Search found 112 matches

by Obsessed
Sat Aug 17, 2024 3:09 pm
Forum: ID Tech
Topic: [BETA] 13night "Vanilla Nights"
Replies: 6
Views: 18589

Re: [BETA] 13night "Vanilla Nights"

very nice idea! :up: but why it isn't his "Evolution", pukka3tourney2? it's much more popular, if I'm not mistaken :)
[add] initial map was too tight yes, but I'd reduce the distances between some upper platforms :D
by Obsessed
Wed Jun 22, 2022 7:58 pm
Forum: ID Tech
Topic: [BETA] 13zone "The Dark Zone - RMX"
Replies: 28
Views: 23350

Re: [BETA] 13zone "The Dark Zone - RMX"

Have fun! oh, nice to hear! and about the Elder Evil - it have fixed that bug in cpma mod: "I've investigated the "lift disappearing bug" (yes, I know it's actually a func_door) today. found the problem and a simple fix, so that'll be solved in 1.53". and it told me: "let h...
by Obsessed
Fri Feb 11, 2022 10:11 pm
Forum: ID Tech
Topic: [BETA] 13zone "The Dark Zone - RMX"
Replies: 28
Views: 23350

Re: [BETA] 13zone "The Dark Zone - RMX"

@sst13 I think, you've awakened an Elder Evil of cpma mod through me ;D anyway: 1) the sound was in _a2 and disappeared in _b1, 2) I begin to hear it when I turn the ambient sounds on :D and when I hear it, I want you to add the q3a growl1-growl3.wav sounds around the map :D it really reminds q1 ogr...
by Obsessed
Thu Feb 10, 2022 9:54 am
Forum: ID Tech
Topic: [BETA] 13zone "The Dark Zone - RMX"
Replies: 28
Views: 23350

Re: [BETA] 13zone "The Dark Zone - RMX"

Do you hear no sound at all, or just the "missing sound" beeps? Did you test with Q3 or some alternative? no sound at all. CNQ3 - CPMA q3 client. I got the same problem on my map - bot stops upon the func_plat and "freezes" there. and when I'm below, its quite awkward being not ...
by Obsessed
Tue Feb 08, 2022 6:13 pm
Forum: ID Tech
Topic: [BETA] 13zone "The Dark Zone - RMX"
Replies: 28
Views: 23350

Re: [BETA] 13zone "The Dark Zone - RMX"

sst13 wrote:Oh, btw
the swirl near LG is awesome! just like the effects around ammo nearby :up: :up:
the MH elevator moves w/o sound :)
I don't feel like this map needs to be renamed :)
by Obsessed
Wed Jan 12, 2022 9:32 am
Forum: ID Tech
Topic: [Final] Quadwell
Replies: 26
Views: 21131

Re: [Final] Quadwell

I don't even play Q3 or QL online, I just like to create nice backdrops for shooting bots. the same )) if so, I highly recommend cpma bot "Apheleon" - it changed my views on how bot usually plays! an average q3 player really doesn't need any humans with this insane creature! >:D https://p...
by Obsessed
Fri Jan 07, 2022 10:05 pm
Forum: ID Tech
Topic: [Final] Quadwell
Replies: 26
Views: 21131

Re: Quadwell [Beta3]

the concept is the same: -light -extlmhacksize 1024 -brightness 2 -bounce 3 -dark -dirtdepth 32 -dirtscale 3 -dirty -exposure 200 -patchshadows -bouncescale 2 -shade -cpma -samples 3 -fastbounce -samplesize 4 if you know how K1llsen pronounces it, imagine his voice here: "- Oh, my God!" :...
by Obsessed
Sat Jan 01, 2022 7:44 am
Forum: ID Tech
Topic: A list of mapping communities on Discord
Replies: 2
Views: 6096

Re: A list of mapping communities on Discord

Happy New year everyone who's alive! )))
by Obsessed
Wed Dec 15, 2021 8:12 pm
Forum: ID Tech
Topic: [Final] Quadwell
Replies: 26
Views: 21131

Re: Quadwell [Beta2]

Let me know if you can find any graphical issues or have gameplay feedback, so I can make some final adjustments if necessary. hi! very nice to see you've finished it at last! :) :up: the only issue I've noticed - there's no clip brushes (L/R side of this [only] arch): [spoiler] https://i.ibb.co/C5...
by Obsessed
Sat Oct 02, 2021 9:54 am
Forum: ID Tech
Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
Replies: 7
Views: 10047

Re: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)

The ceiling above Edit: also as you can see, there's a missing water shader. oh, ty, this map doesn't run on regular Q3A - that's why I couldn't notice about this water shader ) this forum is too slow, I updated the link again, tried to remove the "claustrophobic" areas completely )) dunn...
by Obsessed
Sun Sep 19, 2021 9:52 am
Forum: ID Tech
Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
Replies: 7
Views: 10047

Re: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)

updated the link, @themuffinman I'm trying to expand the initial authors version, not making everything wider. dunno will it work (in terms of gameplay) but surely will make it easier in terms of design ))
by Obsessed
Sat Sep 11, 2021 1:07 pm
Forum: ID Tech
Topic: [BETA] 13zone "The Dark Zone - RMX"
Replies: 28
Views: 23350

Re: [BETA] 13zone "The Dark Zone - RMX"

I updated my beta section for you tyvm! the map is very cool, it's huge at the first look, but I guess it just requires proper movement (like cpma guys do). anyway, RG promises to be op. but I don't like maps w/o RG. =) ..despite of this, I would : 1) reduce the above MH (and above LG) areas to mak...
by Obsessed
Sat Sep 11, 2021 12:48 pm
Forum: ID Tech
Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
Replies: 7
Views: 10047

Re: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)

If you want a bit of inspiration, here's a block out I made ages ago You'll probably find it feels very similar to yours. tyvm, it's exactly what I wanted! my dimensions are too tight (frankly, it's mostly just a repeating of q2's), and your version helps to understand, what I should do. the only t...
by Obsessed
Fri Sep 10, 2021 4:29 pm
Forum: ID Tech
Topic: obs3dm6 - ztn2dm3 "The Rage" RMX (beta)
Replies: 7
Views: 10047

obs3dm6 - ztn2dm3 "The Rage" RMX (beta)

Hi, guys. Knowing about foralarx2k3's remake of this map, I wanted to do it myself for of the same reason as before (with ztn2dm2) - one cool guy, "the Shib" made a direct conversion of both maps for Q3A and I didn't like both. :) I'm still not sure with the dimensions, that's why it's bet...
by Obsessed
Fri Sep 10, 2021 4:10 pm
Forum: ID Tech
Topic: [BETA] 13zone "The Dark Zone - RMX"
Replies: 28
Views: 23350

Re: [BETA] 13zone "The Dark Zone - RMX"

sst13 wrote:The Dark Zone - RMX
Have fun testing... sst13
hi, sst13! :) why I can't download the map and can't see the screens? :dork: there's no "Dark Zone" on you site..
you removed it or I'm doing something wrong?
by Obsessed
Sat Dec 05, 2020 12:31 pm
Forum: ID Tech
Topic: [BETA] 13arena "Lost Arena"
Replies: 15
Views: 13630

Re: [BETA] 13arena "Lost Arena"

sst13 wrote:@Obsessed: Looks like a shader conflict. Check if you have a previous Beta version of the map in your baseq3 and delete it.
ty, it helped ofc =) very cool map, as usual!
by Obsessed
Wed Dec 02, 2020 5:52 pm
Forum: ID Tech
Topic: Double map madness
Replies: 13
Views: 11366

Re: Double map madness

fKd wrote:Hope you guys enjoy em. :ninja:
I like both maps but Bones - a little more. =) esp that orange light stripe :up:
by Obsessed
Wed Dec 02, 2020 5:45 pm
Forum: ID Tech
Topic: [BETA] 13arena "Lost Arena"
Replies: 15
Views: 13630

Re: [BETA] 13arena "Lost Arena"

[quote="sst13"]Final Release!
hi! =) very nice work! but I have some missing textures w/o any error messages.. :ducky:
[spoiler]Image[/spoiler]
jumping down from the LG can give you both RG and MH =)
by Obsessed
Sat Jun 20, 2020 9:29 pm
Forum: ID Tech
Topic: Final - The Immortal Coil - Q3A Map (Tourney / Small FFA)
Replies: 14
Views: 10451

Re: Final - The Immortal Coil - Q3A Map (Tourney / Small FFA)

foralarx2k3, it wasn't just retexture! :D anyway, I obviously was lucky to have THIS map to work with. :)
by Obsessed
Fri Jun 19, 2020 12:02 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390544

Re: Screenshots

fKd wrote:No, its bright enough :)
heh.. ;) :D okay.. :D
by Obsessed
Thu Jun 18, 2020 8:03 pm
Forum: ID Tech
Topic: Final - The Immortal Coil - Q3A Map (Tourney / Small FFA)
Replies: 14
Views: 10451

Re: Final - The Immortal Coil - Q3A Map (Tourney / Small FFA)

foralarx2k3 , hi, mate! =) very nice conversion, it's a pity I saw it so late.. I wasn't a big fan of the original tho )) I remember, I didn't finish your fixes on "The Vomitorium", now I think, I'll have more time for it. :) AT LAST :D some paranoic suggestions from me: :P first of all -...
by Obsessed
Sat Oct 26, 2019 5:35 am
Forum: ID Tech
Topic: CTF Map ‘Emerald Hill’
Replies: 7
Views: 9452

Re: CTF Map ‘Emerald Hill’

looks very nice! I would highlight the weapons a bit (especially PG), maybe with a little color changing according to the color of the weapon. and would make the banners animated. personally, I don't like the water stream. :-) I'd make something volumetric, not flat, and would make scrolling much sl...
by Obsessed
Sat Aug 31, 2019 7:02 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3390544

Re: Screenshots

"Some gorgeous stuff there. Good work."
@flipout, as usual, tho :)
by Obsessed
Sat Feb 23, 2019 8:12 pm
Forum: ID Tech
Topic: [BETA] 13arena "Lost Arena"
Replies: 15
Views: 13630

Re: [BETA] 13arena "Lost Arena"

sst13, the map looks great! :up: :cool: I'd only add a little more weapons, because as for me, there are few areas where you find yourself helpless after respawn.
by Obsessed
Sat Feb 23, 2019 8:55 am
Forum: ID Tech
Topic: Shader for decals
Replies: 1
Views: 2366

Shader for decals

Hi guys! is it possible to make semitranslucent decal on another texture (on the same, not protruding plane)?

[edit] my problem is solved, but just interesting. :)