Search found 19 matches
aas
well, the bot clip did what I wanted it to do. I have places in the map that bots just don't need to know about, so, I wanted the compiler to ignore these areas where the bots were concerned. the botclip took my aas from 17mb to 6mb, so, that's a win for me. the only issue i'm having now is, when I ...
clipping
ok, so I have drilled into my head that brush overlap is very very bad. I guess I got that in the sense of not being a sloppy mapper. you are saying that I can just draw big boxes of clip and all is fine. won't hurt compile times....somehow I got the idea that brush overlap increased compile times.....
botclip
i'm putting down some botclip and am wondering, if I cover the entrance to an area that I don't want bots to go, then I shouldn't have to put botclip in the actual area, correct? also, if an area is only reached through a teleport, then if I bot clip in and around the teleport entry, I shouldn't hav...
- Tue Jun 19, 2007 3:18 am
- Forum: ID Tech
- Topic: weapon weirdness
- Replies: 7
- Views: 2459
entities
entities. I reduced em, that fixed it.
gracias
gracias
- Tue Jun 19, 2007 2:08 am
- Forum: ID Tech
- Topic: weapon weirdness
- Replies: 7
- Views: 2459
entity rule
yep, I think I broke the entity rule (1079). I added some target speakers, that's when all went hay wire. I'll reduce and see if that fixes anything. you folks are going to laugh your asses off when i post this. 7 years in the making. it's the first map I started. It represents a whole lot of learni...
- Mon Jun 18, 2007 1:32 am
- Forum: ID Tech
- Topic: weapon weirdness
- Replies: 7
- Views: 2459
weapon weirdness
ok, so I am into my final compiles on a map i've been working on. just fixing little stuff. after the last 2 compiles, my weapons don't show when they shoot. what I mean is, when I shoot my rockets, I don't see my rockets fly out from the launcher and they don't hit anything, however, if I shoot the...
weird
turns out, light was compiling. the issue was skull4 was putting out so much light on the walls, that it was washing out the entire enclosure.
very strange.
very strange.
shader work
this might require some shader work. I wouldn't be able to just skybox the one room, well, perhaps I could. my pathways don't have to be accessible. hmm. I am also having shader issues in other areas. weird ones. I have 4 textures in the same shader, each with the same properties and only 1 works ri...
rooms connected
so, currently, the rooms I have are just placed out there in the grid and there is no encompassing box around all the rooms, each room is self enclosed against the void. are you saying if I bring my rooms close so that the brushes connect in some way, that that would solve my problem? see, and I fai...
- Fri Jun 15, 2007 5:02 pm
- Forum: ID Tech
- Topic: Continuing map geometry in a _skybox
- Replies: 11
- Views: 4728
interested
I am quite interested in this technique. I am, however, tragically visual. would it be possible to post some pics of what you are talking about? I am particularly interested in seeing these attenae and how you would use the skybox portal instead of raising the "ceiling" -if you will- on th...
no light
has anyone ever experienced this? I have a map that has 5 enclosed rooms-meaning the only way to get to them is through a trigger_teleport. when I compile the map, only one room doesn't light. all other rooms light but the one room looks like a map compiled with no light. I am at a loss, this is a r...
- Fri Jun 15, 2007 3:40 am
- Forum: ID Tech
- Topic: setting global sound
- Replies: 3
- Views: 2355
ok, got it
actually, if I'd just read the manual. duh.
found the worldspawn section.
it works, it's alive, it's alive.
found the worldspawn section.
it works, it's alive, it's alive.
- Fri Jun 15, 2007 3:00 am
- Forum: ID Tech
- Topic: setting global sound
- Replies: 3
- Views: 2355
setting global sound
how do you set global sound so that music plays everywhere in the map.
target speaker aint it.
I did a forum search, not very helpful.
anyhow, any help would be nice.
gracias
target speaker aint it.
I did a forum search, not very helpful.
anyhow, any help would be nice.
gracias
- Fri Jun 15, 2007 12:00 am
- Forum: ID Tech
- Topic: gtk1.5 crashing
- Replies: 2
- Views: 2985
gtk1.5 crashing
anyone have issues with gtk1.5 crashing?
when i go to save a map, it crashes and takes 3/4 of my map with it.
is it an unstable version generally?
when i go to save a map, it crashes and takes 3/4 of my map with it.
is it an unstable version generally?
- Mon Jun 11, 2007 5:29 am
- Forum: ID Tech
- Topic: gtk radiant 5 3d window
- Replies: 4
- Views: 3744
good to be back
yeah, it's good to be back. I've been in grad school for 5 of the last 6 years getting 2 degrees.....bleh. anyhow, i'm back and I am going to finally finish the first map I started 7 years ago. i need to get it out and completed. "like a splinter in my mind, driving me mad." thanks for the...
- Sun Jun 10, 2007 6:48 pm
- Forum: ID Tech
- Topic: gtk radiant 5 3d window
- Replies: 4
- Views: 3744
gtk radiant 5 3d window
hey all, after a long time away, I am returning to build maps. I just installed radiant 5. had a bit of trouble with textures showing up, downloaded the gamepack and that fixed everything up but I am having a problem with the 3d window. as I move through the window, it's gray until I get close to so...
- Wed Jun 07, 2006 1:50 am
- Forum: Programming Discussion
- Topic: using Q3 source
- Replies: 6
- Views: 4603
using Q3 source
does anyone know of any good tuts or explaination for using Q3 source code to create a game?
I can dig into the files and probably figure stuff out but it'd be nice if there were something out there to kind of get a start in understanding the source files and how they work.
thanks
I can dig into the files and probably figure stuff out but it'd be nice if there were something out there to kind of get a start in understanding the source files and how they work.
thanks
- Sun Apr 09, 2006 2:22 pm
- Forum: Announcements
- Topic: Custom Icon Requests
- Replies: 975
- Views: 394946
Icon
Icon: 
Rank: Kwisatz Haderach
Thanks

Rank: Kwisatz Haderach
Thanks
- Sun Apr 02, 2006 7:42 pm
- Forum: ID Tech
- Topic: looking forward
- Replies: 2
- Views: 1420
looking forward
hey all, I'm back after a long time gone. I needed a hobby again and this is what I loved doing. Never produced anything to speak of, but I'm hoping that changes this time round. I have one map that i've worked on and off for 3 years. going to finish it. several years ago, I worked with a guy to get...