Search found 2251 matches

by CZghost
Mon Aug 26, 2024 1:41 pm
Forum: General Discussion
Topic: AI art
Replies: 13
Views: 6945

Re: AI art

Yeah, I guess it is. It's often said that road to hell is paved with good intentions. But the tools are there, and everyone can use them. Wether that's good or bad, doesn't really matter at this point. People have already been abusing it, it's always gonna be abused, it's a never ending war. It woul...
by CZghost
Mon Aug 26, 2024 8:50 am
Forum: General Discussion
Topic: AI art
Replies: 13
Views: 6945

Re: AI art

Yeah, the copyright. I'm not sure which sources did DALL-E use, I guess Google Images might be the source, which could be problematic. But here's a neat thing about Google Images: you can actually filter images based on their licensing. That means you can actually filter out images that do not utili...
by CZghost
Mon Aug 26, 2024 8:02 am
Forum: General Discussion
Topic: AI art
Replies: 13
Views: 6945

Re: AI art

So Avid have added a little AI spice to their already really useful Phrasefind and Scriptsync tools in their flagship video editing software, Media Composer. Both options make a single-user subscription quite expensive at a monthly cost of £74, but our company subscription means I've been able to u...
by CZghost
Sun Aug 25, 2024 3:58 pm
Forum: General Discussion
Topic: AI art
Replies: 13
Views: 6945

AI art

Kind of a hot topic these days, the AI art. What do you think of an AI art? Did you use some AI art tools, like Midjourney or DALL-E? Did you like it? And if so, what kind of pictures did you generate? Feel free to also share some of your creations as well. I've got into AI art recently, and I must ...
by CZghost
Sun Aug 25, 2024 3:23 pm
Forum: Forum Migration Bugs and Issues
Topic: Forum migration and upgrade feedback
Replies: 51
Views: 75741

Re: Forum migration and upgrade feedback

I've noticed some things right away. Colours and text customization doesn't work. Some members don't have their profile pictures (my guess is the so called ranks are now gone?). Custom BB codes do not work. I'm assuming that they're going to be returned some time later when the migration is finished?
by CZghost
Sun Aug 25, 2024 3:18 pm
Forum: General Discussion
Topic: Forums redesign?
Replies: 55
Views: 22820

Re: Forums redesign?

This was the intended device when the site was designed: https://i.redd.it/zz16vp0oqy251.jpg I'd say that it's stood the test of time quite well.. Liking the phpBB upgrade (great job @Doomer and @raw). I'd say a lot of effort has gone into preserving the original charm of the site over the last 20+...
by CZghost
Sun Aug 25, 2024 3:07 pm
Forum: Forum Migration Bugs and Issues
Topic: Forum migration and upgrade feedback
Replies: 51
Views: 75741

Re: Forum migration and upgrade feedback

I have noticed a slightly different design. What happened? It looks... different. This is nice, and at the same time quite scary, since I'll have to get used to a new layout. :D

(don't mess with me, I know what I said, don't gaslight me, cuz that's not gonna work) >:D
by CZghost
Thu May 02, 2024 11:05 am
Forum: General Discussion
Topic: THIS MESSAGE BOARD IS UNDER MY CONTROL!!! 1...
Replies: 11
Views: 9801

Re: THIS MESSAGE BOARD IS UNDER MY CONTROL!!! 1...

[youtube]hHjqQqEIOls[/youtube]
by CZghost
Thu May 02, 2024 11:02 am
Forum: General Discussion
Topic: It's alive!
Replies: 42
Views: 43847

Re: It's alive!

saturn wrote:nother year, and q3w is still here
And it's still in the same design as years ago. :olo: At this point, I don't want it to change. It's a living piece of history.
by CZghost
Mon Mar 25, 2024 11:16 am
Forum: ID Tech
Topic: Starting Quake Mapping - Link Resources
Replies: 70
Views: 402475

Re: Starting Quake Mapping - Link Resources

I'm pretty much starting to like NetRadiant Custom, not gonna lie. The skybox preview is a neat feature, and it allows me to quickly see where the sun/moon light is gonna be shining (if the skybox does have a sun/moon visible), so I can plan the geometry accordingly to it if I want to achieve a cert...
by CZghost
Tue Mar 19, 2024 3:28 pm
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 88
Views: 113248

Re: SCHÖNA [ALPHA 4]

sst13 wrote:Image
This NEEDS to be a smiley here on the forums :olo:
by CZghost
Tue Mar 19, 2024 10:16 am
Forum: ID Tech
Topic: GtkRadiant and Quake Live, missing entities definitions info
Replies: 12
Views: 10115

Re: GtkRadiant and Quake Live, missing entities definitions info

Wait, it's supposed to be glowing? :D
by CZghost
Tue Mar 19, 2024 10:14 am
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 88
Views: 113248

Re: SCHÖNA [ALPHA 4]

Tough luck, I moved away to Ostrava :D
by CZghost
Mon Mar 18, 2024 9:47 pm
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 88
Views: 113248

Re: SCHÖNA [ALPHA 4]

I was only joking. But yeah, 10 years in the making, that's something :D
by CZghost
Mon Mar 18, 2024 7:38 pm
Forum: Technology & Troubleshooting
Topic: Quake Live and invisible cursor
Replies: 0
Views: 10312

Quake Live and invisible cursor

Hello. For some reason I can't see my cursor in Quake Live. It becomes completely invisible, and I can't see where I'm clicking. Does anybody have the same issue? Does anybody have any idea on how to fix it?
by CZghost
Mon Mar 18, 2024 6:20 pm
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 88
Views: 113248

Re: SCHÖNA [ALPHA 4]

Competition? :D That's awesome :)
by CZghost
Mon Mar 18, 2024 4:16 pm
Forum: ID Tech
Topic: GtkRadiant and Quake Live, missing entities definitions info
Replies: 12
Views: 10115

Re: GtkRadiant and Quake Live, missing entities definitions info

As for the missing texture, this is the missing texture: https://czghost.is-a-virg.in/6ve3l57LC.jpeg base_wall/metalfloor_wall_10 This is how it looks like in Radiant: [lvlshot]https://czghost.is-a-virg.in/6ve3EfNMQ.png[/lvlshot] That's because I've placed it into the textures directory inside baseq...
by CZghost
Mon Mar 18, 2024 4:01 pm
Forum: ID Tech
Topic: GtkRadiant and Quake Live, missing entities definitions info
Replies: 12
Views: 10115

Re: GtkRadiant and Quake Live, missing entities definitions info

So I tried to fix the issues. Flags are now showing up, but all weapons are for some reason missing, see below. [lvlshot]https://czghost.is-a-virg.in/6ve250ehb.jpeg[/lvlshot] Red flag in CTF [lvlshot]https://czghost.is-a-virg.in/6ve2eRSCA.jpeg[/lvlshot] Blue flag in CTF [lvlshot]https://czghost.is-a...
by CZghost
Mon Mar 18, 2024 12:11 pm
Forum: ID Tech
Topic: Quake 3 25th Anniversary Contest
Replies: 28
Views: 21384

Re: Quake 3 25th Anniversary Contest

The biggest issue is that people either have IRL stuff going on and pretty much moved on in their lives, or they are still active in the community, but are still fairly busy with other personal projects. When it comes to me, it's pretty hectic in my life at the moment, and I have no idea if I would ...
by CZghost
Mon Mar 18, 2024 11:17 am
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 88
Views: 113248

Re: SCHÖNA [ALPHA 4]

Yeah. It's taking too long at this ooint, I'm fully aware. No need to remind me. But I'm older now, a bit wiser, and I have a bit clearer picture and kinda more realistic one. The pictures may be hidious, but I'll try to take it into the 3D space soon, and that should hopefully look much nicer. Gues...
by CZghost
Sun Mar 17, 2024 9:39 pm
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 88
Views: 113248

Re: SCHÖNA [ALPHA 4]

I know, it's hidious, I'm no drawer. To my excuse, I drew with my mouse and artistic depiction wasn't exactly my goal, my goal was more or less to simply show a simple layout sketch.
by CZghost
Sun Mar 17, 2024 7:26 pm
Forum: ID Tech
Topic: GtkRadiant and Quake Live, missing entities definitions info
Replies: 12
Views: 10115

Re: GtkRadiant and Quake Live, missing entities definitions info

Overload is no longer available in QL? Oh man, my favourite.
by CZghost
Sun Mar 17, 2024 7:19 pm
Forum: ID Tech
Topic: GtkRadiant and Quake Live, missing entities definitions info
Replies: 12
Views: 10115

Re: GtkRadiant and Quake Live, missing entities definitions info

I'm not sure, but in Radiant it looks like it's in the correct position, but for some reason fails to spawn in QL. I think there is something wrong in my map, but with the entities looking pretty okay in Radiant, it's hard to debug. The bounding boxes seem a bit weird, but none of the entities are c...
by CZghost
Sun Mar 17, 2024 7:07 pm
Forum: ID Tech
Topic: SCHÖNA [ALPHA 4]
Replies: 88
Views: 113248

Re: SCHÖNA [ALPHA 4]

I've prepared a simple new sketch on a new level design for this map. That being said, the layout is gonna change drastically, I wasn't quite satisfied on how it looks, and struggled somewhat with the design previously. Then I've got some IRL stuff, did something else, and kinda forgot about Q3 and ...