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Topic Starter Topic: UE4 Whitebox Challenge

The Afflicted
The Afflicted
Joined: 17 Feb 2005
Posts: 566
PostPosted: 08-30-2014 04:07 AM           Profile Send private message  E-mail  Edit post Reply with quote


As you might know the base game of the new Unreal Tournament has been released and it's playable in multiplayer. Everyone with a current or former UE4 license can develop content for this game.

Your level should only feature basic geometry without textures and must be playable online. Your focus is to create a level that's fun to play without worrying about the visuals. You are free to decide how you are going to do that. Pick your game mode, add whatever you like to make sure that people enjoy playing against each other. Whitebox levels should contain minimal detail but this shouldn’t limit you if you want to go crazy.

This challenge will run from 01-09-14 to 28-09-14. The goal of this challenge is not to win prizes but to get familiar with UE4. We encourage you to submit your map on the Unreal site so that if your work is good enough, you might have a chance that it gets picked up.

Source.



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2173
PostPosted: 08-31-2014 01:11 AM           Profile Send private message  E-mail  Edit post Reply with quote


iD should start doing this shit for QL.



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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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surfaceparm nomarks
surfaceparm nomarks
Joined: 10 Aug 2009
Posts: 1006
PostPosted: 08-31-2014 04:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


Too little too late.



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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2173
PostPosted: 08-31-2014 06:18 AM           Profile Send private message  E-mail  Edit post Reply with quote


True... very true.



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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe


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The Afflicted
The Afflicted
Joined: 17 Feb 2005
Posts: 566
PostPosted: 09-01-2014 08:13 AM           Profile Send private message  E-mail  Edit post Reply with quote


Anyone from here joining?



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The Afflicted
The Afflicted
Joined: 17 Feb 2005
Posts: 566
PostPosted: 09-17-2014 12:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey guys,

I thought I would share some screenshots of the amazing stuff that these guys are developing:

Russel "Castle" Maekim:





Chris "2d-Chris" Kay:





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Last edited by AEon on 10-07-2014 04:49 AM, edited 1 time in total.Reason: lvlshot'ed the images

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The Afflicted
The Afflicted
Joined: 17 Feb 2005
Posts: 566
PostPosted: 09-28-2014 12:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


Last day guys! Don't forget to submit on time!



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Etile
Etile
Joined: 19 Nov 2003
Posts: 34248
PostPosted: 09-28-2014 04:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


not a single crate or pipe in sight. i'm liking this already

will there be onslaught in UE4?




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Will map for food.
Will map for food.
Joined: 29 Dec 2000
Posts: 1747
PostPosted: 10-03-2014 12:12 PM           Profile Send private message  E-mail  Edit post Reply with quote


seremtan wrote:
not a single crate or pipe in sight. i'm liking this already

will there be onslaught in UE4?


UT4 will likely have everything that people want due to its open design. I am personally leaning in the direction of robust competitive 1 v 1.



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The Afflicted
The Afflicted
Joined: 17 Feb 2005
Posts: 566
PostPosted: 10-04-2014 12:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


The previously posted Mapcore UE4 Whitebox Challenge has come to an end. We have 11 submissions. So now that the time has passed you can vote on your favorite submission. Even if you don't want to vote, be sure to check out the amazing results right here.



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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 10-04-2014 08:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


There is a certain degree of irony in those maps... they all look like early Q3A geocomp maps... (not that this is bad, I like such maps)... but for a nextgen engine they look very much like 10 years old (with prettier shaders maybe and better lighting).

And the only map there that looks like a UT-ish map is the one by Castle... and the map I liked (by Chris "2d-Chris" Kay), like the majority did, is actually pretty much in Halo style (pimped slightly). On further thinking Mass Effect also comes to mind in style. So nothing so far that screams "NEW engine"... or "gone where no mapper has gone before".

(To be clear I like most of the maps, and I could not do a better job either.)

And the geometry looks like actual brushwork... maybe brushwork is making a comeback :toothy: that would be great for old-school folks like myself...




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The Afflicted
The Afflicted
Joined: 17 Feb 2005
Posts: 566
PostPosted: 10-07-2014 12:47 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hey AEon,

You do realize that Whitebox means an alpha build with zero eye candy right?



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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 10-07-2014 04:50 AM           Profile Send private message  E-mail  Edit post Reply with quote


I do not really need to realize this since Castle had some and the other map I mentioned did too.




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The Afflicted
The Afflicted
Joined: 17 Feb 2005
Posts: 566
PostPosted: 10-07-2014 06:22 AM           Profile Send private message  E-mail  Edit post Reply with quote


That's because they went beyond what was required. Regardless, neither entry is a showcase for the new engine. Not by a long shot.
Good news is, that UE4 still heavily supports brushwork as you can see in all the great submissions!



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