As far as I'm concerned everything can be voted for. I think everyone agreed that it should be a small tourney map. If not, feel free to suggest something else. Looking at Sumutra his textures I'm thinking an urban or gothic theme would go well with those textures. What do you all think?
LD Promo PTM
Re: LD Promo PTM
Ofcourse the map would need open areas for the skybox
As far as I'm concerned everything can be voted for. I think everyone agreed that it should be a small tourney map. If not, feel free to suggest something else. Looking at Sumutra his textures I'm thinking an urban or gothic theme would go well with those textures. What do you all think?
As far as I'm concerned everything can be voted for. I think everyone agreed that it should be a small tourney map. If not, feel free to suggest something else. Looking at Sumutra his textures I'm thinking an urban or gothic theme would go well with those textures. What do you all think?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: LD Promo PTM
I thought some SIDE open areas
Not only open areas for clouds.
Well.. but I thought it should be something special, not only recycling of textures and other things
Now, it means that only Kaz (mapper) will be working and we all other can recycle what we did once again.
It should be something NEW, ORIGINAL and REVOLUTIONARY. Or our approx. six big brains can only collect old things and do new boring (enviornemntaly recycled) tourney map?
Well.. but I thought it should be something special, not only recycling of textures and other things
It should be something NEW, ORIGINAL and REVOLUTIONARY. Or our approx. six big brains can only collect old things and do new boring (enviornemntaly recycled) tourney map?
Re: LD Promo PTM
Well I sort of thought it might not be in the spirit of the thing to use a pre-constructed layout, which is why I made it a tentative proposal
. Either way, if people want to use it as a base, or incorporate elements, or do nothing at all and start from scratch that's fine with me. Here is the latest version, I tried to find a cleaner version but I don't have one handy at the moment.
http://student.cs.appstate.edu/freemanc ... dm6_a3.zip
http://student.cs.appstate.edu/freemanc ... dm6_a3.zip
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tehSandwich
- Posts: 64
- Joined: Thu Jun 11, 2009 5:49 am
Re: LD Promo PTM
I could lend a hand in the mapping process, although the detailing process involves close collaboration with the texturer.
Re: LD Promo PTM
What does that mean? You want to do the mapping partfKd wrote::/
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: LD Promo PTM
Just saying... I think fKd would completely own detailing. Also, I agree that we should start from scratch. Thanks, though, Kaz. 
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[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
Re: LD Promo PTM
Re: LD Promo PTM
If we take that approach then we got more slots to fill. So far we have:
Anthem - Really wants to do the item placement.
Noruen - Would make the skybox.
Obsidian - Would give the map some polish.
We need someone to build the alpha.
We need a mapper.
Don't know if sum wants to make new textures? Which leaves us in need for a texture artist.
We need an optimizer.
So, who's in?
Anthem - Really wants to do the item placement.
Noruen - Would make the skybox.
Obsidian - Would give the map some polish.
We need someone to build the alpha.
We need a mapper.
Don't know if sum wants to make new textures? Which leaves us in need for a texture artist.
We need an optimizer.
So, who's in?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: LD Promo PTM
Maybe i can make some assets. I will be more carefull with the quality of what i do because it involves other people.
Re: LD Promo PTM
Well, I made an calculation and with this tempo we will finish this map maybe by the end of the year 2397
So, LETS vote about main theme of the map.
Re: LD Promo PTM
Let's first find some people who are actually going to build it 
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: LD Promo PTM
OR we can find people right because of our supreme draft :P
Re: LD Promo PTM
im gonna bail, looks like you got more than enough ppl keen to take part. the :/ was because i was not on ya draft list. but then again. ive been slack as far as mapping is concerned for a while now. starting playing wow instead. oh noes!
Re: LD Promo PTM
Oh no, indeed. I'm so sorry that you're playing that game... ._.fKd wrote:im gonna bail, looks like you got more than enough ppl keen to take part. the :/ was because i was not on ya draft list. but then again. ive been slack as far as mapping is concerned for a while now. starting playing wow instead. oh noes!
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[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
Re: LD Promo PTM
For the map main theme i got an idea: A lost paradise with dinosaurs fighting star wars troopers with the music "every body was kungf fighting".
Re: LD Promo PTM
Just post a few inspirational pictures of cool places to get some ideas going.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: LD Promo PTM
Theme:
Think of the flashbacks in Terminator 1 and 2. Destroyed cities in which humans fight the machines. Lots of grey and blue colors. Some inspiration shots:



Think of the flashbacks in Terminator 1 and 2. Destroyed cities in which humans fight the machines. Lots of grey and blue colors. Some inspiration shots:



Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: LD Promo PTM
Great! So if we want some tourney small map i suggest to make some destroyed building with small par of the street. Something like "Heat Ray" map from UT3. Do you agree?
Re: LD Promo PTM
dont just jump on the first idea, draw it out a little
oh and chris foss, love this guys art style, would look amazing in a map
http://www.google.co.nz/images?hl=en&xh ... 60&bih=585
oh and chris foss, love this guys art style, would look amazing in a map
http://www.google.co.nz/images?hl=en&xh ... 60&bih=585
Re: LD Promo PTM
But it would be very hard to create in Q3A engine 


