
Search found 5 matches
- Thu Nov 26, 2015 4:48 pm
- Forum: ID Tech
- Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
- Replies: 8
- Views: 6569
Re: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
Yep. Got the name from Monty Python (the confuse-a-cat sketch) 

- Thu Nov 26, 2015 2:23 pm
- Forum: ID Tech
- Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
- Replies: 8
- Views: 6569
Re: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
Australian, but living in Norway 

- Wed Nov 25, 2015 8:24 pm
- Forum: ID Tech
- Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
- Replies: 8
- Views: 6569
Re: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
Yes! Thank you! Most of the hallways were made with a width of 256 units. But with the trim ideas I had in mind, that'll be reduced somewhat in the final version. At least that's the plan. Same goes for that wall. It's basically there just as a divider, and will probably be changed when I get to det...
- Wed Nov 25, 2015 4:34 pm
- Forum: ID Tech
- Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
- Replies: 8
- Views: 6569
Re: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
Ah ok. I'm using the paks from QL... will it work if I compile for q3a instead?
Edit: try the bsp
Sorry if there's any confusion. I'm still fairly new with idtech mapping. I really should break out my q3 cd and map with that, and then make a QL version from there.
Edit: try the bsp
Sorry if there's any confusion. I'm still fairly new with idtech mapping. I really should break out my q3 cd and map with that, and then make a QL version from there.
- Wed Nov 25, 2015 3:43 pm
- Forum: ID Tech
- Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
- Replies: 8
- Views: 6569
TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
tnuc.bsp (working title only) by BeWilderBeest pre-alpha layout test A medium-large ffa/tdm map based upon my old DM-Mordred map released in 2002 for Unreal. I wanted to start getting into QL mapping (yeah, I know), and figured the best way of learning Radiant was by recreating one of my old maps, ...