Search found 31 matches
- Thu Aug 04, 2016 11:46 pm
- Forum: General Discussion
- Topic: Quake Champions - Gameplay Footage!
- Replies: 579
- Views: 258665
Quake Champions - Gameplay Footage!
Haven't been around here in a while.. wanted to see what the Q3 crowd thinks of Quake Champions . The original announcement trailer was kinda meh.. :yawn: But the first gameplay trailer that was just released looks pretty slick.. the level design & gameplay looks classic Q3, think I spotted a fe...
- Sat Mar 05, 2016 4:22 pm
- Forum: Technology & Troubleshooting
- Topic: AEon's new PC 2016 (Build images & Win10 Tips)
- Replies: 51
- Views: 39150
Re: AEon kind of needs a new PC 2016
AEon-
Don't know if you've ordered yet but this setup might be worth it over the Intel Haswell build.
http://de.pcpartpicker.com/p/FVjQFT
Don't know if you've ordered yet but this setup might be worth it over the Intel Haswell build.
http://de.pcpartpicker.com/p/FVjQFT
- Sun Sep 27, 2015 8:43 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3392437
Re: Screenshots
I put the crates there to check if they could improve gameplay by getting used to quick-reach the next level. But it doesnt work well so i will delete them. Theyre more a bug then a feature! :/ EDIT: But i think i get that Ironic-stuff: [lvlshot]http://i.imgur.com/PTPcqTM.jpg[/lvlshot] Crates make ...
- Tue Jul 08, 2014 12:42 pm
- Forum: ID Tech
- Topic: Anyone who's ever released a Q3 Level...
- Replies: 74
- Views: 41848
Re: Anyone who's ever released a Q3 Level...
Your missing my 2nd Q3 map - shad3dm2
Link: http://shadowdane.com/files/shad3dm2_full.zip
Nevermind it looks like I had posted this a while ago on page 2. haha
Link: http://shadowdane.com/files/shad3dm2_full.zip
Nevermind it looks like I had posted this a while ago on page 2. haha
- Thu May 22, 2014 11:28 am
- Forum: ID Tech
- Topic: QuakeWiki.net open to submissions
- Replies: 8
- Views: 4513
Re: QuakeWiki.net open to submissions
You should probably hit up Func_Msgboard too, that community is still very active in the Q1 Mapping scene.
http://celephais.net/board/
http://celephais.net/board/
- Thu May 01, 2014 1:45 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 in Windows 8
- Replies: 10
- Views: 11126
Re: Quake 3 in Windows 8
CZghost, you're 17. Get a part-time job, save up, buy a new computer. yep... I started working part-time at age 14. I bought my first computer at age 18, was great having my own system to do what I pleased with it. :) I had to drop about $1500 to get something decent. Then a year later I got a 3dfx...
- Wed Apr 30, 2014 2:38 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake 3 in Windows 8
- Replies: 10
- Views: 11126
Re: Quake 3 in Windows 8
We have that PC for about six years, but have new components in (except for CPU)... Hope that Intel Pentium 4 is supported by Win8 :) I know that, anyway upgrade won't accelerate computer much, so we need to erase all the stuff on internal HDD... Yes Win8 will run on a Pentium 4. Now the real quest...
- Mon Apr 07, 2014 11:07 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3392437
Re: Screenshots
I think the problem is that you've gone too harsh on the lighting. Move a bit away from primary colours and most importantly, tone down the saturation of your lighting. I've toned down the overall saturation of the scene by about 25% while changing the lighting to a golden yellow-orange hue to matc...
- Thu Jan 12, 2012 5:09 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3392437
Re: Screenshots
Looks awesome o'dium! Needs some anti-aliasing though. Have you thought about using a post processing AA technique? SMAA (Subpixel Morphological Antialiasing) is probably the best implementation I've seen. Gives an awesome anti-aliased image with very little framerate hit. http://www.iryoku.com/sma...
- Thu Jan 12, 2012 2:46 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3392437
Re: Screenshots
Lots of foliage/effects missing, so it may look a bit sparse and underdetailed in places -snip- removed images Looks awesome o'dium! Needs some anti-aliasing though. Have you thought about using a post processing AA technique? SMAA (Subpixel Morphological Antialiasing) is probably the best implemen...
- Mon Dec 06, 2010 1:27 pm
- Forum: General Discussion
- Topic: Minecraft - Anyone into it?
- Replies: 1944
- Views: 828492
Re: Minecraft - Anyone into it?
If your running on Far View Distance try using Normal... Far crashes me constantly in SMP for some reason.
- Thu Oct 21, 2010 11:47 pm
- Forum: General Discussion
- Topic: Minecraft - Anyone into it?
- Replies: 1944
- Views: 828492
Re: Minecraft - Anyone into it?
Thought I would chime in on the Minecraft thread... haven't posted here in a while. But got into Minecraft via the Shacknews Server. Lets just say we've been busy.
Here is a zoomable google map view of our world currently...
http://216.139.192.52/~djr/mc/gmap/
Here is a zoomable google map view of our world currently...
http://216.139.192.52/~djr/mc/gmap/
- Thu Mar 25, 2010 2:06 pm
- Forum: ID Tech
- Topic: Map on the Edge of Forever
- Replies: 97
- Views: 97983
Re: Map on the Edge of Forever
Sock- Great map... I love it!! Really amazing you did this with Q3. I remember trying to do some various weird shit with switches and triggers. I gave up as the crap was too frustrating. I'm almost tempted to look at the source for this, but I bet I wouldn't be able to make heads or tales of it. lol
- Sun Mar 07, 2010 2:05 am
- Forum: ID Tech
- Topic: Anyone who's ever released a Q3 Level...
- Replies: 74
- Views: 41848
Re: Anyone who's ever released a Q3 Level...
Saw you had my first Q3 (Shad3DM1) map, but didn't have my 2nd map.
Grab Shad3DM2 - Deep Freeze.
Grab Shad3DM2 - Deep Freeze.
- Mon Feb 09, 2009 2:36 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3392437
Re: Screenshots
i like the highlights on the textures, but imo these kinda textures look a little weird as the lighting seems to get a little lost on really busy textures. looking cool tho man. btw, how did you get q3rad to work in vista? dont think i can switch back after gtk.. but yeah Just had to setup Compatib...
- Sun Feb 08, 2009 12:48 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3392437
Re: Screenshots
Thanks goth-, Yah I put that together in maybe 30 mins or so. Not 100% if I'll use these textures at all. They do look nice cause most of them are double the resolution used in Quake 3.g0th- wrote:Looks pretty good Shadowdane. The texture at the top of the structure looks a bit out of place though
- Sat Feb 07, 2009 11:14 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3392437
Re: Screenshots
Dunno if this will turn into anything, but got bit by the mapping bug. I haven't done anything in about 3-4yrs, but decided to try something out. Found this high-res texture pack for Q2, gonna try them in a Q3 map I think. Yes its a wall, but what do you think thus far? hehe [lvlshot]http://shadowda...
- Thu Mar 06, 2008 10:19 pm
- Forum: ID Tech
- Topic: GTKRadiant 1.5.0 Problem
- Replies: 6
- Views: 2807
Re: GTKRadiant 1.5.0 Problem
yup that fixed it... thanks!
- Thu Mar 06, 2008 6:31 am
- Forum: ID Tech
- Topic: GTKRadiant 1.5.0 Problem
- Replies: 6
- Views: 2807
GTKRadiant 1.5.0 Problem
So installed Quake 3 and GTKRadiant 1.5.0. Well Quake 3 runs perfectly fine, GTKRadiant 1.5.0 on the other hand is a mess. It doesn't render any of the views. I don't get any error messages or anything, I can click on texture folders and it apparently loads them. Yet it displays nothing?! Any ideas ...
- Wed Jan 11, 2006 4:02 am
- Forum: ID Tech
- Topic: Q4 - What is up with Q4 Mapping?
- Replies: 52
- Views: 16188
ID's engines have always challenged hardware.. hell when Quake 3 came out I played it on my Pentium 2 - 400Mhz on nearly the lowest detail setting at 640x480. It ran but not very well.. when Q3 was first released I think somewhere around 550 - 650Mhz was top of the line. Same goes for Doom 3 / Quake...
- Tue Sep 27, 2005 4:55 pm
- Forum: ID Tech
- Topic: jump pad?(more questions, need help:)
- Replies: 23
- Views: 14637
- Tue Sep 27, 2005 4:52 pm
- Forum: ID Tech
- Topic: jump pad?(more questions, need help:)
- Replies: 23
- Views: 14637
- Tue Sep 27, 2005 4:12 am
- Forum: ID Tech
- Topic: jump pad?(more questions, need help:)
- Replies: 23
- Views: 14637
and another response.. with a small example map! :) http://shadowdane.shackspace.com/files/jump_pad.zip the jump pad is basically two items a trigger_push brush which is textured with the common/trigger texture. Then it is targetted at a target_position . Check the example map, it should help quite ...
- Fri Sep 23, 2005 7:46 pm
- Forum: ID Tech
- Topic: Map Release: Shad3dm2 - Deep Freeze
- Replies: 13
- Views: 4799
Shadowdane, you have a PM. You'll agree that correspondence, for all to see, is more appreciated on a public forum. I do agree.. but I appreciate him asking me first in private. o'dium wanted to do a port of this map to the Quake 2 Evolution engine, I agreed and gave him the sources to the map. Wil...
- Wed Sep 21, 2005 1:55 pm
- Forum: ID Tech
- Topic: Map Release: Shad3dm2 - Deep Freeze
- Replies: 13
- Views: 4799
Sounds like something else is wrong with your system.. I had it tested by quite a LOT of people and no one mentioned any problems with the view screen or performance problems. I've personally tested the map on 4 different computers, all are pretty common configurations. Also I had a playtest group d...