CZghost, really cool! looking forward to see them in a map! Thanks!
obsidian, I actually didn't use Photoshop at all for the textures, I used Substance Painter since all the textures were modeled.
Using a bunch of 'smart masks' I was able to build up the texture. I could then save that as a ''smart material' and apply it to all the other textures and tweek them if I needed, like changing the yellow painted areas etc.
Nice Is the program free or do I need to buy licence to use it? Looks quite super awesome technique to build a texture Maybe a lot easier than paint it in Photoshop, right? Then just combine the generated images together in Photoshop to create the Quake 3 textures
Wow, you just did the same thing as I did Check out my version, too
CZghost wrote:Wanna see how it looks? Check out this download [ RAR : 50 MB ]
The RAR has around 50 MB. Good thing is that it's compressed. Even with already compressed JPEG files, the original uncompressed files have all together total of 71.1 MB! Good thing is that it's hi-res, so it will look better in the map at close lookup. However, prepare for a slightly bigger mem settings (especially com_hunkmegs). How do you calculate necessary minimum megs settings for a specific map? Because not all map data are loaded into hunkmegs, some are loaded into zonemegs, some into another mem array... Do I have to lookup for lumps data sizes and try to figure out which ones go to where?
Eraser wrote:Man, I see a thread "new textures" by evillair and for a moment I thought it was 2002 again :ducky:
I remember back to 2002, thinking of Q3A mappers as godlike at that time .. this is an amazing game. It's nice to see familiar names, and I remember we chatting about you doing this, evillair, so long ago when you were working on map, el3t4. I think that Q3A still has a future, regardless of whether it sits up against where gaming has gone today. This game is still far more entertaining to me, than sitting around playing a lot of other stuff.
Champions is a good idea, but it still just looks like a Q3A mod...ahhha! All of that can be done here.
The problem with games these days, like Champions, is they're not made to last. They're not mod friendly. They're too closed off to the community. Nobody can make maps or mods. All you can do is play the game the way they allow you to. That's it. That's ultimately why games these days have a couple years of life, then they fade into obscurity, to be forgotten.
This is why I keep coming back to games like Quake 1/Quake 3/UT99. Because I can do whatever I want, edit/change whatever I want. I can play the game the way "I" want to play it, not how the big companies like bethesda tell me.