The 3 versions of the guppy that got handles on both side of the door have replaced the 3 previous one in the pack (.gmax + models). The model did not need to be split into parts :
The old q3 radiant still accept the new door with both handles and whithout poly reduction (i had forget i had saved 140 polys for that, i can still add 136 polys but beyond that i will have to get back at the model you see above in order to get 100 more polys). So i will reupload the previous version that is correctly lit but include the handles. I will post the pk3 link to say that it is ready.
I might not make new plinths because they prevent users from placing props with a precision under 8 grid units. I would rather make some pillars that adapt to brush-made plinths.
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Or maybe a last set of plinths to see if i can pull-of something clean this time
They might be worth it, so i may finish the set of plinths. I will re-upload the pack only when the set is finished. This time the pillars dont come with some plinths attached to them, so using pillars without plinths will be possible.
Last edited by Bonnebez on Fri Mar 25, 2011 7:18 pm, edited 1 time in total.
I have updated the pack ( http://serge.billault.pagesperso-orange ... ack_v1.pk3 ) with the new set of plinths. Two MD3 models for the lips that enclose the lifts were missing and have been also added. Since i am to redo some of the early models it might be a weekend without any new model
I am almost finihsed redoing some of the older assets and will soon begin to do what i have been wanting to do for some time: wall/wall textures and ceiling props.
A version that you can put at the ceiling exist (rotated along the x-axis). This model have only 232 faces and you can hence put a bunch of them in the same room with the graphic cards we got nowdays ( models like mine are considered low-poly even with 1 year-old graphic cards ).
Maybe you could make the texture for the right screen a bit more appropriate for the dimensions/shape of the screen. Right now it shows cut off text. Design an interface that looks like it's suitable for a screen that shape.
There are time like this when you regret to not be an artist. This over-stretched texture from stretch-land stretched with stretch-shop-pro is actually frustrating me. I will think twice before doing textures for large objects
The central hub had some duplicate faces (around 800, created while using instances in combination with undos).
It is currently being fixed and will allow to put a single entity for the model (the old qradiant already accept the new model as a single entity).