Phobos mini pack v1

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

The 3 versions of the guppy that got handles on both side of the door have replaced the 3 previous one in the pack (.gmax + models). The model did not need to be split into parts :

http://serge.billault.pagesperso-orange ... ack_v1.pk3

Image

----------

The old q3 radiant still accept the new door with both handles and whithout poly reduction (i had forget i had saved 140 polys for that, i can still add 136 polys but beyond that i will have to get back at the model you see above in order to get 100 more polys). So i will reupload the previous version that is correctly lit but include the handles. I will post the pk3 link to say that it is ready.

Done: http://serge.billault.pagesperso-orange ... ack_v1.pk3
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

I hope this one will look better than the previous one once finished

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

I might not make new plinths because they prevent users from placing props with a precision under 8 grid units. I would rather make some pillars that adapt to brush-made plinths.

------------

Or maybe a last set of plinths to see if i can pull-of something clean this time

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

They might be worth it, so i may finish the set of plinths. I will re-upload the pack only when the set is finished. This time the pillars dont come with some plinths attached to them, so using pillars without plinths will be possible.


Image
Last edited by Bonnebez on Fri Mar 25, 2011 7:18 pm, edited 1 time in total.
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

I have updated the pack ( http://serge.billault.pagesperso-orange ... ack_v1.pk3 ) with the new set of plinths. Two MD3 models for the lips that enclose the lifts were missing and have been also added. Since i am to redo some of the early models it might be a weekend without any new model

Image
User avatar
Eraser
Posts: 19175
Joined: Fri Dec 01, 2000 8:00 am

Re: Phobos mini pack v1

Post by Eraser »

Nice. But the machinegun model looks really out of place now. Make new weapon models :)
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

I am almost finihsed redoing some of the older assets and will soon begin to do what i have been wanting to do for some time: wall/wall textures and ceiling props.

http://serge.billault.pagesperso-orange ... ack_v1.pk3

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

Some vertices in the guppy door frame were not welded and have been fixed.

The hub had some faces with no smoothing grps assigned and have been fixed.

http://serge.billault.pagesperso-orange ... ack_v1.pk3

Image

A version that you can put at the ceiling exist (rotated along the x-axis). This model have only 232 faces and you can hence put a bunch of them in the same room with the graphic cards we got nowdays ( models like mine are considered low-poly even with 1 year-old graphic cards ).
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

The old printer picture have not finished to serve, but it will be a story for the next weekend.

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

The vax 9000 (powered by gruntorola) got a new dress.

http://serge.billault.pagesperso-orange ... ack_v1.pk3

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

The wall-teleporter is currently being redone. I might keep the older one depending on how well things evolve for the new wall-t

Image
j3st3r
Posts: 97
Joined: Fri Oct 01, 2010 11:02 pm

Re: Phobos mini pack v1

Post by j3st3r »

Will you make a texture set to go along with the models?
User avatar
Eraser
Posts: 19175
Joined: Fri Dec 01, 2000 8:00 am

Re: Phobos mini pack v1

Post by Eraser »

Maybe you could make the texture for the right screen a bit more appropriate for the dimensions/shape of the screen. Right now it shows cut off text. Design an interface that looks like it's suitable for a screen that shape.
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

Yes and yes. So much to do....
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

There are time like this when you regret to not be an artist. This over-stretched texture from stretch-land stretched with stretch-shop-pro is actually frustrating me. I will think twice before doing textures for large objects

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

I'm going to try and make another texture for the wall teleporter. Sony is going to be my new friend for this task

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

Finally it might do the trick

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

This is the last time that i do such a large object to texture. Hopefully it will be finished by the weekend

Image
User avatar
Eraser
Posts: 19175
Joined: Fri Dec 01, 2000 8:00 am

Re: Phobos mini pack v1

Post by Eraser »

Heh, I love how you turned that camera into a texture :)
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

. Some of the hub UWs have been adjusted
. The desk screens dont clip any more their content
. A new wall teleporter have been added

http://serge.billault.pagesperso-orange ... ack_v1.pk3

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

Walls tests

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

The central hub had some duplicate faces (around 800, created while using instances in combination with undos).
It is currently being fixed and will allow to put a single entity for the model (the old qradiant already accept the new model as a single entity).
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

The c. hub is not quite as good as the wall teleporter. I may texture it again and/or add some details to the model one day

http://serge.billault.pagesperso-orange ... ack_v1.pk3

Image
Bonnebez
Posts: 118
Joined: Tue Feb 08, 2011 1:31 pm

Re: Phobos mini pack v1

Post by Bonnebez »

I ran a test of color compatibility (basicly, do i puke with too much contrasting colors in my assets) and it seems that the worse have not come yet

Image
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Phobos mini pack v1

Post by Silicone_Milk »

Try making your images grayscale to get a better look at the contrast of values in the textures of your models.

Don't be afraid to add small splashes of saturated color to add interest to the textures.
Post Reply