Level Editing & Modeling
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Level Editing & Modeling
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Last post
Q3W Game Server
1
,
2
DooMer
43
406383
10-12-2022 08:20 PM
[
Foo
]
AXDM1 - The Heinous Place
1
,
2
AndehX
49
22696
06-19-2015 03:44 PM
[
AndehX
]
Connectivity Systems
Pat Howard
6
6590
06-19-2015 12:45 PM
[
AndyW
]
Bots acting like Idiots... What to do ???
AndyW
4
3294
06-15-2015 11:01 PM
[
dONKEY
]
Need some Basic help/infos doing Textures
AndyW
13
6037
06-12-2015 08:54 PM
[
obsidian
]
Direct modification of BSP files
V1979
11
5605
05-30-2015 01:38 AM
[
V1979
]
Where can I find low-poly models of real cars?
CZghost
9
4893
05-29-2015 06:45 AM
[
CZghost
]
[QL] scdm2 "Roundabout" [alpha] by Scorch_
Scorch_
19
8121
05-26-2015 07:11 PM
[
Pat Howard
]
Item / Weapon placement HEIGHT
AndyW
4
2991
05-20-2015 10:01 AM
[
CZghost
]
"Ye Olde Pump" -canceled
1
,
2
,
3
,
4
AndyW
112
42732
05-19-2015 01:28 AM
[
AndyW
]
In Search for Quake 4 Custom Maps
v1l3
20
9674
05-15-2015 08:14 AM
[
phantazm11
]
fullbright/black lightmaps on full compile [solved - for now
Pat Howard
14
6934
05-10-2015 01:58 PM
[
Pat Howard
]
Claustrophobopolis Redux - AXQ1DM2
AndehX
23
9163
05-05-2015 01:25 PM
[
AndehX
]
Is there any free *.lwo (Q4) to *.md3 (Q3) converter?
V1979
7
3963
05-04-2015 11:22 PM
[
V1979
]
gtkradint 1.6.4 mouse
voyager
5
4331
05-02-2015 04:24 AM
[
voyager
]
broken glass shader [solved]
Pat Howard
20
10234
04-24-2015 05:43 PM
[
Pat Howard
]
ZeroRadiant 1.6 Development Thread
1
...
4
,
5
,
6
AEon
199
96939
04-24-2015 12:52 PM
[
AEon
]
Curved stairs? (not spiral)
AndehX
8
5545
04-24-2015 06:32 AM
[
CZghost
]
What do you enjoy most about mapping ??
AndyW
6
3201
04-22-2015 09:12 PM
[
Theftbot
]
Map Names/Conflicts/Issues
AndyW
5
3210
04-21-2015 12:29 PM
[
CZghost
]
Thought process when designing a map
AndehX
4
3447
04-19-2015 03:07 PM
[
mrd
]
Textures not scaling correctly
AndehX
10
4803
04-17-2015 03:15 PM
[
AndehX
]
[update] "Hogans Alley" Duel map renamed to "Nemesis" and fi
raidan65
4
3615
04-14-2015 05:25 AM
[
AndehX
]
rota3dm4 "Rashmi" - alpha 1 by Rota
rota
7
4627
04-13-2015 12:08 PM
[
AndyW
]
Decompiling id maps to convert to Reflex?
AEon
8
5510
04-12-2015 03:33 AM
[
Infernis
]
Random black blob on terrain lightmaps [fix'd]
KittenIgnition
10
5607
04-11-2015 12:13 PM
[
KittenIgnition
]
Need some Help in "SHADER-BASICS" from German users
AndyW
2
2251
04-09-2015 12:03 PM
[
AndyW
]
How to create a statue?
Atera
2
2457
03-30-2015 05:23 PM
[
KittenIgnition
]
1.5 features in 1.6 help
fifthforge
3
2520
03-30-2015 03:33 PM
[
KittenIgnition
]
q3map2 decompile loses light entities in new maps
Pat Howard
3
3399
03-30-2015 03:17 PM
[
KittenIgnition
]
Making new models
CZghost
8
4479
03-29-2015 09:02 AM
[
Porto
]
What is the minimal size of a doorway in Quake III?
Porto
13
7709
03-27-2015 01:05 AM
[
Porto
]
BETA: thomasc4 - Aussenposten 08
1
,
2
T_Creutzenberg
44
35806
03-24-2015 06:59 AM
[
AndyW
]
scdm1 [alpha] by Scorch_
Scorch_
12
7474
03-22-2015 10:48 AM
[
Scorch_
]
[ALPHA/BETA] 13head "Headache"
sst13
12
9216
03-20-2015 01:25 PM
[
Pat Howard
]
Can you help me setting up my dedicated server?
Porto
1
2490
03-05-2015 09:01 PM
[
obsidian
]
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