Search found 108 matches
- Sat Apr 09, 2011 10:33 pm
- Forum: ID Tech
- Topic: Pack of assets for quake3 maps
- Replies: 16
- Views: 7397
Re: Pack of assets for quake3 maps
The old desk have not been retired from the pack but like for the new desk model, if you need somehting specific we can discuss it. I no longer post in this thread but you can catch me in this thread for the wips: http://www.quake3world.com/forum/viewtopic.php?f=10&t=45450&start=70 . I will ...
- Sat Apr 09, 2011 9:46 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
The sceond room was lacking some space so i made another one and tested bots behavior in the process. But the guppy door should really be used in some specific circumstances althought bots hop through it with grace. However if you dont put a cheese (item pick up) in the second room, they wont try to...
- Fri Apr 08, 2011 11:10 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284713
Re: Screenshots
I tried a mini game that i intended to put in the mini demo map for the phobos pack but this one try tell me that quake 3 rotating objects are not suited for this. If some of you want to test this concept (you will have to launch the map with the console): http://serge.billault.pagesperso-orange.fr/...
- Fri Apr 08, 2011 8:31 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
I have updated the pack that include the model and the map you see above for users who might be interested in seeing it ingame. I cliped and caulked the map to ease the exploration.
http://serge.billault.pagesperso-orange ... ack_v1.pk3
http://serge.billault.pagesperso-orange ... ack_v1.pk3
- Fri Apr 08, 2011 1:49 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284713
Re: Screenshots
wip: by adding a brush with an fx in the reactor we get a cool effect ingame. The reactor is really a single model, i dont need any more to export separatly parts of a model. Dont focus on details, just feel how it can help to do something different from standard ceilings. [lvlshot]http://serge.bill...
- Thu Apr 07, 2011 8:17 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
I have discovered how to export objects that exceed 1000 verts by finding what end up to be considered to be a surface by the old qradiant. It means a huge limitation has gone. The ceil prop that you see below have been exported as a single model. http://serge.billault.pagesperso-orange.fr/Quake3/ph...
- Wed Apr 06, 2011 10:05 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
I forgot i promised to do some ceil props and wall textures. I am halting the map in order to begin to deliver the promised content. http://serge.billault.pagesperso-orange.fr/Quake3/phobos_pack_v1_ceil_props_begin.jpg An artist at our studio showed me what he could do for quake 3 with half the poly...
- Tue Apr 05, 2011 8:11 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
I have begun to clean the map and to turn it into a mini demo map for the assets. Once the pack finished it might never be used, but it will have the merit to exist.


- Mon Apr 04, 2011 8:14 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284713
Re: Screenshots
To donkey: the brick wall on the center of the second screenshot look really cool
- Mon Apr 04, 2011 7:48 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284713
Re: Screenshots
I see the light ! I should have done this way earlier.... If you are interested, when i watched your pictures with my old gamma i saw them with 2 completely black. Now i see them with only 0 completely black (and see a lot more flaws in my stuff too). http://serge.billault.pagesperso-orange.fr/Quake...
- Mon Apr 04, 2011 5:02 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284713
Re: Screenshots
Players use a lot of different color / contrast / lighting settings with their monitors and game config. For exemple i discovered that the shots that i uploaded are approx. 2 times brighter on my work machine than on my home machine. Also a same level played at work or at home have a completely diff...
- Mon Apr 04, 2011 1:19 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284713
Re: Screenshots
If more than one person remark the same things then perhaps there is something. Here is what, i think, we are refering to (it might have something to do with the perspective used to render the face, though ): [lvlshot]http://serge.billault.pagesperso-orange.fr/temp/jaw.jpg[/lvlshot] Sorry for having...
- Sun Apr 03, 2011 10:54 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
I ran a test of color compatibility (basicly, do i puke with too much contrasting colors in my assets) and it seems that the worse have not come yet


- Sun Apr 03, 2011 9:46 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
The c. hub is not quite as good as the wall teleporter. I may texture it again and/or add some details to the model one day
http://serge.billault.pagesperso-orange ... ack_v1.pk3

http://serge.billault.pagesperso-orange ... ack_v1.pk3

- Sun Apr 03, 2011 5:17 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
The central hub had some duplicate faces (around 800, created while using instances in combination with undos).
It is currently being fixed and will allow to put a single entity for the model (the old qradiant already accept the new model as a single entity).
It is currently being fixed and will allow to put a single entity for the model (the old qradiant already accept the new model as a single entity).
- Sun Apr 03, 2011 3:03 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284713
Re: Screenshots
Noted. I didnt uploaded any picture yet.
Is it limited to stuf we are working on for quake 3 ?
Is it limited to stuf we are working on for quake 3 ?
- Sun Apr 03, 2011 2:00 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284713
Re: Screenshots
No. Here is the result of my bench map. I think i should get a recent graphic card PS: i almost died from a heart attack during the test because my pc was doing a strange noise: i removed my headphones and it was the neighbor using his hoover.... [lvlshot]http://serge.billault.pagesperso-orange.fr/Q...
- Sun Apr 03, 2011 1:01 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3284713
Re: Screenshots
Poly orgies with recent games ( i am currently testing how many polys my 3 years old graphic card can display in quake 3 with a bunch of 1000 poly spheres that i put in a map, i will put the results in a moment) [lvlshot]http://images.gamersyde.com/image_vanquish-13399-1977_0005.jpg[/lvlshot] http:/...
- Sat Apr 02, 2011 7:48 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
Walls tests


- Sat Apr 02, 2011 4:05 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
. Some of the hub UWs have been adjusted
. The desk screens dont clip any more their content
. A new wall teleporter have been added
http://serge.billault.pagesperso-orange ... ack_v1.pk3

. The desk screens dont clip any more their content
. A new wall teleporter have been added
http://serge.billault.pagesperso-orange ... ack_v1.pk3

- Fri Apr 01, 2011 11:42 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
This is the last time that i do such a large object to texture. Hopefully it will be finished by the weekend


- Fri Apr 01, 2011 8:09 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
Finally it might do the trick


- Fri Apr 01, 2011 6:41 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
I'm going to try and make another texture for the wall teleporter. Sony is going to be my new friend for this task


- Thu Mar 31, 2011 8:39 pm
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
There are time like this when you regret to not be an artist. This over-stretched texture from stretch-land stretched with stretch-shop-pro is actually frustrating me. I will think twice before doing textures for large objects http://serge.billault.pagesperso-orange.fr/Quake3/phobos_pack_v1_wall_tel...
- Thu Mar 31, 2011 7:20 am
- Forum: ID Tech
- Topic: Phobos mini pack v1
- Replies: 83
- Views: 44755
Re: Phobos mini pack v1
Yes and yes. So much to do....