Search found 15 matches
- Sat Jul 23, 2011 4:38 pm
- Forum: ID Tech
- Topic: Fluorescent by Ferdinand 'cityy' List (BETA I)
- Replies: 11
- Views: 4316
Re: Fluorescent by Ferdinand 'cityy' List (BETA I)
I think the orange makes the map feel more joyful, the original red makes it feel like some evil lair or something. I think that suites the game more.
- Fri Jul 22, 2011 7:47 am
- Forum: ID Tech
- Topic: Beta Map - Nine Lives
- Replies: 2
- Views: 2018
Re: Beta Map - Nine Lives
Please post screenshots.
- Fri Jul 22, 2011 7:42 am
- Forum: ID Tech
- Topic: Fluorescent by Ferdinand 'cityy' List (BETA I)
- Replies: 11
- Views: 4316
Re: Fluorescent by Ferdinand 'cityy' List (BETA I)
I think the original red/cyan looks better.
- Sun Jul 10, 2011 7:53 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3162051
Re: Screenshots
How long have you been showing that map for?
- Fri Jul 08, 2011 7:10 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3162051
Re: Screenshots
Doesn't anyone remember that one guy who was arrested for making a Counter-Strike map of his school? I actually played it, the brushwork was pretty sloppy, and it was the awful scale of that game. story Funny how they confiscate his "hammer" seeing as how you use Hammer World Editor for bu...
- Wed Jul 06, 2011 9:56 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3162051
Re: Screenshots
Reminds me of Quake One.
Edit: 10th post
Edit: 10th post

- Mon Jul 04, 2011 5:58 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3162051
Re: Screenshots
The fan model isn't even in the game yet, and it's already overused. Still can't wait for .7 though. 

- Thu Mar 17, 2011 9:53 am
- Forum: ID Tech
- Topic: 1vs1 - Lost Hope *beta 1* by cityy
- Replies: 36
- Views: 12083
Re: 1vs1 - Lost Hope *beta 1* by cityy
Lol 7up crate.
- Sat Jan 15, 2011 3:47 am
- Forum: ID Tech
- Topic: [BETA 005 *19.02.11*] Lumen
- Replies: 33
- Views: 19652
Re: [BETA002] Lumen
For those wondering those textures are made by the Warsow mapper 36. You can get the latest ones from there:
http://www.warsow.net/forum/mapping/topic-22806/
http://www.warsow.net/forum/mapping/topic-22806/
- Fri Oct 08, 2010 12:19 pm
- Forum: ID Tech
- Topic: I made a WIP reddit
- Replies: 1
- Views: 1557
I made a WIP reddit
Hey guys, I've been away from the Quake scene for a while, but I always come here to see what people are working on, and for inspiration. I've been making maps for Warsow, but I love level design, so no matter the game I'm interested. I'm sure there's other people like me so I made this reddit. It's...
- Tue Jun 01, 2010 3:16 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3162051
Re: Screenshots
Damn, I didn't bring my surf board.
- Thu May 20, 2010 2:47 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3162051
Re: Screenshots
Interlopers.com has a similar thing with the source engine. I like the fence texture. The sky is kinda boring though.
omg a lurker posting!
omg a lurker posting!
- Thu Oct 16, 2008 6:14 pm
- Forum: ID Tech
- Topic: Setting up GtkR for CPMA / and Caulk question
- Replies: 8
- Views: 4067
Re: Setting up GtkR for CPMA / and Caulk question
I don't know how to do that.Fjoggs wrote:Setting the executable to cnq3.exe should do the trick, as this launched cpma by default.clownfart wrote:Thanks.![]()
Is there a way to make it launch into CPMA automatically after a compile?

Also, thanks Obsidian.

- Wed Oct 15, 2008 10:37 pm
- Forum: ID Tech
- Topic: Setting up GtkR for CPMA / and Caulk question
- Replies: 8
- Views: 4067
Re: Setting up GtkR for CPMA / and Caulk question
Thanks.
Is there a way to make it launch into CPMA automatically after a compile?

Is there a way to make it launch into CPMA automatically after a compile?
- Wed Oct 15, 2008 9:18 pm
- Forum: ID Tech
- Topic: Setting up GtkR for CPMA / and Caulk question
- Replies: 8
- Views: 4067
Setting up GtkR for CPMA / and Caulk question
I've been playing around in GtkRadiant in other games. But now I'm trying to make a map for CPMA. I'd like to know if its possible to launch the game into CPMA with the CNQ3 or ioq3 client and how to do it. Also is there something I need to make the caulk shaders work? All my tool textures show up a...