Search found 137 matches

by AndehX
Mon Apr 22, 2019 12:41 pm
Forum: ID Tech
Topic: New Textures
Replies: 34
Views: 26905

Re: New Textures

The problem with games these days, like Champions, is they're not made to last. They're not mod friendly. They're too closed off to the community. Nobody can make maps or mods. All you can do is play the game the way they allow you to. That's it. That's ultimately why games these days have a couple ...
by AndehX
Sun Apr 21, 2019 6:41 pm
Forum: ID Tech
Topic: New Textures
Replies: 34
Views: 26905

Re: New Textures

Wow, I didnt even notice that lol. Mine are all resized down to 512x512, just to save some space and be a little more "quake 3 like"
by AndehX
Sun Apr 14, 2019 5:46 pm
Forum: ID Tech
Topic: New Textures
Replies: 34
Views: 26905

Re: New Textures

I've not written any shaders, but heres a Quake 3 compatible version of these great textures that I threw together real quick

https://drive.google.com/open?id=1x6Pvi ... FsXwjudwiq
by AndehX
Mon Jun 04, 2018 12:01 pm
Forum: ID Tech
Topic: Lost all my Radiant stuff in hard drive death
Replies: 10
Views: 6862

Re: Lost all my Radiant stuff in hard drive death

It's already in the trash dude, but thanks tho :)
by AndehX
Mon Jun 04, 2018 3:27 am
Forum: ID Tech
Topic: Lost all my Radiant stuff in hard drive death
Replies: 10
Views: 6862

Re: Lost all my Radiant stuff in hard drive death

Yeah it's toast. Completely dead. No power to the drive at all. It's ok though. Alot of the stuff i lost was crappy skins I made years ago. I'm going to do new stuff with the extra Photoshop knowledge i have now.
by AndehX
Fri Jun 01, 2018 3:11 pm
Forum: ID Tech
Topic: HD Ammo box reskins
Replies: 21
Views: 23145

Re: HD Ammo box reskins

Image

Quake 4 ammo boxes with a touch of Quake 3 :P Download in first post.
by AndehX
Thu May 31, 2018 2:31 am
Forum: ID Tech
Topic: Lost all my Radiant stuff in hard drive death
Replies: 10
Views: 6862

Lost all my Radiant stuff in hard drive death

My hard drive died and I lost about 10 years worth of radiant maps I'd worked on (most were just test maps)
I did however lose a couple of finished maps I made, one of which I can't find online anywhere anymore. AADM1. Does anyone still have it? I know some of you have archives of maps, lol.
by AndehX
Sat May 26, 2018 2:56 am
Forum: ID Tech
Topic: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"
Replies: 56
Views: 56409

Re: MSG Mapping Comp- Sector 9 "The Cytherean Outpost"

I personally love the look of the map, and cant wait to try it. You should use dropbox to upload your maps
by AndehX
Fri May 25, 2018 12:15 pm
Forum: ID Tech
Topic: How do you guys plan your future maps?
Replies: 8
Views: 5379

Re: How do you guys plan your future maps?

Thank you for making this topic, as this is something I struggle with the most when it comes to making maps. Thinking of the initial layout is by far my weakest skill when it comes to maps. I have all the knowledge and skill to build it, I just lack ideas and struggle really hard to come up with a c...
by AndehX
Thu May 24, 2018 2:04 am
Forum: ID Tech
Topic: HD Ammo box reskins
Replies: 21
Views: 23145

Re: HD Ammo box reskins

Link in original post updated for the Quake 4 ammobox reskin. I think i'm pretty happy with this now, so i'm gonna call it finished. I'll update the others in the coming days.
by AndehX
Tue May 22, 2018 2:31 am
Forum: ID Tech
Topic: HD Ammo box reskins
Replies: 21
Views: 23145

Re: HD Ammo box reskins

Well it's been a couple of years, but I eventually came back to Quake 3 and decided to touch up these old skins... let me know what you think

Image
Image
Image
by AndehX
Sat May 12, 2018 12:38 am
Forum: ID Tech
Topic: broken specular maps in ioquake3
Replies: 2
Views: 2615

Re: broken specular maps in ioquake3

So I did a test using Spearmint (modified version of ioquake3) since I can't find any previous versions of ioquake3, and noticed that version 0.3 was when this "change" was introduced, although it doesn't seem to be documented at all. This is Spearmint v0.2: https://s31.postimg.cc/4yityjsa...
by AndehX
Thu May 10, 2018 10:46 pm
Forum: ID Tech
Topic: broken specular maps in ioquake3
Replies: 2
Views: 2615

broken specular maps in ioquake3

Just updated to the latest ioquake3 (I was using a build from 2015) and all my specular maps are broken. See images: Specular maps disabled: https://s31.postimg.cc/6bpslx5vf/shot0001.png Specular maps enabled: https://s31.postimg.cc/badb0fet7/shot0000.png Anyone know whats causing this? It looks as ...
by AndehX
Sat Sep 26, 2015 12:38 pm
Forum: ID Tech
Topic: The future of QL?
Replies: 38
Views: 49641

Re: The future of QL?

Wow, if this is true, I might come back to Quake mapping!
by AndehX
Fri Jul 17, 2015 9:31 pm
Forum: ID Tech
Topic: Q4 textures and maps for Q3
Replies: 47
Views: 36135

Re: Q4 texture pack for Q3

ioquake3 isnt buggy at all for me, not sure what version you guys are using...

CZ - I know Quake 3 does not support mtr, I never said it did. ioquake3 does though, and I still think theres no benefit to sticking with vanilla Quake 3.
by AndehX
Thu Jul 16, 2015 11:37 am
Forum: ID Tech
Topic: Q4 textures and maps for Q3
Replies: 47
Views: 36135

Re: Q4 texture pack for Q3

Everyone should use ioquake3 since theres literally no drawbacks to using it. Also CZghost, normalmaps are different to lightmaps. q3map2 doesn't handle normalmaps. They are done purely through material (.mtr) files
by AndehX
Sun Jul 12, 2015 11:17 am
Forum: ID Tech
Topic: Q4 textures and maps for Q3
Replies: 47
Views: 36135

Re: Q4 texture pack for Q3

This is a good tutorial, but not really necessary since ioquake3 supports normal/specular maps.
by AndehX
Fri Jun 19, 2015 11:44 pm
Forum: ID Tech
Topic: AXDM1 - The Heinous Place
Replies: 49
Views: 27324

Re: AXDM1 - The Heinous Place

yeah I saw it, awesome! :)
by AndehX
Thu May 28, 2015 6:28 pm
Forum: ID Tech
Topic: Collection of all my Quake 3 mods
Replies: 21
Views: 34228

Re: Collection of all my Quake 3 mods

I already own Milkshape 3D. It what I used to convert all the models.

I also have blender, but its a little too complicated for me.
by AndehX
Thu May 28, 2015 12:34 pm
Forum: ID Tech
Topic: Collection of all my Quake 3 mods
Replies: 21
Views: 34228

Re: Collection of all my Quake 3 mods

Not sure why theres any missing textures... I tried it with both standard Quake 3 and ioquake3 and didn't notice any problems. Some stuff is directly from Quake Arena Arcade/Quake4, so it might not be legal, which is why I was hesitant at first to post it, but I figured if it wasn't allowed, then a ...
by AndehX
Wed May 27, 2015 4:31 pm
Forum: ID Tech
Topic: Collection of all my Quake 3 mods
Replies: 21
Views: 34228

Re: Collection of all my Quake 3 mods

Those are good, but outdated, and don't look quite as good as the stuff I released
by AndehX
Tue May 26, 2015 7:21 pm
Forum: ID Tech
Topic: "Hard Boiled" -canceled
Replies: 35
Views: 23773

Re: "Hard Boiled" FFA [ALPHA 2]

I like the look. The brick texture looks good!
by AndehX
Sat May 23, 2015 1:49 pm
Forum: ID Tech
Topic: Need some Basic help/infos doing Textures
Replies: 13
Views: 6913

Re: Need some Basic help/infos doing Textures

theres plenty of free textures out there, you dont need to pay for them
by AndehX
Sat May 23, 2015 1:15 pm
Forum: ID Tech
Topic: Need some Basic help/infos doing Textures
Replies: 13
Views: 6913

Re: Need some Basic help/infos doing Textures

That looks about normal to me. Those textures are not very high res, so they wont look amazing in game.
by AndehX
Sat May 23, 2015 1:13 pm
Forum: ID Tech
Topic: What's better: *.jpg or *.tga?
Replies: 12
Views: 8780

Re: What's better: *.jpg or *.tga?

Hmm thats a really handy way to reduce the filesize of a map. I still question weather its worth it since it takes seconds to download maps these days, but I guess if its a quick and simple process, then why not.