Search found 396 matches

by Anthem
Wed Jul 16, 2014 10:29 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3280858

Re: Screenshots

sst13, I've always loved everything you make.
by Anthem
Fri Sep 16, 2011 10:34 pm
Forum: ID Tech
Topic: Dynasty (Final)
Replies: 72
Views: 31663

Re: Domain of Red Snakes (Alpha 1)

deqer wrote:What's with the water and the pointless bounce pad?
What's with the attitude and the pointless posts?
by Anthem
Tue Sep 13, 2011 3:01 am
Forum: ID Tech
Topic: q3dmp23 1v1/4 player **final**
Replies: 50
Views: 23499

Re: q3dmp23 1v1/ 3 player **ALPHA 2.5**

This seems a lot like the start of a CTF map or a FFA/small TDM/small CA map. It's pretty large (scale wise) and open for a tourney map.
by Anthem
Mon Aug 22, 2011 7:04 pm
Forum: ID Tech
Topic: ct3ctf3 by cityy (alpha III)
Replies: 29
Views: 14001

Re: ct3ctf3 by cityy (alpha I)

Some references: Focus on the clean lines and contrast of textures and colors. One specific difference between this theme and a typical urban theme (as seen in your Lost Hope ) is the emphasis on straight lines or very clean curves coupled with "loud" textures and colors (fiery red or gold...
by Anthem
Mon Aug 22, 2011 4:43 pm
Forum: ID Tech
Topic: ct3ctf3 by cityy (alpha III)
Replies: 29
Views: 14001

Re: ct3ctf3 by cityy (alpha I)

The bases seem really small when compared to your usual CTF map design. A lot of the powerful weapons and items are piled on top of each other. I don't like where the Mega Health is located in relation to the other items. I liked its placement in Fluorescent , however. The Rocket Launcher, Lightning...
by Anthem
Sat May 21, 2011 2:26 am
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889280

Re: Here's a wild idea: EntityPlus

spookmineer wrote:Q3MME Source Code released

CaNaBiS decided to release it, he discontinued working on it some time ago, and now offers it to anyone who can put it to good use:

Q3MME Source


Maybe it can be used for the cut scenes?
\o/
by Anthem
Tue May 17, 2011 3:57 pm
Forum: ID Tech
Topic: Happy Birthday
Replies: 43
Views: 52187

Re: Happy Birthday

I think I speak for everyone when I say...

Happy Birthday...
by Anthem
Sun Mar 20, 2011 3:17 pm
Forum: ID Tech
Topic: Phobos mini pack v1
Replies: 83
Views: 44737

Re: Phobos mini pack v1

I think you need a blog.

Your stuff looks good, though. Keep it up.
by Anthem
Wed Mar 16, 2011 2:04 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889280

Re: Here's a wild idea: EntityPlus

Well, I tested it out on another map as well - meant for TDM a la King of the Hill (where the teams would attempt to control a certain area in the center of the map that would cause them to score a point if there was a player from the team within that area). It worked in vanilla 1.32 q3, so I say gi...
by Anthem
Wed Mar 16, 2011 2:03 pm
Forum: ID Tech
Topic: 1vs1 - Lost Hope *beta 1* by cityy
Replies: 36
Views: 12411

Re: 1vs1 - Lost Hope *beta 1* by cityy

Betas work for me; screenshots are shit! :D
by Anthem
Tue Mar 15, 2011 5:51 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889280

Re: Here's a wild idea: EntityPlus

Yes there are nobot and nohuman keys you can set for info_player_deathmatch to prevent either bots or humans from spawning there. The "5 frags opens a door" think is an interesting one. Any idea how he did this? Here's a nooby map I made a while ago testing that out: http://q3a.ath.cx/map...
by Anthem
Tue Mar 15, 2011 3:05 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3280858

Re: Screenshots

It seems like you were just doodling, really. Yet, you were able to make it look kick ass. WTF? :D
by Anthem
Sat Mar 12, 2011 6:22 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3280858

Re: Screenshots

fKd wrote:credit where credits due. great looking everything o'dium.
by Anthem
Sat Mar 12, 2011 12:21 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3280858

Re: Screenshots

Wow, it looks like that person has 2 thumbs. Does the game take place in Chernobyl?

(Only kidding. :D)
by Anthem
Fri Mar 11, 2011 6:33 pm
Forum: ID Tech
Topic: made a video
Replies: 10
Views: 4309

Re: made a video

Or maybe the video was posted before that policy was adopted. EH 3 was posted 3 years ago.
by Anthem
Fri Mar 11, 2011 5:39 pm
Forum: ID Tech
Topic: made a video
Replies: 10
Views: 4309

Re: made a video

Video is sweet but will most likely be deleted soon because vimeo doesn't allow gaming-related videos . They also deleted my Quake2World videos even though I explained in the comments that this is a free indie game project I'm working on, not just a video of someone playing a random map of some gam...
by Anthem
Thu Mar 10, 2011 7:59 pm
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 889280

Re: Here's a wild idea: EntityPlus

Mod to make quake 3 like quake live. DO IT.

lol
by Anthem
Mon Mar 07, 2011 11:07 pm
Forum: ID Tech
Topic: Phobos mini pack v1
Replies: 83
Views: 44737

Re: Phobos mini pack v1

I have a hunch that it's quebec. It's just a feeling because I've met quite a few people that have similar attitudes from quebec.
by Anthem
Mon Mar 07, 2011 12:03 pm
Forum: ID Tech
Topic: Happy Birthday
Replies: 43
Views: 52187

Re: Happy Birthday

How ancient are you now? :tear: From the sound of it, you're a lot more ancient than I am. Sorry, bro. (I was playing video games at an age that was probably not entirely healthy - parents tried to keep me away from them but I always found ways to "moonshine" them into the house) Sounds l...
by Anthem
Tue Mar 01, 2011 6:19 am
Forum: ID Tech
Topic: fov?
Replies: 16
Views: 6190

Re: fov?

I tend to use 110 for everything.
by Anthem
Tue Mar 01, 2011 12:17 am
Forum: ID Tech
Topic: Training Day - Release Candidate 1 [Quake Live]
Replies: 37
Views: 26544

Re: Training Day - Beta 3 [Quake Live]

Yeah, I'm with everyone else on this. Don't be too hasty with sending it in. It's still very rough around the edges. I think it's important to change the brownish pipe/wire texture in this hallway (under the fence). Otherwise, I think the layout is finally good. Listen to cityy and themuffinman; the...
by Anthem
Tue Mar 01, 2011 12:09 am
Forum: ID Tech
Topic: LD Promo PTM
Replies: 55
Views: 17912

Re: LD Promo PTM

im gonna bail, looks like you got more than enough ppl keen to take part. the :/ was because i was not on ya draft list. but then again. ive been slack as far as mapping is concerned for a while now. starting playing wow instead. oh noes! Oh no, indeed. I'm so sorry that you're playing that game......
by Anthem
Tue Mar 01, 2011 12:07 am
Forum: ID Tech
Topic: in need of some testing
Replies: 19
Views: 8027

Re: in need of some testing

Maybe some trim around the red light texture? I'm not sure; they do well at cutting the monotony of the other colors, though. The gameplay is pretty good. I like how the map feels. It is very basic yet it offers a lot. My only concern is that one can grab MH and the YAs without much of a problem. I ...
by Anthem
Fri Feb 25, 2011 10:33 pm
Forum: ID Tech
Topic: LD Promo PTM
Replies: 55
Views: 17912

Re: LD Promo PTM

Just saying... I think fKd would completely own detailing. Also, I agree that we should start from scratch. Thanks, though, Kaz. :D
by Anthem
Thu Feb 24, 2011 3:40 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3280858

Re: Screenshots

I think the muted pallet of colors is interesting; it looks good. Keep it up.