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Topic Starter Topic: A mapper got some spare time(1 hour..maybe?)?

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PostPosted: 10-23-2005 05:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


http://www.quake3world.com/forum/viewto ... 714#243714

Anyone wanna edit Q4dm1 (fragging yard) a tad and compile it?
Add mega where Quad is, make it selectable in Tourney, name it pro-q4dm1 and upload it on a map site.. or send it to me.

Anyone? :paranoid:
Would be much appreciated.




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PostPosted: 10-23-2005 05:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


Or, if someone could (in layman terms) explain to me how i can do it.
I've opened the editor..... :paranoid:

now what.. :shrug:




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PostPosted: 10-23-2005 06:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


extrated the map and opened it in the editor.. how do i look/move around?
Can i just mark the Quad damage and pick edit and replace it with any other item?
When im done.. what do i do then?

Help.




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XXXG-00W0
XXXG-00W0
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PostPosted: 10-23-2005 06:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


just select it and delete. Then add the megahealth in the same spot and recompile?




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axbaby
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PostPosted: 10-23-2005 06:39 AM           Profile Send private message  E-mail  Edit post Reply with quote


you might be breaking some EULA rules though.




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Old Skool'
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PostPosted: 10-23-2005 07:04 AM           Profile Send private message  E-mail  Edit post Reply with quote


Yeah, that doesn't sound too legit.




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PostPosted: 10-23-2005 07:08 AM           Profile Send private message  E-mail  Edit post Reply with quote


I cant select it survivor.

How come i am breaking rules?
Is it because im editing their map?
I own the game.. but i cant edit a map?
Wouldent that fall under the same category as editing skins with different colors?
I cant see how that is braking EULA's...




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XXXG-00W0
XXXG-00W0
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PostPosted: 10-23-2005 07:14 AM           Profile Send private message  E-mail  Edit post Reply with quote


The map is their work, same way that you may use the q3 engine source code but none of the assets. You are breaking the eula since it isn't your own work you're editing.




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PostPosted: 10-23-2005 08:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


how do i compile it?
And where do i pick gametype?




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axbaby
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PostPosted: 10-23-2005 08:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


you would need to distribute id's map .
that's where the problem is.




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axbaby
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PostPosted: 10-23-2005 08:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


q4's console
type
dmap pro-q3dm4

i don't know how to change gametypes.




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PostPosted: 10-23-2005 08:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


axbaby wrote:
you would need to distribute id's map .
that's where the problem is.


Might be my ignorance or lack of laws in this area.. but how is that different from editing a player model with a differant color/skin and release it for people to download...its still the developers model.

whats the differance ax?




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PostPosted: 10-23-2005 08:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


axbaby wrote:
q4's console
type
dmap pro-q3dm4

i don't know how to change gametypes.

ok.. but how do i compile it?
I know the .bsp ...but wich one do i pick?




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axbaby
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PostPosted: 10-23-2005 09:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


your axing a noobie at doom3/q4 mapping
so this info may be bogus
open map in the editor then choose bsp.

as far as releasing your map i'd say no one will care as long as it's a few peeps only and has a huge disclaimer.




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Old Skool'
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PostPosted: 10-23-2005 10:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


lol
you compile the map when you type
dmap "name"

test it with si_pure 0 | si_map "" | spawnserver




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Mentor
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PostPosted: 10-23-2005 10:58 AM           Profile Send private message  E-mail  Edit post Reply with quote


Survivor wrote:
The map is their work, same way that you may use the q3 engine source code but none of the assets. You are breaking the eula since it isn't your own work you're editing.

The Q3 EULA allows you to modify and redistribute assets as long as you A) don't make a profit off it, and B) use them for the same game. I suspect the Q4 EULA to be quite similar (though I can't vouch for it, not having read it yet).




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PostPosted: 10-23-2005 11:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


^misantropia^ wrote:
The Q3 EULA allows you to modify and redistribute assets as long as you A) don't make a profit off it, and B) use them for the same game. I suspect the Q4 EULA to be quite similar (though I can't vouch for it, not having read it yet).

yea, taht sounds more like it.. thx.

now.. if i only could find someone to do it for me/us.. :shrug:




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axbaby
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PostPosted: 10-23-2005 12:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


you want mega health every 30 seconds?

i compiled it but 30 seconds seems to much




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XXXG-00W0
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PostPosted: 10-23-2005 12:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


mh is usually 25 secs i think?




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PostPosted: 10-23-2005 12:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


Go for 25 sec then.




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axbaby
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PostPosted: 10-23-2005 12:57 PM           Profile Send private message  E-mail  Edit post Reply with quote


not enough info on how to make it available as a map in the tourney menu .. but i made it for ya.

sending




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XXXG-00W0
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PostPosted: 10-23-2005 12:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


Reef knows how to make the map play in tourney




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axbaby
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PostPosted: 10-23-2005 01:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


sent .. hope it workies




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Mercenary
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PostPosted: 10-23-2005 01:38 PM           Profile Send private message  E-mail  Edit post Reply with quote


To make it available in the Tourney mode, you need to edit .def file with the map's name and set "Tourney" to "1".

-Method



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axbaby
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PostPosted: 10-23-2005 01:59 PM           Profile Send private message  E-mail  Edit post Reply with quote


this isn't as simple as i thought




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It starts. I win. The end!
It starts. I win. The end!
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PostPosted: 10-23-2005 03:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


OK, first you will need to create a .txt doc in notepad and call it arenas.txt then add the following script in it.

{
map "pro-q4dm1"
bots "sarge major razor doom visor"
longname "Reef's Map"
fraglimit 10
type "tourney"
}

1. map = identifies the map to the game engine.
2. bots = lets you set up to 8 bots to always spawn in the map with you.
3. longname = is the name evetone will see when they load the map( i.e. "The Camp Grounds" when you load q3dm6.)
4. = fraglimit is of course the fraglimit. :dork: You can also place capturelimit here if the map is intended to be a CTF.
5. = type is where you define the game type (i.e. ffa, tourney, team, ctf.)

You will have to place this arenas.txt doc in your scripts folder when you pack the map for distribution.



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Uh, well....good luck with that. :shrug:

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NOT OK
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PostPosted: 10-23-2005 03:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


I remember when people mapped for q3.



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axbaby
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PostPosted: 10-23-2005 03:52 PM           Profile Send private message  E-mail  Edit post Reply with quote


thanks for the info magnus but this applies to quake4.




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brushmangler
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PostPosted: 10-23-2005 05:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


Magnus wrote:
OK, first you will need to create a .txt doc in notepad and call it arenas.txt then add the following script in it.
---/snip
You will have to place this arenas.txt doc in your scripts folder when you pack the map for distribution.


I don't have the Q4 yet, but are you sure regarding the given info?

In Q3 we had *.arena files, and there were arenas.txt files
- *.arena were for single levels (same as your arenas.txt)
- arenas.txt was used to for multiple levels in a (certain) sequence

It just doesn't sound logical to change these.




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axbaby
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PostPosted: 10-23-2005 05:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


it's done with defs apparently




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brushmangler
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PostPosted: 10-23-2005 05:51 PM           Profile Send private message  E-mail  Edit post Reply with quote


could be they just changed vocabulary, but the idea was good, no need to change the concept




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It starts. I win. The end!
It starts. I win. The end!
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PostPosted: 10-23-2005 06:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


Sorry guys. I didn'y really read all of the posts closely. I was obviosly thinking we were dealing with a map for Q3. Oops! :dork:

No wonder I didn't recognise some of the terms you guys were useing and reef wanted to call it pro-q4dm1.

Heck I'm just getting around to converting Doom 3 .ogg sound files to .wma format....heh!

Oh, well.



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Uh, well....good luck with that. :shrug:

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Mercenary
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PostPosted: 10-23-2005 09:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


axbaby: Find maps.def in pak001.pk4 and look at this:

Code:
mapDef mp/q4dm11v1 {
   "name"      "#str_107648"
   "DM"      "1"
   "Team DM"      "0"
   "Tourney"      "1"
   "CTF"      "0"
   "Arena CTF"      "0"
   "Gametype_Deathmatch"      "1"
   "Gametype_TeamDeathmatch"      "1"
   "Gametype_Tournament"      "1"
   "Gametype_CaptureTheFlag"      "0"
   "Gametype_ArenaCaptureTheFlag"      "0"
   "loadimage"      "gfx/guis/loadscreens/q4dm11v1"
   "mp_thumb"      "gfx/guis/mainmenu/thumb_q4dm11v1"
   "size0"      "147513049"
   "size1"      "147513049"
   "size2"      "147551181"
   "size3"      "508622617"
}


To set this map as a specific mode, you need to change 0 to 1.

For custom maps, you can create a stand alone def file, just name it as mapname.def.

-Method



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One Man Army
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PostPosted: 10-23-2005 10:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


http://www.quake3world.com/dmr/q4dm1v2.zip

Changed quad to MH, removed a few armor shards.




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PostPosted: 10-23-2005 11:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


DooMer wrote:
http://www.quake3world.com/dmr/q4dm1v2.zip

Changed quad to MH, removed a few armor shards.

ooh doomy!!
im at work now..but keep the link up so i can download it when i get back!

Thank you so much..and thx axbaby for trying. :icon30:


btw, if people join my server, will it autodownload? or do we/you have to upload it to q4files.com etc..?
I havent seen a allow download.




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