Search found 14 matches

by dilithium
Wed Dec 07, 2005 11:07 am
Forum: ID Tech
Topic: regional audio
Replies: 4
Views: 2090

I had a look at DM17. There are quite a few ambient sounds as you said but, there is no control for fall-off on any of the sounds. I created a long room in GTKRadiant and stuck a Target_Speaker at one end and a spawn at the other. The sound does get louder as you approach the source, so there is som...
by dilithium
Mon Dec 05, 2005 10:10 pm
Forum: ID Tech
Topic: Flag return
Replies: 3
Views: 1827

Excellent. Thank you both. That's done the trick.

Regards,

Neil
by dilithium
Mon Dec 05, 2005 5:51 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: running map frpm console
Replies: 13
Views: 3285

Don't change anything on my behalf. The server runs a map list anyway. I'll just add my map to the list.

Thanks for all the advice, though. Most appreciated.

Regards,

Neil
by dilithium
Mon Dec 05, 2005 4:16 pm
Forum: ID Tech
Topic: regional audio
Replies: 4
Views: 2090

thanking you. :D
by dilithium
Mon Dec 05, 2005 10:36 am
Forum: Quake III Arena & Quake Live Discussion
Topic: running map frpm console
Replies: 13
Views: 3285

Is the limit still 64 in the Enhanced GUI, too?

Neil
by dilithium
Mon Dec 05, 2005 9:42 am
Forum: ID Tech
Topic: regional audio
Replies: 4
Views: 2090

regional audio

Good morning people, I have managed to set up a CRUSHER with a time-delay. The button plays and "activated" wav file to only the player hitting the button. It also plays a, "find cover" wav file at the same time but, to the whole map. I only want this second audio piece to be hea...
by dilithium
Mon Dec 05, 2005 12:56 am
Forum: ID Tech
Topic: Removing all weapons Q3A
Replies: 8
Views: 3493

Good morning people, Because setting up a dedicated OSP server was too much like hard-work. Not to mention not knowing how to do it. (Our company runs a dedicated server during lunch-time that I can't interfere with) I used the Target_Give to remove the bullets from the MG. However, the screen now d...
by dilithium
Sun Dec 04, 2005 11:24 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: running map frpm console
Replies: 13
Views: 3285

Thanks +Juggernaut+,

I had a quick scan of the page. I shall download it and have a look at that.

Regards,

Neil
by dilithium
Sun Dec 04, 2005 10:32 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: running map frpm console
Replies: 13
Views: 3285

Excellent. That worked a treat.

As for the map limit. That would be why my map doesn't appear unless I remove most of the maps.

Thank you very much, misantropia :)

Neil
by dilithium
Sun Dec 04, 2005 9:09 pm
Forum: ID Tech
Topic: Flag return
Replies: 3
Views: 1827

Flag return

Good evening people, I've created a large Trigger_Hurt causing dmg of 999, instantly killing the player, as desired. However, if the player is carrying the flag, it sits on the bottom of the map (the bottom brush that seals in the map and makes up the surrounding box) for an undetermined amount of t...
by dilithium
Sun Dec 04, 2005 9:01 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: running map frpm console
Replies: 13
Views: 3285

running map frpm console

Hi people, Sorry for the lame question but, I can't seem to run a CTF map from the console (tilde key). Typing: - map mapname does, indeed, start my map but, in FFA mode. I can start the map from the normal way of picking Single/Multiplayer -> CTF -> mapname etc. Incidentally, is there a limit that ...
by dilithium
Thu Nov 24, 2005 2:05 pm
Forum: ID Tech
Topic: Removing all weapons Q3A
Replies: 8
Views: 3493

It doesn't matter what part of the world you're from, 'hot fisting' still raises an eyebrow. I can't see anything wrong with that sentence at all... much!
by dilithium
Thu Nov 24, 2005 11:33 am
Forum: ID Tech
Topic: Removing all weapons Q3A
Replies: 8
Views: 3493

Your diagram is correct, Shallow. That's what I have connected at the moment. info_player_deathmatch -> target_give <- ammo_bullets I have OSP at work and (fairly sure) at home. How does this fit into editing? Will extra options be available in GTKRadiant or am I going to have to do a bit of researc...
by dilithium
Thu Nov 24, 2005 10:39 am
Forum: ID Tech
Topic: Removing all weapons Q3A
Replies: 8
Views: 3493

Removing all weapons Q3A

Hi people. I thought I'd give modelling a CTF map for the players at work. I'm trying to remove the bullets from the MG at spawn-time for a gauntlet-only game. Having zero bullets in the MG, so it autochanges to the GAUNTLET From the manual I've tried to work out that I have placed an AMMO_BULLETS i...