Quake3World.com Forums
     Level Editing & Modeling
        Need inspiration for small DM level


Post new topicReply to topic
Login | Profile | | FAQ | Search | IRC




Print view Previous topic | Next topic 
Topic Starter Topic: Need inspiration for small DM level

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 01-19-2013 07:36 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I just want to try make some small deathmatch level, but have no inspiration to make idea real...

It may be suitable for deathmatch, team deathmatch and 1v1 tourney. Player's load about from 3 to 9 for ffa or 2-4 per team for tdm.
I need inspiration for the layout and theme of level. Also there can be idea of level name.



_________________
[ Websites | Facebook | Twitter | YouTube | Instagram ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon


Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44139
PostPosted: 01-19-2013 09:41 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Think of some maps you really like to play and then try and figure out what it is you like about those maps. These things may inspire you for your own map.




Top
                 

axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 01-19-2013 10:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


mini golf course
horse race track
lush garden
city hall
automotive plant
underground gold mine
Scarface's house
disco
winery
cul de sac, dead end street
world war 1 trench



_________________
[WYD]


Top
                 

axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 01-20-2013 05:59 AM           Profile Send private message  E-mail  Edit post Reply with quote


Lost Island



_________________
[WYD]


Top
                 

axbaby
axbaby
Joined: 22 Dec 1999
Posts: 17369
PostPosted: 01-20-2013 06:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


Lost Island
Top Gear track
Rainy day
Fishing cabins "lodges" with a dock
Oil rig
Deepest Catch crab boat
Casino
Office cubicles
Roof of highrise
Day at the beach
prison
Abandoned base
Roman colliseum
parking garage
galaxy note tab will not let me edit at q3w



_________________
[WYD]


Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 01-20-2013 09:18 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Thank you, axbaby :D
I know it's a lot of inspiring levels, but I have one inspiration now: Spaceship :)



_________________
[ Websites | Facebook | Twitter | YouTube | Instagram ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon


Top
                 

Your Other Daddy
Your Other Daddy
Joined: 03 Dec 1999
Posts: 20012
PostPosted: 01-20-2013 11:49 PM           Profile Send private message  E-mail  Edit post Reply with quote


do something with the millennium falcon :up:



_________________
[WYD]SoM


Top
                 

Cool #9
Cool #9
Joined: 01 Dec 2000
Posts: 44139
PostPosted: 01-21-2013 03:08 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Do realize that when it comes to real-world locations you should be inspired by them, not try to re-create them in Q3.

What I mean is that if you build a prison literally in the way a real-world prison would look, then that probably wouldn't work very well in Q3. What you can do is design a map with a nice layout that plays well, and then get a prison theming going in your texturing and detailing you add. You could turn a bland wall into a row of barred cells for example. The cells would act as nothing more than scenery.

What would be a bad idea is to create a life-like prison with nothing but long corridors with rows of cells. That just doesn't fit in Q3's gameplay style. For example, r3t's "State Prison 36" map is an example where the layout of his map doesn't necessarily resemble a real-world prison, but it's very clear that it is a prison due to the cells and other details.




Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 01-21-2013 08:38 AM           Profile   Send private message  E-mail  Edit post Reply with quote


I have discovered Evil 8 textureset on my computer and now I make the level's structure compared to a futuristic spaceship. This theme may stay, but the name should be changed from Enterprise Spaceship to something else if necessary... I also use the textureset I found on my disk (the evil8). I think this textureset is pretty usable for level's theme. I make from my fantasy, no base level, just inspiration...



_________________
[ Websites | Facebook | Twitter | YouTube | Instagram ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon


Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 01-25-2013 07:27 AM           Profile   Send private message  E-mail  Edit post Reply with quote


New deathmatch arena with a spaceship look. Enterprise Spaceship is a bit bigger than the 'small' should carry, but not medium sized anyway. Player's load and of course also the size could change with the level growing.
Screenshots are not made yet, but in next days I should be able to pick screenies from editor to show level's theme...



_________________
[ Websites | Facebook | Twitter | YouTube | Instagram ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon


Top
                 

I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 01-25-2013 07:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


This may sound a little blunt, but I mean the best... Please make a thread when you actually have something to show us. For example, at least a decent alpha layout. There is no point in creating a thread for a map that you are thinking of making or even early screenshots of the theme you are working on.

The point of creating a map thread here in LEM is to get feedback on your work in progress. But until you actually have something significant for people to comment on, these threads are pretty pointless. Post something back here when you have a whole level that people can actually download, run around in, and test.

Merging thread with your other one.



_________________
GtkRadiant | Q3Map2 | Shader Manual


Top
                 

The hell good boy
The hell good boy
Joined: 22 Jun 2011
Posts: 1922
PostPosted: 01-26-2013 09:40 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Ty obs for the advice. This time the level becomes more medium sized than small as the level grows up in the height. There's a platform (func_plat) that raise you by a flat. I want to keep good connectivity, will also use teleporters making that connectivity more depth. Also have made bobbing elevator traveling between lower atrium and the machinery entry...

Okay, weekly update couldn't hurt unless you want to see first live version (the early alpha). As said, I've used Evil 8 textureset made by Evil Lair, hope it fits the level's theme...



_________________
[ Websites | Facebook | Twitter | YouTube | Instagram ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon


Top
                 

Who's that man, Mommy?
Who's that man, Mommy?
Joined: 27 Aug 2003
Posts: 5316
PostPosted: 01-27-2013 10:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


http://www.artechnic.jp/

Rivendell

Inside / Outside of a organ / steampunk machine - you could add some additional soundclues if a player walks over non-brocken keys in the keyboard (soundclues in addition to item-pickups)

Silent Hill

A ship broken in half on a rock

A miami vice styled building with a courtyard (single atrium)

Fallingwater (Frank Lloyd Wright)




Top
                 
Quake3World.com | Forum Index | Level Editing & Modeling


Post new topic Reply to topic


cron
Quake3World.com
© ZeniMax. Zenimax, QUAKE III ARENA, Id Software and associated trademarks are trademarks of the ZeniMax group of companies. All rights reserved.
This is an unofficial fan website without any affiliation with or endorsement by ZeniMax.
All views and opinions expressed are those of the author.