UE4 Whitebox Challenge

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

UE4 Whitebox Challenge

Post by Infernis »

As you might know the base game of the new Unreal Tournament has been released and it's playable in multiplayer. Everyone with a current or former UE4 license can develop content for this game.

Your level should only feature basic geometry without textures and must be playable online. Your focus is to create a level that's fun to play without worrying about the visuals. You are free to decide how you are going to do that. Pick your game mode, add whatever you like to make sure that people enjoy playing against each other. Whitebox levels should contain minimal detail but this shouldn’t limit you if you want to go crazy.

This challenge will run from 01-09-14 to 28-09-14. The goal of this challenge is not to win prizes but to get familiar with UE4. We encourage you to submit your map on the Unreal site so that if your work is good enough, you might have a chance that it gets picked up.

Source.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: UE4 Whitebox Challenge

Post by Hipshot »

iD should start doing this shit for QL.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: UE4 Whitebox Challenge

Post by cityy »

Too little too late.
www.ferdinandlist.de/leveldesign
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: UE4 Whitebox Challenge

Post by Hipshot »

True... very true.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: UE4 Whitebox Challenge

Post by Infernis »

Anyone from here joining?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: UE4 Whitebox Challenge

Post by Infernis »

Hey guys,

I thought I would share some screenshots of the amazing stuff that these guys are developing:

Russel "Castle" Maekim:

[lvlshot]http://i.imgur.com/7lSU73Kh.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/EpWGwmTh.jpg[/lvlshot]

Chris "2d-Chris" Kay:

[lvlshot]http://i.imgur.com/zj2J78lh.jpg[/lvlshot]

[lvlshot]http://i.imgur.com/uJNMtQth.jpg[/lvlshot]
Last edited by AEon on Tue Oct 07, 2014 12:49 pm, edited 1 time in total.
Reason: lvlshot'ed the images
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: UE4 Whitebox Challenge

Post by Infernis »

Last day guys! Don't forget to submit on time!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
User avatar
seremtan
Posts: 36011
Joined: Wed Nov 19, 2003 8:00 am

Re: UE4 Whitebox Challenge

Post by seremtan »

not a single crate or pipe in sight. i'm liking this already

will there be onslaught in UE4?
Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Re: UE4 Whitebox Challenge

Post by Castle »

seremtan wrote:not a single crate or pipe in sight. i'm liking this already

will there be onslaught in UE4?
UT4 will likely have everything that people want due to its open design. I am personally leaning in the direction of robust competitive 1 v 1.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: UE4 Whitebox Challenge

Post by Infernis »

The previously posted Mapcore UE4 Whitebox Challenge has come to an end. We have 11 submissions. So now that the time has passed you can vote on your favorite submission. Even if you don't want to vote, be sure to check out the amazing results right here.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: UE4 Whitebox Challenge

Post by AEon »

There is a certain degree of irony in those maps... they all look like early Q3A geocomp maps... (not that this is bad, I like such maps)... but for a nextgen engine they look very much like 10 years old (with prettier shaders maybe and better lighting).

And the only map there that looks like a UT-ish map is the one by Castle... and the map I liked (by Chris "2d-Chris" Kay), like the majority did, is actually pretty much in Halo style (pimped slightly). On further thinking Mass Effect also comes to mind in style. So nothing so far that screams "NEW engine"... or "gone where no mapper has gone before".

(To be clear I like most of the maps, and I could not do a better job either.)

And the geometry looks like actual brushwork... maybe brushwork is making a comeback :toothy: that would be great for old-school folks like myself...
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: UE4 Whitebox Challenge

Post by Infernis »

Hey AEon,

You do realize that Whitebox means an alpha build with zero eye candy right?
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: UE4 Whitebox Challenge

Post by AEon »

I do not really need to realize this since Castle had some and the other map I mentioned did too.
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: UE4 Whitebox Challenge

Post by Infernis »

That's because they went beyond what was required. Regardless, neither entry is a showcase for the new engine. Not by a long shot.
Good news is, that UE4 still heavily supports brushwork as you can see in all the great submissions!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Post Reply