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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-28-2005 04:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


This is a news brake to say that ,i, CrinklyArse, have made my first successful room using GTK Radient!!!!!!

An amazing screenshot (i know its great but try to hold in the tears of joy please):

Image

now there is the great task ahead of linking it to another room....
i may need another drink...



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The Illuminated
The Illuminated
Joined: 11 May 2003
Posts: 1498
PostPosted: 03-28-2005 06:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


:D



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The Afflicted
The Afflicted
Joined: 16 Feb 2005
Posts: 557
PostPosted: 03-28-2005 06:54 PM           Profile Send private message  E-mail  Edit post Reply with quote


best box ever!



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Pestilence
Pestilence
Joined: 25 Mar 2002
Posts: 15822
PostPosted: 03-28-2005 07:08 PM           Profile Send private message  E-mail  Edit post Reply with quote


You are now forever lost. There is no turning back from whence you came. :)




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 03-28-2005 07:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Looks good mang! Took me alot longer than one day thought to figure out how to create a light map though. :icon19: :up:




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 05:23 AM           Profile Send private message  E-mail  Edit post Reply with quote


i better get started then :)



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visual prowess
visual prowess
Joined: 30 Jul 2004
Posts: 1254
PostPosted: 03-29-2005 05:56 AM           Profile Send private message  E-mail  Edit post Reply with quote


N1, glad to see you have started mapping!



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The Afflicted
The Afflicted
Joined: 13 Mar 2005
Posts: 573
PostPosted: 03-29-2005 11:44 AM           Profile Send private message  E-mail  Edit post Reply with quote


Wait until you get your first frag in your first room. The rush is incredible!



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 03-29-2005 11:48 AM           Profile Send private message  E-mail  Edit post Reply with quote


Weird, first time i started mapping it was a fullout ctf-map with reasonable lighting and some good bots and gameplay but man it was ugly texturelike. I could do some neat tricks now but NEVER EVER ask me to texture something.




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 12:01 PM           Profile Send private message  E-mail  Edit post Reply with quote


Survivor wrote:
Weird, first time i started mapping it was a fullout ctf-map with reasonable lighting and some good bots and gameplay


yet you still won worst map ever...



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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 12:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


o couple of questions while im on:

how do i do a map in the open, like a space one or somethin? how do i do skies?heck, how do i do anythin except from little rooms? any1 got any realy gd tutorials?

p.s :please no one link me to the sticky, ive been there

edit: 'm sure you guys have seen this before but i mean open areas and shizzle like this:
Image



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Last edited by CrinklyArse on 03-29-2005 12:07 PM, edited 1 time in total.

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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 03-29-2005 12:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


Remember first time i started mapping i wasn't trying to win worst map and it was what 2,5 years ago. Like i said in that thread i haven't mapped in a long time.



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 03-29-2005 12:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


Skies are boxes but usually with shaders on them or skyboxes which are boxes with still images. No linky though

Woohoo i'm the devil :icon34:




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 12:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


Survivor wrote:
No linky though



i will have to experiment on my own until someone finds some or i find some :(
Remember if you find any post them here straight away!
Also, another question can you take maps that are already in the game and edit them eg, add bits on etc If you can then please can you tell me how?
thnx very much :)



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The Illuminated
The Illuminated
Joined: 28 Mar 2004
Posts: 1079
PostPosted: 03-29-2005 12:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


Holy crap man! That is a hell of a box. Can I make music for it? It'll just be one chord... :D



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 03-29-2005 12:15 PM           Profile Send private message  E-mail  Edit post Reply with quote


Like maybe search the LINK THREAD for skybox or sky my pal. ctrl+f is your friend too.




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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 03-29-2005 12:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


SonicClang wrote:
Holy crap man! That is a hell of a box. Can I make music for it? It'll just be one chord... :D


I can see it already, make me hear it now :icon31:




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 12:17 PM           Profile Send private message  E-mail  Edit post Reply with quote


your all just jealous...



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 03-29-2005 12:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


start searching the linkthread boxboy. I expect great deeds from you.




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 12:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


i am searching it!!!!!!!
can you tell me about editing already made maps though?



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XXXG-00W0
XXXG-00W0
Joined: 27 Dec 2002
Posts: 2891
PostPosted: 03-29-2005 12:29 PM           Profile Send private message  E-mail  Edit post Reply with quote


Impossible unless you get a program that converts them back to map files and then you'll still lose some info. There however is 1 map that comes with the installation of radiant which you can edit. Just stick with making your own. Much more fun too.




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 12:31 PM           Profile Send private message  E-mail  Edit post Reply with quote


that sux.... than for the info anyways...

edit: i'd love to make one like the screeny i put above.. bet it would take yonks though



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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 12:33 PM           Profile Send private message  E-mail  Edit post Reply with quote


i just found this in the sticky, im set for weeks, thnx man!!!!!!!

http://www.levelsource.com/pages/site/tutorials.html



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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 03-29-2005 01:03 PM           Profile Send private message  E-mail  Edit post Reply with quote


CrinklyArse wrote:
Survivor wrote:
Weird, first time i started mapping it was a fullout ctf-map with reasonable lighting and some good bots and gameplay


yet you still won worst map ever...



Chrused. :icon19:




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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 03-29-2005 01:05 PM           Profile Send private message  E-mail  Edit post Reply with quote


Btw, you make a space map the exact same way you made that box above...just alot bigger.

To make the sky, go to textures/skies.




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 01:28 PM           Profile Send private message  E-mail  Edit post Reply with quote


okidoke, well im havin a play around with different stuff now as i found a bunch of tutorials :)



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The Borked One
The Borked One
Joined: 23 Mar 2004
Posts: 4708
PostPosted: 03-29-2005 01:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


My Favorite Site for Tutorials.

Space Tutorial

Btw, You need to make every brush caulk. The only part that needs to be textures is the area the player can see. To only texture on face of a brush press "ctrl" + "shift" + "alt" + "Single Left Click" on the face you want to texture. :) Not a must, but once you get into detailed and large maps it is a frame saver.




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-29-2005 02:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


chears mate shall have a look :)



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brushmangler
brushmangler
Joined: 11 Jul 2000
Posts: 3760
PostPosted: 03-30-2005 09:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


CrinklyArse wrote:
o couple of questions while im on:


edit: 'm sure you guys have seen this before but i mean open areas and shizzle like this:
Image


Hey that's mine !!!!!!

btw, it's the same as that first box map of yours, just a tad larger. then you put in all the loose stuff (islands,bridges and so on)
last bit is a bit harder:
1) a trigger connected to the deathfall sound
2) a trigger connected to remove powerups
3) a damage trigger
(I allways forget the actual names)

Iirc there should be a pit-o-matic in GTKRad (plugin) that does all the hard work for you.

Hr.O




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Holy Fucking Shit
Holy Fucking Shit
Joined: 18 Feb 2005
Posts: 2162
PostPosted: 03-30-2005 11:52 AM           Profile Send private message  E-mail  Edit post Reply with quote


i thought i reckonised that avatar....
On your site it says you had some help from quake3world forum or somethin (thats why i said theyve probably seen it before), but ive never seen you around...
Nice job on the map dude :)



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The Afflicted
The Afflicted
Joined: 13 Mar 2005
Posts: 573
PostPosted: 03-30-2005 01:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


Quote:
Btw, You need to make every brush caulk. The only part that needs to be textures is the area the player can see. To only texture on face of a brush press "ctrl" + "shift" + "alt" + "Single Left Click" on the face you want to texture. Not a must, but once you get into detailed and large maps it is a frame saver.

Take this advice seriously. I am working on my first map with some level of trim and detail. I didn't know I should've started with caulk brushes and now I am paying for it with lots of time spent looking for places I missed changing the texture to caulk. Better to get in the habit of doing it from the beginning.



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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 03-30-2005 01:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


Caulking mattered with the original q3map (lower compile times/r_speeds/etc) but q3map2 does an excellent job finding and removing never-seen faces.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 03-30-2005 06:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


Caulk still matters, especially for detail brushes. Q3Map2 doesn't cull uncaulked detail faces.



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Mentor
Mentor
Joined: 12 Mar 2005
Posts: 3958
PostPosted: 03-30-2005 07:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


Hmm... q3map2 2.5.16 culls detail brushes but 2.5.12 does not. Bug or feature?




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