Search found 15 matches

by clownfart
Sat Jul 23, 2011 4:38 pm
Forum: ID Tech
Topic: Fluorescent by Ferdinand 'cityy' List (BETA I)
Replies: 11
Views: 4316

Re: Fluorescent by Ferdinand 'cityy' List (BETA I)

I think the orange makes the map feel more joyful, the original red makes it feel like some evil lair or something. I think that suites the game more.
by clownfart
Fri Jul 22, 2011 7:47 am
Forum: ID Tech
Topic: Beta Map - Nine Lives
Replies: 2
Views: 2018

Re: Beta Map - Nine Lives

Please post screenshots.
by clownfart
Fri Jul 22, 2011 7:42 am
Forum: ID Tech
Topic: Fluorescent by Ferdinand 'cityy' List (BETA I)
Replies: 11
Views: 4316

Re: Fluorescent by Ferdinand 'cityy' List (BETA I)

I think the original red/cyan looks better.
by clownfart
Sun Jul 10, 2011 7:53 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3162051

Re: Screenshots

How long have you been showing that map for?
by clownfart
Fri Jul 08, 2011 7:10 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3162051

Re: Screenshots

Doesn't anyone remember that one guy who was arrested for making a Counter-Strike map of his school? I actually played it, the brushwork was pretty sloppy, and it was the awful scale of that game. story Funny how they confiscate his "hammer" seeing as how you use Hammer World Editor for bu...
by clownfart
Wed Jul 06, 2011 9:56 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3162051

Re: Screenshots

Reminds me of Quake One.

Edit: 10th post :clownboat:
by clownfart
Mon Jul 04, 2011 5:58 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3162051

Re: Screenshots

The fan model isn't even in the game yet, and it's already overused. Still can't wait for .7 though. :D
by clownfart
Thu Mar 17, 2011 9:53 am
Forum: ID Tech
Topic: 1vs1 - Lost Hope *beta 1* by cityy
Replies: 36
Views: 12083

Re: 1vs1 - Lost Hope *beta 1* by cityy

Lol 7up crate.
by clownfart
Sat Jan 15, 2011 3:47 am
Forum: ID Tech
Topic: [BETA 005 *19.02.11*] Lumen
Replies: 33
Views: 19652

Re: [BETA002] Lumen

For those wondering those textures are made by the Warsow mapper 36. You can get the latest ones from there:
http://www.warsow.net/forum/mapping/topic-22806/
by clownfart
Fri Oct 08, 2010 12:19 pm
Forum: ID Tech
Topic: I made a WIP reddit
Replies: 1
Views: 1557

I made a WIP reddit

Hey guys, I've been away from the Quake scene for a while, but I always come here to see what people are working on, and for inspiration. I've been making maps for Warsow, but I love level design, so no matter the game I'm interested. I'm sure there's other people like me so I made this reddit. It's...
by clownfart
Tue Jun 01, 2010 3:16 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3162051

Re: Screenshots

Damn, I didn't bring my surf board.
by clownfart
Thu May 20, 2010 2:47 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3162051

Re: Screenshots

Interlopers.com has a similar thing with the source engine. I like the fence texture. The sky is kinda boring though.

omg a lurker posting!
by clownfart
Thu Oct 16, 2008 6:14 pm
Forum: ID Tech
Topic: Setting up GtkR for CPMA / and Caulk question
Replies: 8
Views: 4067

Re: Setting up GtkR for CPMA / and Caulk question

Fjoggs wrote:
clownfart wrote:Thanks. :)

Is there a way to make it launch into CPMA automatically after a compile?
Setting the executable to cnq3.exe should do the trick, as this launched cpma by default.
I don't know how to do that. :(


Also, thanks Obsidian. :up:
by clownfart
Wed Oct 15, 2008 10:37 pm
Forum: ID Tech
Topic: Setting up GtkR for CPMA / and Caulk question
Replies: 8
Views: 4067

Re: Setting up GtkR for CPMA / and Caulk question

Thanks. :)

Is there a way to make it launch into CPMA automatically after a compile?
by clownfart
Wed Oct 15, 2008 9:18 pm
Forum: ID Tech
Topic: Setting up GtkR for CPMA / and Caulk question
Replies: 8
Views: 4067

Setting up GtkR for CPMA / and Caulk question

I've been playing around in GtkRadiant in other games. But now I'm trying to make a map for CPMA. I'd like to know if its possible to launch the game into CPMA with the CNQ3 or ioq3 client and how to do it. Also is there something I need to make the caulk shaders work? All my tool textures show up a...