Search found 16 matches

by -Dash-
Tue Mar 15, 2022 3:01 am
Forum: General Discussion
Topic: New Idtech5 mod Ehrlia (Rage, Doom etc)
Replies: 15
Views: 5254

Re: New Idtech5 mod Ehrlia (Rage, Doom etc)

New update: Teaser trailer 1 level demonstration.

Next update in a year from now: Teaser trailer 2 gameplay, cinematics, weapons demonstration etc.

Website: http://aristocraticart.com

[youtube]ycJVv_t6hes[/youtube]
by -Dash-
Thu Aug 06, 2020 7:24 am
Forum: General Discussion
Topic: President Trump
Replies: 4505
Views: 1783499

Re: President Trump

So, there's the narcissistic clown, or the guy with dementia furthering USA towards Weimar 2.0 or the fall of Rome.. Also, rent is now due for 30% of Americans that have no pay.
by -Dash-
Mon Aug 03, 2020 10:45 pm
Forum: General Discussion
Topic: New Idtech5 mod Ehrlia (Rage, Doom etc)
Replies: 15
Views: 5254

Re: New Idtech5 mod Ehrlia (Rage, Doom etc)

XD Oh, they're fucking with me. I ended up choosing Idtech5, probably cause I've played quake my whole life and I'm used it to radiant, but also because I like it more than those other engines. Unity is too cartoony and everyone uses Unreal. Idtech has a dark gritty look to it. Anyways, I'll post up...
by -Dash-
Mon Aug 03, 2020 4:41 am
Forum: General Discussion
Topic: New Idtech5 mod Ehrlia (Rage, Doom etc)
Replies: 15
Views: 5254

Re: New Idtech5 mod Ehrlia (Rage, Doom etc)

HM-PuFFNSTuFF wrote:Hi all. Thanks for checking out Ehrlia. Dash and I have been working very hard at this mod. His help has been of great assistance although I am the primary developer and leader of cLan erhLia.

Anyway all feedback is welcome.
What is wrong with you :S?
by -Dash-
Mon Aug 03, 2020 12:24 am
Forum: General Discussion
Topic: New Idtech5 mod Ehrlia (Rage, Doom etc)
Replies: 15
Views: 5254

Re: New Idtech5 mod Ehrlia (Rage, Doom etc)

I'm glad you're so optimistic Eraser. Actually, the engine is pretty easy to use. At this rate of progress, should be done in a year or two.

I was going to use Overdose as an engine but decided to go with Idtech5, and I'm familiar with his work. Wonder if he'd be willing to help out?
by -Dash-
Sun Aug 02, 2020 1:11 am
Forum: General Discussion
Topic: New Idtech5 mod Ehrlia (Rage, Doom etc)
Replies: 15
Views: 5254

New Idtech5 mod Ehrlia (Rage, Doom etc)

I thought I'd share what I've been working on recently. I'm starting a game using the Rage toolkit, that one day will be huge in scope and go far beyond the engine. For now, here are some screenshots from early work. Website: http://aristocraticart.com/ehrliah MODDB: https://www.moddb.com/mods/ehrli...
by -Dash-
Tue Jul 28, 2020 12:40 pm
Forum: ID Tech
Topic: Working on a Rage total conversion mod. Need help!
Replies: 0
Views: 1788

Working on a Rage total conversion mod. Need help!

Hey guys. Glad this is still here! I'm working on a mod that is a total conversion mod of Rage. More information can be found here: https://www.moddb.com/mods/ehrlia-summerwheel Regardless, I've spent a lot of time examining with and working with the toolkit, and have learned a lot about Idtech5. St...
by -Dash-
Tue May 24, 2016 4:12 am
Forum: ID Tech
Topic: Working on a new quake2/4 mod, questions on terrain/curves
Replies: 1
Views: 2704

Working on a new quake2/4 mod, questions on terrain/curves

Hi there. I am starting work on a new mod; a reconstruction of a classic quake 2 mod (DDay Normandy). To do so, I've been using a newer engine that was based on quake 2 but has been improved to the point of idtech4-5. Anyways, there's a lot of new technology being used now compared to when I used to...
by -Dash-
Fri Apr 02, 2010 12:13 am
Forum: ID Tech
Topic: Rage
Replies: 60
Views: 16869

Re: Rage

I prefer the ID Tech 3 tbh, even if it's dated. ID Tech 4 and 5 have this dark bulging look to them which is atrocious.

I realize it's semi-realistic, but everything looks like it's covered in feces.
by -Dash-
Wed Mar 31, 2010 5:32 pm
Forum: ID Tech
Topic: Sunlight lighting a room?
Replies: 21
Views: 7561

Re: Sunlight lighting a room?

Tres bien. Scaling textures sacrifices detail, I see. That is why of course that Quake 4 textures are 1024 x 1024. So ... I will use that size. And then I can use the Surface Inspector to condense them into higher resolution. After reading Kat's tutorial I have understood that you use Blender to exp...
by -Dash-
Wed Mar 31, 2010 7:01 am
Forum: ID Tech
Topic: Sunlight lighting a room?
Replies: 21
Views: 7561

Re: Sunlight lighting a room?

Now I forge ahead. The model export worked magically. Two questions appeared. How can I increase details for textures? In Sock's terrain tutorial, the detail was extremely sharp. However, he noted it was only editor pre-rendering. Is there someway to condense textures to 1/4 the size, creating more ...
by -Dash-
Tue Mar 30, 2010 10:33 pm
Forum: ID Tech
Topic: Sunlight lighting a room?
Replies: 21
Views: 7561

Re: Sunlight lighting a room?

If you are so inclined, would you help me with one more question?

How would I export a ASE from 3DS Max, what's the proccess?
by -Dash-
Tue Mar 30, 2010 10:30 pm
Forum: ID Tech
Topic: Sunlight lighting a room?
Replies: 21
Views: 7561

Re: Sunlight lighting a room?

I'm at school, so I can't post the GTK radiant screenshot. It's a medieval crosshatch window, like this: http://img52.imageshack.us/img52/5848/windowu.png I forgot to put glass in the holes. Right now the wood material (the crosshatches and border) are brushes, and sunlight is supposed to go through...
by -Dash-
Tue Mar 30, 2010 8:03 pm
Forum: ID Tech
Topic: Sunlight lighting a room?
Replies: 21
Views: 7561

Sunlight lighting a room?

I've attempted to make a room with three medieval windows. I would like sunlight to pour through the windows from the skybox to light the room. My problem is, no matter what attributes I change for the skybox only a paltry amount of light pours in. Even if I increase the values A LOT, still not enou...
by -Dash-
Tue Mar 16, 2010 4:43 pm
Forum: ID Tech
Topic: Three newbie questions: Water, Terrain and Sunlight.
Replies: 5
Views: 2937

Re: Three newbie questions: Water, Terrain and Sunlight.

Thank-you kindly for the excellent and generous replies. Two more questions. When I dive into the water how do I make it so that my whole view is green, as if I'm viewing everything from under green water? And how do I change the water textue that I textured to the face of the water caulk semi-trans...
by -Dash-
Tue Mar 16, 2010 12:43 am
Forum: ID Tech
Topic: Three newbie questions: Water, Terrain and Sunlight.
Replies: 5
Views: 2937

Three newbie questions: Water, Terrain and Sunlight.

Water: If anyone would be so kind as to provide me with a shader I could use for water. I'm looking for a certain amount of transparency, the water to be rippling, and an image that appears on the top of the water. The problem I was having was that I went about making water like this: I have a text...