Beta Map - Nine Lives

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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gooball :D
Posts: 71
Joined: Wed Oct 27, 2010 10:27 am

Beta Map - Nine Lives

Post by gooball :D »

Here is my latest map for beta testing.

: http://www.megaupload.com/?d=7XY7PASE :

Thx

-Gooball
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
subst
Posts: 26
Joined: Sat May 28, 2011 10:36 am

Re: Beta Map - Nine Lives

Post by subst »

Hello,
after a short test I would say that your map is visually quite nice, however by the layout/gameplay it's just horrible. It feels like you can only move back and forth on this short road made of small platforms, and even for most of the time using only jumppads and teleporters. The layout reminds of some defrag run, for classic fragging games it doesn't make much sense. Maybe turning it into CTF could help a little, but still would need a lot more work...
As for the bugs - got a missing water texture for that little pool where RA is.

ps. might be better to include few screenshots at least and a little description if you want more ppl to check it
clownfart
Posts: 15
Joined: Wed Oct 15, 2008 9:04 pm

Re: Beta Map - Nine Lives

Post by clownfart »

Please post screenshots.
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