Search found 8 matches
- Wed Oct 19, 2005 6:10 pm
- Forum: Quake 4 Discussion
- Topic: Why Quake 4 rocks so hard
- Replies: 222
- Views: 205396
- Sun Sep 18, 2005 1:42 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159867
- Sat Sep 17, 2005 11:37 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159867
- Thu Aug 11, 2005 11:05 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159867
Its better in game... but on the rock walls... I believe I'm using some of your textures... they look mega. Nice work yourself! Yeah, though it'd look ok in game, usually do. Is it Q3 or ET? I seem to recall you doing something ET related? ET. I'm quite excited about this map... its a base race map...
- Thu Aug 11, 2005 7:48 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159867
- Thu Aug 11, 2005 8:01 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159867
- Sun Jul 24, 2005 11:19 pm
- Forum: ID Tech
- Topic: Post the skins you have for Radiant.
- Replies: 12
- Views: 4357
- Sat Jul 16, 2005 10:38 pm
- Forum: ID Tech
- Topic: light bleeding through?
- Replies: 4
- Views: 2568
light bleeding through?
I wasn't sure what the normal name for this problem was, tried searching but had no results. Anyways, I have light bleeding through where two faces meet. There isn't an obvious explanation in Radiant. Does anyone know how I might fix this? Thanks. [lvlshot]http://www.planetquake.com/bkp/neotic/bleed...