: 3515
Beta of my map, q3lol1
Hi everybody. I finish a simple map, and very noob one. Is not a map for playing but for using the freatures of quake 3 to do "funny" (hope) stupid things. That is why my map is called q3LOL1. So, I just hope you enjoy it, at least for a while. More info in the readme. I wait for comments....
- Thu Jan 08, 2009 9:33 pm
- Forum: ID Tech
- Topic: Problems with teleporter.md3
- Replies: 4
- Views: 2869
Re: Problems with teleporter.md3
SOLVED.
I reinstaled the program.
I still don´t know why it didn´t work but now i see the teleporters.
No, i was making a brush, then I transformed it into a misc_model.
Is not the correct way?
Lol.
Thanks
I reinstaled the program.
I still don´t know why it didn´t work but now i see the teleporters.
No, i was making a brush, then I transformed it into a misc_model.
Is not the correct way?
Lol.
Thanks
- Thu Jan 08, 2009 8:59 pm
- Forum: ID Tech
- Topic: Problems with teleporter.md3
- Replies: 4
- Views: 2869
Problems with teleporter.md3
Hello everybody. I have a strange problem. I cannot load the teleporter model. I put the correct line (models/mapobjects/teleporter/teleporter.md3) in the entity but it does not appears. In fact, I searched in the pak0 and I dont have it!!!! But i can play quake 3 normally, i can see teleporters ins...
- Tue Dec 02, 2008 6:57 pm
- Forum: ID Tech
- Topic: there exist a empty space map.....
- Replies: 4
- Views: 2531
Re: there exist a empty space map.....
Thank you both!!
Stormshadow....i hope that just google sky box quake 3 will be enough.
If you know a special resourses web page can you tell me?
Thanks.
bb and wait for the release...
..i´m thinking to add some special music also to give more enviroment....

Stormshadow....i hope that just google sky box quake 3 will be enough.
If you know a special resourses web page can you tell me?
Thanks.
bb and wait for the release...




- Mon Dec 01, 2008 11:18 pm
- Forum: ID Tech
- Topic: there exist a empty space map.....
- Replies: 4
- Views: 2531
there exist a empty space map.....
Hi. I´m new in mapping so before doing a map I want to see if there exist. I have the idea of making a space map but not for playing but for look at the space. I mean, in some maps you can put a 3D image (6 images in each side of the "cube") and make it like a real world. I want to do the ...
- Tue Oct 07, 2008 5:27 pm
- Forum: ID Tech
- Topic: Small help with editing...flag files in pk3
- Replies: 2
- Views: 3543
Re: Small help with editing...flag files in pk3
I mean the ctf flag you pick up...


here it is...
http://img356.imageshack.us/my.php?imag ... lagbq5.jpg
thanks


here it is...
http://img356.imageshack.us/my.php?imag ... lagbq5.jpg
thanks
- Mon Oct 06, 2008 3:00 pm
- Forum: ID Tech
- Topic: Small help with editing...flag files in pk3
- Replies: 2
- Views: 3543
Small help with editing...flag files in pk3
Hello everyone. I'm trying to change the flags texture in q3 by new ones but i can´t find the flag texture in pak0. Do someone know where they are? I found some in the models/flag folder but they don´t seem as the in-game flags. I just want to replace it by other texture and put it in a new pak. I h...
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Re: ¯(๏̯๏)/¯
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