Search found 5 matches

by BeWilderBeest
Thu Nov 26, 2015 4:48 pm
Forum: ID Tech
Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
Replies: 8
Views: 6569

Re: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice

Yep. Got the name from Monty Python (the confuse-a-cat sketch) :D
by BeWilderBeest
Thu Nov 26, 2015 2:23 pm
Forum: ID Tech
Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
Replies: 8
Views: 6569

Re: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice

Australian, but living in Norway :D
by BeWilderBeest
Wed Nov 25, 2015 8:24 pm
Forum: ID Tech
Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
Replies: 8
Views: 6569

Re: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice

Yes! Thank you! Most of the hallways were made with a width of 256 units. But with the trim ideas I had in mind, that'll be reduced somewhat in the final version. At least that's the plan. Same goes for that wall. It's basically there just as a divider, and will probably be changed when I get to det...
by BeWilderBeest
Wed Nov 25, 2015 4:34 pm
Forum: ID Tech
Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
Replies: 8
Views: 6569

Re: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice

Ah ok. I'm using the paks from QL... will it work if I compile for q3a instead?


Edit: try the bsp


Sorry if there's any confusion. I'm still fairly new with idtech mapping. I really should break out my q3 cd and map with that, and then make a QL version from there.
by BeWilderBeest
Wed Nov 25, 2015 3:43 pm
Forum: ID Tech
Topic: TNUC [ALPHA] - Would Like Some Layout Feedback/Advice
Replies: 8
Views: 6569

TNUC [ALPHA] - Would Like Some Layout Feedback/Advice

tnuc.bsp (working title only) by BeWilderBeest pre-alpha layout test A medium-large ffa/tdm map based upon my old DM-Mordred map released in 2002 for Unreal. I wanted to start getting into QL mapping (yeah, I know), and figured the best way of learning Radiant was by recreating one of my old maps, ...