Quake3World.com Forums
     Level Editing & Modeling
        q3gwdm1_beta2


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: q3gwdm1_beta2

Recruit
Recruit
Joined: 24 Apr 2011
Posts: 8
PostPosted: 04-25-2011 11:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hello, I browse these forums frequently but haven't posted anything, so I guess I should start now.

This is a map I've been working on for a couple months. It's almost finished just like to get some feedback on it
thanks.

Image

Image

Image

Update 06/03/2011 added some pillars to the lightning gun room like cityy suggested, switched the quad with the yellow armor, did a few tweaks here and there and fixed some clipping issues.


download http://www.fileden.com/files/2007/8/25/ ... _beta2.zip




Last edited by flipout on 06-02-2011 10:46 PM, edited 1 time in total.

Top
                 

surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1006
PostPosted: 04-25-2011 11:43 AM           Profile Send private message  E-mail  Edit post Reply with quote


Sweet! Gonna check it out. May I ask you who you are and where you come from all of a sudden? :D

Alright, gave it a run.
I love the theme and the texture and modeling work you have here - things add up very well and the level of detail is alright too (except for maybe the PG area which is still a little naked).
Some things I noticed:
http://img90.imageshack.us/img90/1885/shot0221.jpg - misplaced texture here
http://img824.imageshack.us/img824/6416/shot0222p.jpg - visible caulk
http://img823.imageshack.us/img823/1405/shot0223.jpg - this area felt a little open, maybe try to throw in a pillar.
I'm not sure about Quad placement - usually, having it on some kind of midair platform is not such a good idea because quad always has lots of challengers that fight for it. I'd suggest to move it to a lower area and put some armor up on the platform instead.

What gametype would you suggest for this map anyway? It felt alright for 2vs2 tdm - maybe a little too small for 4vs4. Duel could work too! Is it available on a server for some more playtesting?



_________________
Portfolio
Twitter


Last edited by cityy on 04-25-2011 12:11 PM, edited 1 time in total.

Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 339
PostPosted: 04-25-2011 12:06 PM           Profile Send private message  E-mail  Edit post Reply with quote


Already all pictures and link down.

@cityy: Whats wrong with you? The beast has another number :D




Top
                 

surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1006
PostPosted: 04-25-2011 12:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


What shall be wrong with me? :P His work looks great and I want to know his story, hehe.



_________________
Portfolio
Twitter


Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12404
PostPosted: 04-25-2011 12:21 PM           Profile Send private message  E-mail  Edit post Reply with quote


Player snags by the rounded stairs, both traveling up the stairs and next to the crates.

Looks pretty.



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 

This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2174
PostPosted: 04-25-2011 01:24 PM           Profile Send private message  E-mail  Edit post Reply with quote


Looks very good.
Some of the details here and the overall quality on textures and assets, this is what you would except QL to have...



_________________
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


Top
                 

Recruit
Recruit
Joined: 24 Apr 2011
Posts: 8
PostPosted: 04-25-2011 01:36 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks for the feedback ;) .

@Cityy

Well this is my first map for quake 3, I made a couple maps for quake 4 and doom 3 That's about it.

I'll switch the quad with one of the yellow armor and see how it works.

I don't have a server up, I've been playing on local lan and with bots. My Internet connection isn't very good for online play.

Yeah, I like 2v2 best 4v4 does seem a little much.

I really appreciate the feedback. I'll get to working on the things you suggested. Thanks




Top
                 

Insane Quaker
Insane Quaker
Joined: 16 Sep 2010
Posts: 389
PostPosted: 04-25-2011 05:47 PM           Profile Send private message  E-mail  Edit post Reply with quote


Haven`t played it against bots yet, but dang man! You would think this was a UT2K4 map or something, with all the intricate models / details that it uses. Veeerrry stylish. Like Hipshot said, I really wish we had stuff like this in Quake Live!

Magnificent job.



_________________
EmeraldProductions
http://emeraldproductions.weebly.com/index.html


Top
                 

Warrior
Warrior
Joined: 23 Jul 2008
Posts: 83
PostPosted: 04-25-2011 06:18 PM           Profile Send private message  E-mail  Edit post Reply with quote


screenshots look tremendous




Top
                 

Old Skool'
Old Skool'
Joined: 02 May 2002
Posts: 5223
PostPosted: 04-28-2011 08:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


This is hot as fuck.




Top
                 

\kill
\kill
Joined: 02 Apr 2003
Posts: 919
PostPosted: 04-28-2011 04:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


I know that this is a lot to say, but this map is the best one that has ever been made. I'm not just saying that because it's visually alluring, but the layout is very connective ... it's vertical too and there is a lack of those kind of maps. This had to have taken a shitload of time to make. I'm sold ... good job man. =)




Top
                 

The Afflicted
The Afflicted
Joined: 29 Nov 2002
Posts: 622
PostPosted: 04-28-2011 05:11 PM           Profile Send private message  E-mail  Edit post Reply with quote


Respect.
I'm glad to see this isn't his really first map.
Is there a way to be sure Sock didn't make a second account here...?

Lately there have been some surprises here (Noruen for example), where do these guys come from?!




Top
                 

Insane Quaker
Insane Quaker
Joined: 19 May 2007
Posts: 262
PostPosted: 04-29-2011 02:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Looks nice! have to give this one a try when i get home. Did you made all assets yourself?



_________________
http://www.g0th.se


Top
                 

Recruit
Recruit
Joined: 24 Apr 2011
Posts: 8
PostPosted: 04-29-2011 08:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks for the comments guys.


@goth

Yeah, I made the assets. All the models and 3D textures were made in modo. I pretty much made them the way you make assets for doom 3 and quake 4 with a high resolution model baked into a low res then I used Photoshop to paint them . I used CGtextures.com for the base textures for overlays, things like that.




Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 339
PostPosted: 04-29-2011 03:04 PM           Profile Send private message  E-mail  Edit post Reply with quote


Sweet project! Just recognized two things: The textures on the stairs at the lower YA are a bit too stretched, and I don't know if it's just me feeling/seeing it: Those long broken girders hanging from the top are missing their broken parts somewhere.




Top
                 

Insane Quaker
Insane Quaker
Joined: 16 Sep 2010
Posts: 389
PostPosted: 04-29-2011 03:32 PM           Profile Send private message  E-mail  Edit post Reply with quote


I think flipout has single-handedly restored my faith in the id tech 3 engine. Anything UT2K4 can do, id tech 3 can do too. :up:



_________________
EmeraldProductions
http://emeraldproductions.weebly.com/index.html


Top
                 

Recruit
Recruit
Joined: 24 Apr 2011
Posts: 8
PostPosted: 06-02-2011 10:48 PM           Profile Send private message  E-mail  Edit post Reply with quote


Update 06/03/2011 added some pillars to the lightning gun room like cityy suggested, switched the quad with the yellow armor, did a few tweaks here and there and fixed some clipping issues.


download http://www.fileden.com/files/2007/8/25/ ... _beta2.zip




Top
                 

Insane Quaker
Insane Quaker
Joined: 05 Nov 2010
Posts: 449
PostPosted: 06-04-2011 04:50 PM           Profile Send private message  E-mail  Edit post Reply with quote


Excellent textures, the layout makes for a lot of good skirmishes. A lot of the detail is very well crafted. It is weird that some of the decaying areas don't have rubble left over, but, a minor oversight in light of the accomplishment otherwise.




Top
                 

Recruit
Recruit
Joined: 24 Apr 2011
Posts: 8
PostPosted: 06-05-2011 10:41 PM           Profile Send private message  E-mail  Edit post Reply with quote


Thanks for the comments :) It's pretty close to being final . The reason why I didn't add any rubble was because I was afraid it would interfere with the player. I guess I could add some small stuff and just not clip it.




Top
                 

Insane Quaker
Insane Quaker
Joined: 16 Sep 2010
Posts: 389
PostPosted: 06-05-2011 11:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


flipout wrote:
Thanks for the comments :) It's pretty close to being final . The reason why I didn't add any rubble was because I was afraid it would interfere with the player. I guess I could add some small stuff and just not clip it.

You can create a shader to have your rock texture be made nonsolid so that the player is not affected by it.



_________________
EmeraldProductions
http://emeraldproductions.weebly.com/index.html


Top
                 

Insane Quaker
Insane Quaker
Joined: 31 Mar 2009
Posts: 491
PostPosted: 06-06-2011 12:16 PM           Profile Send private message  E-mail  Edit post Reply with quote


@flipout, your map is beautiful. it makes my stuff feel old and outdated. i should get back to work :).




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group