Screenshots
what i've been up to:
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol001.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol002.jpg[/lvlshot]
it's darker than i intended, but i'm going to remake the entire thing from scratch anyway. the scale is all wrong, and my construction technique was far from optimal
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol001.jpg[/lvlshot]
[lvlshot]http://web.onetel.net.uk/~stevenchapman/wol002.jpg[/lvlshot]
it's darker than i intended, but i'm going to remake the entire thing from scratch anyway. the scale is all wrong, and my construction technique was far from optimal
Damn, can't see shit... very dark... I think I'll hafto get back when its dark outside 

Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
It is capable of doing anything. Take a look at what guys from Doom3World.org made :
[lvlshot]http://doom3.planet-multiplayer.de/5.56FMJ/images/techdemo_scale.jpg[/lvlshot]
[lvlshot]http://doom3.planet-multiplayer.de/5.56FMJ/images/techdemo_006.jpg[/lvlshot]
[lvlshot]http://www.mindplaces.com/darkmod/priest.jpg[/lvlshot]
[lvlshot]http://www.mindplaces.com/darkmod/screen24.jpg[/lvlshot]
[lvlshot]http://www.diduct.com/Portfolio/Leveldesign/Doom3/20000.jpg[/lvlshot]
[lvlshot]http://www.diduct.com/Portfolio/Leveldesign/Doom3/new01.jpg[/lvlshot]
[lvlshot]http://doom3.planet-multiplayer.de/5.56FMJ/images/techdemo_scale.jpg[/lvlshot]
[lvlshot]http://doom3.planet-multiplayer.de/5.56FMJ/images/techdemo_006.jpg[/lvlshot]
[lvlshot]http://www.mindplaces.com/darkmod/priest.jpg[/lvlshot]
[lvlshot]http://www.mindplaces.com/darkmod/screen24.jpg[/lvlshot]
[lvlshot]http://www.diduct.com/Portfolio/Leveldesign/Doom3/20000.jpg[/lvlshot]
[lvlshot]http://www.diduct.com/Portfolio/Leveldesign/Doom3/new01.jpg[/lvlshot]
Looks good. Reminds me of a certain Fjo cpma tourney that doesn't get played enough. I would suggest adding some more geometric detail to mostly the first shot, though, to make it more interesting.
When is someone going to make a better fire? D3 supports particle emitters, right? q2 did so d3 has to...
When is someone going to make a better fire? D3 supports particle emitters, right? q2 did so d3 has to...
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
I wish my system could handle D3; I'd like to give it a shot since most of anything I've ever done was modeling real buildings, so the realism factor would be nice to play around with. I'd also like to give HL2 a try for the same reason. Unfortunately, I am too cheap/poor to make an upgrade AND purchase the games.Lukin wrote:It is capable of doing anything. Take a look at what guys from Doom3World.org made :

dAde, you know that little inset in your bottom screen where the anti-cross lights are? I think you need more stuff like that. Alot of your map seems to be rectangular corridors or large expanses of one repeating texture. Too much of that can mess with your depth perception. Your detail looks really good but you need more of it. Also, is it just me or does that rail room look huge?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
While 'serk fixes the bugs and optimizes, I'm still doing this... I've pretty much finished with this hallway apart from a couple of decals i'll place around it. And the doors obviously, are not done. Its taking me forever because i just dont have as much time any more 



EDIT: That blue light near the pipes is a fan, so it rotates casting shadows on the pipes. The two red lights (One on the ceiling, one on the broken panel) are broke red lights that stutter brightness.




EDIT: That blue light near the pipes is a fan, so it rotates casting shadows on the pipes. The two red lights (One on the ceiling, one on the broken panel) are broke red lights that stutter brightness.