Search found 97 matches
- Sat Aug 24, 2013 8:38 pm
- Forum: ID Tech
- Topic: dmr3tourney2 "Innominatum objectum" by DOOMer - final
- Replies: 20
- Views: 16304
- Mon Oct 29, 2012 11:42 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159738
Re: Screenshots
Digging the texture set. Your own or someone else? Shots look great.
- Thu Oct 04, 2012 12:48 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: j3st3r's New Layout
Been caught up in some trouble with life thus the reason of no new updates. Work will continue it is just a matter of finding time to do it atm.
- Mon Sep 17, 2012 10:26 am
- Forum: ID Tech
- Topic: Ironwood by Pat Howard [FINAL]
- Replies: 43
- Views: 31046
Re: PHCTF1 [ALPHA IV]
Think there needs to be another lower path. Maybe that cuts thru the ra pillar?
- Sun Sep 09, 2012 5:23 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: j3st3r's New Layout
Did a little breaking up of the tile in the new area to help with the repetitiveness. Funny you should mention the water as I had already had the idea of canals of sorts throughout the map. You can see 1 in the screen below. I had it there before but without the water in it. Helps explain water in t...
- Sat Sep 08, 2012 1:04 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Not sure if the ya will stay on the small ledge, might be just health in the end but wanted something up there for the shot. I changed out the ground under puddle to 1 of Sock's textures which made the area look nicer. Still working on the lighting but this is not a final compile so.... Anyways here...
- Thu Sep 06, 2012 12:42 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Few more shots of this section. Pretty much done here and moving on to next area of map.






- Mon Sep 03, 2012 9:38 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Digging this texture set.


- Sun Sep 02, 2012 11:44 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Wish Sock would release his palace set. I think that would work great.
- Sun Sep 02, 2012 8:51 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Columns are the same just the texture used. I hope you do continue the texture work you are doing, looks more original than what I have.
- Sun Sep 02, 2012 7:04 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
First off let me say I am digging where you are going with your take on the textures. Here is what I came up with after messing around a bit.




- Sat Sep 01, 2012 7:45 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
sent you a pm...
- Wed Aug 15, 2012 8:22 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Download updated with new changes.
- Wed Aug 15, 2012 7:36 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Lol, I seen the suggestions coming. I do like the idea of moving the mg tp to the end of the stairs and removing the hall. WIll give that a go and see how it works. I decided on the backtrack from ra to tp to kind of set up a trap of sorts. If you are going for the ra you might just have to pay for ...
- Wed Aug 15, 2012 11:14 am
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
I was running around in the map this morning and had an idea to remove 1 of the long los areas. Not sure if this helps or hurts but does change the flow of the map. I had to move some of the items around to work with the new change. Download updated.
- Sun Aug 12, 2012 2:08 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
I moved the tele by ra away somewhat. Not sure if I'm digging the new location though. Maybe I should just drop it all together. I do like the idea of it creating an anti-camping element. The jp by ra is not a bad idea but I think I am going to stick with the broken wall atm. I like the looks of it....
- Sat Aug 11, 2012 2:12 am
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Changed up the mh area. Trying to give the player more room to move there. I do have clips by all places mentioned. It seems that it depends on which bot you use as to whether they actually can or will go the optional paths. There is now a bot_roam on the tp to the mh and bots do use it frequently. ...
- Fri Aug 10, 2012 2:52 am
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
I think I have the ra area figured out. Problem is I'm not sure about mh now, never ends. I also added in a little something by ya to help in the jump to gl. Give it a peak and let me know. Thank you for your time and help!
- Thu Aug 09, 2012 7:44 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Little update to the layout. I got rid of 1 more tele and added in a jp by the rl.
- Wed Aug 08, 2012 11:38 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Layout updated once again, eventually I might get it right. Extended the cutout around to the jp and moved a few things around.I also added in another rl though not sure if map can support it. Download updated.
- Wed Aug 08, 2012 3:40 am
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Added in the connection for lg jp to rl area. Also cut a hole in from gl to lg room but didn't wrap around steps. Still not sure here just made a little nook to jump to. I do like the new connection to rl though. Updated dl above as usual. Thanx for all the help here. Bots don't seem to give any goo...
- Tue Aug 07, 2012 11:24 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Thank you for the great suggestions. Only thing I didn't do was cut back on wall by ya. I did add some damage to the other side to better facilitate jumping there. You will see what I mean. I would like to change the lg area somewhat but not sure what to do with it atm. Download updated with changes.
- Mon Aug 06, 2012 11:12 pm
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Thanx for taking a look, again. Ok, on to the fixes. I raised the tp exit near ra up so no jump is required to land on ledge. Swapped the lg with the rl to put it in a more open area. Not sure how you were making the jump by the ya. I tried several times and could not get it. So instead I pulled som...
- Mon Aug 06, 2012 2:21 am
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Think I finally have a layout that seems like fun and competitive. Opinions or ideas welcome before I start fleshing out the details. Thank you for looking. Download same as above.
- Sun Aug 05, 2012 4:21 am
- Forum: ID Tech
- Topic: j3st3r's New Layout
- Replies: 68
- Views: 29046
Re: new layout
Had some time to mess with the map a little. Changed around the items some what and added to the mh area. Same download as before just overwrite.