AMAZING.
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Search found 9 matches
- Sun Feb 09, 2014 3:24 pm
- Forum: ID Tech
- Topic: Blackrose: a new skin for the Mynx model (Download included)
- Replies: 14
- Views: 11670
- Thu Jan 16, 2014 7:51 pm
- Forum: ID Tech
- Topic: Quake4 as renderer for scenes of levels
- Replies: 3
- Views: 2847
Re: Quake4 as renderer for scenes of levels
I don't want to have anything to do with q3map2 anymore.
- Thu Jan 16, 2014 5:42 pm
- Forum: ID Tech
- Topic: Quake4 as renderer for scenes of levels
- Replies: 3
- Views: 2847
Re: Quake4 as renderer for scenes of levels
Also - doom3 is on the table as well.
- Thu Jan 16, 2014 4:27 pm
- Forum: ID Tech
- Topic: Quake4 as renderer for scenes of levels
- Replies: 3
- Views: 2847
Quake4 as renderer for scenes of levels
I'm familiar with idtech3 pipieline, I made maps with this engine. What I need now is Linux compatible tech to load my worlds made in Blender with support for bump mapping and such. I was thinking about quake4? Darkradiant seems simple, all I need is placing lights and meshes in md5 - should be enou...
- Wed Jan 15, 2014 1:46 pm
- Forum: ID Tech
- Topic: Goofing around with Blood Run
- Replies: 13
- Views: 6565
Re: Goofing around with Blood Run
Patches are gone. Everything was done from scratch. Original polygons from original BSP are gone.
- Sun Jan 12, 2014 8:34 pm
- Forum: ID Tech
- Topic: Goofing around with Blood Run
- Replies: 13
- Views: 6565
Re: Goofing around with Blood Run
It wont be for idtech3. It's more for myself and my own self-skill-development 

- Sun Jan 12, 2014 4:52 pm
- Forum: ID Tech
- Topic: Goofing around with Blood Run
- Replies: 13
- Views: 6565
Re: Goofing around with Blood Run
Fact is - Quake is nightmare in terms of Level Design - always much work is needed - as inability to fully use Lego method proves :) I would like to UV map it and just texture it simple - each color with texture - brown>brick, white>marble, green>green? and floors with some wood maybe. just to see r...
- Sun Jan 12, 2014 3:06 pm
- Forum: ID Tech
- Topic: Goofing around with Blood Run
- Replies: 13
- Views: 6565
Re: Goofing around with Blood Run
Quake levels are irregular, because Quake levels are completely focused on gameplay. Every dimension counts - how long particular ramp is, or how wide the doors are or how much space particular area offers. This is imo really nice element of Quake level design in general - this is: gameplay comes be...
- Sun Jan 12, 2014 10:03 am
- Forum: ID Tech
- Topic: Goofing around with Blood Run
- Replies: 13
- Views: 6565
Goofing around with Blood Run
Hello guys. I recently started to go deeper into Blender in Level Design context and I decided to start with something simple. This is Blood Run level by Sten Uusvali. Old, cool level - I converted it into OBJ and created fresh mesh using old OBJ only as reference in geometry and dimensions. http://...