Quake3World.com Forums
     Level Editing & Modeling
        Dynasty (Final)


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Re: Dynasty (Final)

Insane Quaker
Insane Quaker
Joined: 16 Sep 2010
Posts: 391
PostPosted: 11-21-2011 05:45 PM           Profile Send private message  E-mail  Edit post Reply with quote


Here is a fixed version, without the bleep sounds: http://dl.dropbox.com/u/27277779/pasdm1.zip



_________________
EmeraldProductions
http://emeraldproductions.weebly.com/index.html


Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44139
PostPosted: 11-22-2011 12:05 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Yeah it's a shame but I think it's better to not have falling sounds if it causes the bleeps.




Top
                 

Insane Quaker
Insane Quaker
Joined: 26 Nov 2009
Posts: 341
PostPosted: 11-22-2011 04:58 PM           Profile Send private message  E-mail  Edit post Reply with quote


Woah... what a release. *hats off*
I don't have the beep sounds. Played it 5 minutes now. Or 10. Nothing. (Loaded it from lvl... if you changed it already). I don't know why a proper setup of the falling sound should cause any error.
Quickly played beta2. There is no beep, too... and you're talking about the echo, right? Awesome! xD (except that male ooowww... but the echo of the model is cool)
Looks really good.
But imo the buttons should be shootable. If I am at the red and see someone coming and jumping over, or if I'm coming from the jumppad I can time my weapon and shoot the "smashbutton" on the other side. That would've been awesome!
Between the LG and the MH room (near the SG): If you go through the door, there is this ornament. Don't know if you need it, since it is not lit, or barely. That was my thought when I came by =)




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.