Search found 396 matches
- Wed Jul 16, 2014 10:29 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280858
Re: Screenshots
sst13, I've always loved everything you make.
- Fri Sep 16, 2011 10:34 pm
- Forum: ID Tech
- Topic: Dynasty (Final)
- Replies: 72
- Views: 31663
Re: Domain of Red Snakes (Alpha 1)
What's with the attitude and the pointless posts?deqer wrote:What's with the water and the pointless bounce pad?
- Tue Sep 13, 2011 3:01 am
- Forum: ID Tech
- Topic: q3dmp23 1v1/4 player **final**
- Replies: 50
- Views: 23499
Re: q3dmp23 1v1/ 3 player **ALPHA 2.5**
This seems a lot like the start of a CTF map or a FFA/small TDM/small CA map. It's pretty large (scale wise) and open for a tourney map.
- Mon Aug 22, 2011 7:04 pm
- Forum: ID Tech
- Topic: ct3ctf3 by cityy (alpha III)
- Replies: 29
- Views: 14001
Re: ct3ctf3 by cityy (alpha I)
Some references: Focus on the clean lines and contrast of textures and colors. One specific difference between this theme and a typical urban theme (as seen in your Lost Hope ) is the emphasis on straight lines or very clean curves coupled with "loud" textures and colors (fiery red or gold...
- Mon Aug 22, 2011 4:43 pm
- Forum: ID Tech
- Topic: ct3ctf3 by cityy (alpha III)
- Replies: 29
- Views: 14001
Re: ct3ctf3 by cityy (alpha I)
The bases seem really small when compared to your usual CTF map design. A lot of the powerful weapons and items are piled on top of each other. I don't like where the Mega Health is located in relation to the other items. I liked its placement in Fluorescent , however. The Rocket Launcher, Lightning...
- Sat May 21, 2011 2:26 am
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889280
Re: Here's a wild idea: EntityPlus
\o/spookmineer wrote:Q3MME Source Code released
CaNaBiS decided to release it, he discontinued working on it some time ago, and now offers it to anyone who can put it to good use:
Q3MME Source
Maybe it can be used for the cut scenes?
- Tue May 17, 2011 3:57 pm
- Forum: ID Tech
- Topic: Happy Birthday
- Replies: 43
- Views: 52187
Re: Happy Birthday
I think I speak for everyone when I say...
Happy Birthday...
Happy Birthday...
- Sun Mar 20, 2011 3:17 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44737
Re: Phobos mini pack v1
I think you need a blog.
Your stuff looks good, though. Keep it up.
Your stuff looks good, though. Keep it up.
- Wed Mar 16, 2011 2:04 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889280
Re: Here's a wild idea: EntityPlus
Well, I tested it out on another map as well - meant for TDM a la King of the Hill (where the teams would attempt to control a certain area in the center of the map that would cause them to score a point if there was a player from the team within that area). It worked in vanilla 1.32 q3, so I say gi...
- Wed Mar 16, 2011 2:03 pm
- Forum: ID Tech
- Topic: 1vs1 - Lost Hope *beta 1* by cityy
- Replies: 36
- Views: 12411
Re: 1vs1 - Lost Hope *beta 1* by cityy
Betas work for me; screenshots are shit! 

- Tue Mar 15, 2011 5:51 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889280
Re: Here's a wild idea: EntityPlus
Yes there are nobot and nohuman keys you can set for info_player_deathmatch to prevent either bots or humans from spawning there. The "5 frags opens a door" think is an interesting one. Any idea how he did this? Here's a nooby map I made a while ago testing that out: http://q3a.ath.cx/map...
- Tue Mar 15, 2011 3:05 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280858
Re: Screenshots
It seems like you were just doodling, really. Yet, you were able to make it look kick ass. WTF? 

- Sat Mar 12, 2011 6:22 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280858
Re: Screenshots
fKd wrote:credit where credits due. great looking everything o'dium.
- Sat Mar 12, 2011 12:21 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280858
Re: Screenshots
Wow, it looks like that person has 2 thumbs. Does the game take place in Chernobyl?
(Only kidding.
)
(Only kidding.

- Fri Mar 11, 2011 6:33 pm
- Forum: ID Tech
- Topic: made a video
- Replies: 10
- Views: 4309
Re: made a video
Or maybe the video was posted before that policy was adopted. EH 3 was posted 3 years ago.
- Fri Mar 11, 2011 5:39 pm
- Forum: ID Tech
- Topic: made a video
- Replies: 10
- Views: 4309
Re: made a video
Video is sweet but will most likely be deleted soon because vimeo doesn't allow gaming-related videos . They also deleted my Quake2World videos even though I explained in the comments that this is a free indie game project I'm working on, not just a video of someone playing a random map of some gam...
- Thu Mar 10, 2011 7:59 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 889280
Re: Here's a wild idea: EntityPlus
Mod to make quake 3 like quake live. DO IT.
lol
lol
- Mon Mar 07, 2011 11:07 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44737
Re: Phobos mini pack v1
I have a hunch that it's quebec. It's just a feeling because I've met quite a few people that have similar attitudes from quebec.
- Mon Mar 07, 2011 12:03 pm
- Forum: ID Tech
- Topic: Happy Birthday
- Replies: 43
- Views: 52187
Re: Happy Birthday
How ancient are you now? :tear: From the sound of it, you're a lot more ancient than I am. Sorry, bro. (I was playing video games at an age that was probably not entirely healthy - parents tried to keep me away from them but I always found ways to "moonshine" them into the house) Sounds l...
Re: fov?
I tend to use 110 for everything.
- Tue Mar 01, 2011 12:17 am
- Forum: ID Tech
- Topic: Training Day - Release Candidate 1 [Quake Live]
- Replies: 37
- Views: 26544
Re: Training Day - Beta 3 [Quake Live]
Yeah, I'm with everyone else on this. Don't be too hasty with sending it in. It's still very rough around the edges. I think it's important to change the brownish pipe/wire texture in this hallway (under the fence). Otherwise, I think the layout is finally good. Listen to cityy and themuffinman; the...
- Tue Mar 01, 2011 12:09 am
- Forum: ID Tech
- Topic: LD Promo PTM
- Replies: 55
- Views: 17912
Re: LD Promo PTM
im gonna bail, looks like you got more than enough ppl keen to take part. the :/ was because i was not on ya draft list. but then again. ive been slack as far as mapping is concerned for a while now. starting playing wow instead. oh noes! Oh no, indeed. I'm so sorry that you're playing that game......
- Tue Mar 01, 2011 12:07 am
- Forum: ID Tech
- Topic: in need of some testing
- Replies: 19
- Views: 8027
Re: in need of some testing
Maybe some trim around the red light texture? I'm not sure; they do well at cutting the monotony of the other colors, though. The gameplay is pretty good. I like how the map feels. It is very basic yet it offers a lot. My only concern is that one can grab MH and the YAs without much of a problem. I ...
- Fri Feb 25, 2011 10:33 pm
- Forum: ID Tech
- Topic: LD Promo PTM
- Replies: 55
- Views: 17912
Re: LD Promo PTM
Just saying... I think fKd would completely own detailing. Also, I agree that we should start from scratch. Thanks, though, Kaz. 

- Thu Feb 24, 2011 3:40 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280858
Re: Screenshots
I think the muted pallet of colors is interesting; it looks good. Keep it up.