Search found 13 matches

by Mr dk
Sun Aug 16, 2009 10:25 am
Forum: ID Tech
Topic: q3dmp11 - tech edge
Replies: 108
Views: 62745

Re: q3dmp11 - tech edge

Hey dude, slightly off topic....thanks for the double team on a certain pubescent idiot :)
by Mr dk
Wed Aug 12, 2009 8:58 pm
Forum: ID Tech
Topic: Rage
Replies: 60
Views: 17447

Re: Rage

I seem to recall one of the first RAGE videos suggested some editing of the mesh would be possible in the editor. Perhaps this just refered to texturing though, similar to QW maybe?
by Mr dk
Wed Aug 12, 2009 8:49 pm
Forum: ID Tech
Topic: Q3Ase isn't opening a .tga?
Replies: 9
Views: 4925

Re: Q3Ase isn't opening a .tga?

The A in RGBA stands for alpha. Information Quake 3 uses about the transparency of areas is stored in the tga's alpha channel. Transparency in the image itself isnt whats required here. Think of the alpha channel information as a mask. The game sees the texture image has a shader script applied to i...
by Mr dk
Sun Aug 02, 2009 5:07 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3400145

Re: Screenshots

As I said earlier, my current level has no botclips yet, the terrain i autoclipped (6) and it works perfectly for the bots. Understood. As Obsidian stated if the geometry is simple and/or small in size you can get away with it. Extensive or complex meshes (which tbh, if we are modelling that would ...
by Mr dk
Sun Aug 02, 2009 2:59 pm
Forum: ID Tech
Topic: q3dmp11 - tech edge
Replies: 108
Views: 62745

Re: q3dmp11 - tech edge

Thats the one! Forgot what it was called.
by Mr dk
Sun Aug 02, 2009 2:55 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3400145

Re: Screenshots

bspc wont compile a bot nav file if you simply autoclip (could have sworn it was 6, are you sure it's 8?). You can autoclip for player collision solutions, but to compile an aas you would still have to botclip.
by Mr dk
Sun Aug 02, 2009 3:23 am
Forum: ID Tech
Topic: q3dmp11 - tech edge
Replies: 108
Views: 62745

Re: q3dmp11 - tech edge

Holy crap! Impressive stuff. Couple of little observations: Firstly I have missing textures, the bevel ceiling around the rail gun area. Secondly, I know this has been said before, the dripping water. It's a bit regulary and linear. May be use particles? I know Q3 doesn't support them, but it can be...
by Mr dk
Sat Aug 01, 2009 1:13 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3400145

Re: Screenshots

Spook-I'll get my old stuff back at some point :) g0th- and Hipshot so far as I know clip brushes need to be brush volumes, you can't make a simplified collision mesh (as you would for Q4 et al). There is of course the spawnflags 6 auto clip route, but if you can make an aas file with that set you a...
by Mr dk
Fri Jul 31, 2009 1:31 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3400145

Re: Screenshots

@ Sock, thank you, that actually means a lot to me!
I did most of that stuff before I got dragged off to Singapore for an insanely large amount of money, but now I'm rich I have no time ;) I'm glad you like the rant...it was, er....heartfelt :) Sorry about the colour scheme.
by Mr dk
Thu Jul 30, 2009 12:04 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3400145

Re: Screenshots

Looks very nice and clean gOth-. I've done that too, wrote a little piece about it . Got me a little mention as a PQ featured level ahile ago. I used models specifically because I wanted everything 'off grid' and kind of wonky. Have to say yours looks lovely and neat. There are many pros and cons to...
by Mr dk
Sat Jul 25, 2009 12:02 pm
Forum: ID Tech
Topic: Level makers is kaput?
Replies: 34
Views: 17519

Re: Level makers is kaput?

Oh lol! It's good to hear you think of your designs as art, that's something I haven't heard for ages. I love it when a statement is made (like those made about level editors) out of ignorance and presented as a statement of fact. I guess that's pretty common these days. *Shuffles off looking for wa...
by Mr dk
Sat Jul 25, 2009 7:49 am
Forum: ID Tech
Topic: Level makers is kaput?
Replies: 34
Views: 17519

Re: Level makers is kaput?

Hi PJW, having my old nick back would be cool...I am the most disorganised person I know!
I've never played Trackmania, but I seem to remember Bill Brooks posting some tracks on his old FPS site ages ago.
by Mr dk
Sat Jul 25, 2009 2:28 am
Forum: ID Tech
Topic: Level makers is kaput?
Replies: 34
Views: 17519

Re: Level makers is kaput?

Sorry for what is my third change of nick, I keep forgetting my darn passwords after I have changed email accounts. I tend to agree with all of the above. The Q3 modding and mapping era was kind of a golden age for amateur designers. Not only was there a number of very bright and talented people dev...