running map frpm console

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dilithium
Posts: 14
Joined: Thu Jul 11, 2002 7:00 am

running map frpm console

Post by dilithium »

Hi people,

Sorry for the lame question but, I can't seem to run a CTF map from the console (tilde key).

Typing: -

map mapname

does, indeed, start my map but, in FFA mode.

I can start the map from the normal way of picking

Single/Multiplayer -> CTF -> mapname etc.

Incidentally, is there a limit that Quake 3 can display in the map selection-screen and what is it?

Thank you kindly,

Neil
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

/g_gametype 4
/map q3ctf2
^misantropia^
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Joined: Sat Mar 12, 2005 6:24 pm

Re: running map frpm console

Post by ^misantropia^ »

dilithium wrote:Incidentally, is there a limit that Quake 3 can display in the map selection-screen and what is it?
64.
dilithium
Posts: 14
Joined: Thu Jul 11, 2002 7:00 am

Post by dilithium »

Excellent. That worked a treat.

As for the map limit. That would be why my map doesn't appear unless I remove most of the maps.

Thank you very much, misantropia :)

Neil
+JuggerNaut+
Posts: 22175
Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

dilithium wrote:Excellent. That worked a treat.

As for the map limit. That would be why my map doesn't appear unless I remove most of the maps.

Thank you very much, misantropia :)

Neil
this might be just what you're looking for Neil

http://www.planetquake.com/signosoft/ht ... pman.shtml
dilithium
Posts: 14
Joined: Thu Jul 11, 2002 7:00 am

Post by dilithium »

Thanks +Juggernaut+,

I had a quick scan of the page. I shall download it and have a look at that.

Regards,

Neil
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

A better in-game map browser: UI Enhanced
+JuggerNaut+
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Joined: Sun Oct 14, 2001 7:00 am

Post by +JuggerNaut+ »

nice!!
dilithium
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Post by dilithium »

Is the limit still 64 in the Enhanced GUI, too?

Neil
^misantropia^
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Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Yes. If you want, I could compile a custom version with support for up to x maps (fill in a value for x).
Fjoggs
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Post by Fjoggs »

Threewave hud? o.O
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Foo
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Location: New Zealand

Post by Foo »

^misantropia^ wrote:Yes. If you want, I could compile a custom version with support for up to x maps (fill in a value for x).
Isn't it possible to code a menu that doesn't have a limit? I realise the problem is probably keeping all the lvlshots etc in memory but isn't it possible to scan for the maps then just hold the names/pk3 locations in an array, then call up the lvlshots etc when the player moves between screens?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
+JuggerNaut+
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Post by +JuggerNaut+ »

^misantropia^ wrote:Yes. If you want,
oh. then by default it's NOT better.
dilithium
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Joined: Thu Jul 11, 2002 7:00 am

Post by dilithium »

Don't change anything on my behalf. The server runs a map list anyway. I'll just add my map to the list.

Thanks for all the advice, though. Most appreciated.

Regards,

Neil
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