pre-alpha layout test
A medium-large ffa/tdm map based upon my old DM-Mordred map released in 2002 for Unreal. I wanted to start getting into QL mapping (yeah, I know), and figured the best way of learning Radiant was by recreating one of my old maps, preferably one with simple geometry (like this one).
The scale is slightly off, since it appears the QL player models are slightly smaller than in Unreal. In any case, I tried to match the scale of brushes 1:1 as they were in UnrealEd.
Looking purely for feedback in regards to playability in ffa/tdm. That said, there are no items placed (yet). The map is almost purely bare brushwork at the moment, with only minimal lighting and placeholder jumppads in their intended positions (all invisible :P). Playerstarts were added for testing with a few friends online.

DOWNLOAD PK3