Seriously blow-your-socks-off screenshots!


Kaz wrote:At the very least I'm just happy it's not super dark
Unfortunately, I'm not sure Rage is going to be that mod friendly after all...Carmack interview on youtube. Check it out from 1:26 to 2:30. Not exactly sure how old this video is though.fKd wrote:wonder what it is gonna be like to edit.. seen some videos and it looks quite easy. hahaha. but we all know that is never the case.
honestlyphantazm11 wrote:Could you imagine something like Oblivion on this Tech?
AEon wrote:I have the feeling - from looking at the massive amounts of detail in the screenshots - that id tech 5 is definitely going pro-artists, contra-armature "hacks". I.e. only vaguely "artistic" folks, like myself, might be able to make maps look quite "interesting" by clever abstractions in design, creating a convincing, though far from realistic worlds. With Rage it seems you can no longer cover up a lack in artistic skills, because it seems to be based on reality too much.
Is the architecture based on brushes any longer? Or are those all more or less models, with clever (real-time (in the editor)) texture layering?
Alas id still does not seem to go for foliage, the shots show a bit of grass and that is pretty much it...
Update: Just watched what Carmack had to say... he pretty much said it, for the "non-professional" folks Rage will be tough, when you want to create something that does not totally look like cr*p. And the good old "simple" brush modeling seems to be gone as well. So if you don't know how to use a professional modeling editor, you'll probably end up moving around existing content. That makes me wonder: Is the terrain editable? Or is it also a "model" that cannot be changed directly in the "game editor"?