foralarx2k3, hi, mate! =) very nice conversion, it's a pity I saw it so late.. I wasn't a big fan of the original tho ))
I remember, I didn't finish your fixes on "The Vomitorium", now I think, I'll have more time for it.

AT LAST

some paranoic suggestions from me: :P
first of all - I'd get these supports higher, thinner and clipped. or removed. or made nonsolid with weapclips
..and would light up these 2 banners (better adding q3map_surfacelight # to it's shader):
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it's better to make plats activated by trigger_multiple, cause otherwise player can try to escape but get this (and the rocket to his head):
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I'd move YA this way a little. when you run clinging to the wall you can miss the armor (but it's my personal feeling):
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this bar (red arrow) needs to be clipped. it's strange, but it seemed to me that I can’t enter these corners (blue arrows), but why? =))
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and the cosmetix:
textures are getting expanded on angular brushes, I'd apply them with stretch 0.375 (instead of 0.5). and moved the pattern a bit:
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I dunno why Hipshot wrote nothing about this ;D
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that's all,
the rest it superb! =) I'd like everything to be a bit more stretched vertically tho.

if it would be so, you could expand this area horizontally making the Quad jump longer and not giving the players a straight line to rail each other on this angle (this is very annoying on a tight maps, with the bots esp ;D):
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P.S. I've tried CPMA bots and threw my favourite bot away - they are real freakin' beasts! but nevertheless I won Apheleon70 12:4 on this map ez. ;P
cool map! keep it up!