Quake4 as renderer for scenes of levels

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Majki
Posts: 9
Joined: Sun Jan 12, 2014 9:51 am

Quake4 as renderer for scenes of levels

Post by Majki »

I'm familiar with idtech3 pipieline, I made maps with this engine.

What I need now is Linux compatible tech to load my worlds made in Blender with support for bump mapping and such.

I was thinking about quake4? Darkradiant seems simple, all I need is placing lights and meshes in md5 - should be enough? Anyone has experience with similar tasks?

Do I need full Quake4 to load custom levels or demo is enough?
Majki
Posts: 9
Joined: Sun Jan 12, 2014 9:51 am

Re: Quake4 as renderer for scenes of levels

Post by Majki »

Also - doom3 is on the table as well.
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Theftbot
Posts: 483
Joined: Thu Oct 08, 2009 4:03 am

Re: Quake4 as renderer for scenes of levels

Post by Theftbot »

Darkplaces, Xreal
Majki
Posts: 9
Joined: Sun Jan 12, 2014 9:51 am

Re: Quake4 as renderer for scenes of levels

Post by Majki »

I don't want to have anything to do with q3map2 anymore.
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