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Topic Starter Topic: Re: Screenshots

The Illuminated
The Illuminated
Joined: 08 Sep 2000
Posts: 1085
PostPosted: 12-27-2009 09:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


@Hipshot, yep totally agree, but it would require me to sit down and make a mountain range from scratch and blend it into a proper sky cloud layer, that is at least a week or two of work. It certainly would look a lot better but I trying to finish this map soonly and move onto another project. (Probably be another engine as well)

@donkey, anthem, Glad you like it but trust me it is a lot better in motion. I keep forgetting it is a portal and walk up to it to check the detail and then get teleported away! doh :)

Update: Added dirt and glass bubble effect to outer edge of portal window.



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Insane Quaker
Insane Quaker
Joined: 31 Mar 2009
Posts: 494
PostPosted: 12-27-2009 09:36 AM           Profile Send private message  E-mail  Edit post Reply with quote


mother of god...




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 12-27-2009 10:10 AM           Profile Send private message  E-mail  Edit post Reply with quote


Sock,
sorry about the nitpick, but after looking at the image a while, I just can't help "not" noticing it...

    Image

The texture 1) shows two distinct elements that *really* stand out when looking at the image. Less so for 2). Maybe you could cut up the brick wall somewhat offsetting the texture you are using in such a way to avoid showing the distinct repetition at such close proximity.

Obviously I'd never have noticed this, if the rest of the shot had not been jaw-dropping :toothy:




Last edited by AEon on 12-27-2009 03:54 PM, edited 1 time in total.Reason: Typo!

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Mercenary
Mercenary
Joined: 07 Sep 2009
Posts: 230
PostPosted: 12-27-2009 10:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


damn really impressive!!! indeed it is jaw-dropping



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Etile
Etile
Joined: 19 Nov 2003
Posts: 34899
PostPosted: 12-27-2009 03:26 PM           Profile Send private message  E-mail  Edit post Reply with quote


holy shit that's awesome sock. reminds me vaguely of pirates of the caribbean somehow (probably because i watched 'at world's end' last night - 2 1/2 hours of my life i'll never get back :disgust: )




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Mercenary
Mercenary
Joined: 24 Mar 2008
Posts: 223
PostPosted: 12-28-2009 02:34 AM           Profile Send private message  E-mail  Edit post Reply with quote


That view at the portal is total ace indeed.




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Commander
Commander
Joined: 27 Apr 2009
Posts: 102
PostPosted: 12-28-2009 04:19 AM           Profile Send private message  E-mail  Edit post Reply with quote


Very nice indeed

@Sock: Is your terrain brushwork or a model?



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The Illuminated
The Illuminated
Joined: 08 Sep 2000
Posts: 1085
PostPosted: 12-28-2009 06:29 AM           Profile Send private message  E-mail  Edit post Reply with quote


@PatH, so you like it then? :p
@AEon, I knew that stone texture would bother someone because it has very unique dark coloured details. I have been procrastinating over doing anything with the texture for some time so it is probably a good idea to fix it now. I have removed the dark sections so you should not see it in the new screenshots.
@^Ghost, thanks, glad you like it.
@seremtan, yeah the portal should feel fantasy/old style, plus the castle perched on a rock surrounded by mountains and mist is pretty much how I imagined the place to be.
@jal_, thanks :)
@Delirium, the view through the portal is a model, about 3K polys. It is a really an excessive thing to create considering it is only seen once in the whole level and took me a couple of days to setup right.



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Insane Quaker
Insane Quaker
Joined: 20 Oct 2009
Posts: 399
PostPosted: 12-28-2009 04:30 PM           Profile Send private message  E-mail  Edit post Reply with quote


Random question:

Ghost, do you know what happened to the velocity micro forums?

/end randomness

Sock: I thoroughly enjoy your maps. It's quite amazing that there are people in this community who are capable of creating such an astonishing (and playable) work of art. I have always enjoyed the concepts behind your designs and the brilliant brushwork and models of your maps. I will definitely look forward to playing this map when it's released.



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Mercenary
Mercenary
Joined: 07 Sep 2009
Posts: 230
PostPosted: 12-28-2009 08:25 PM           Profile Send private message  E-mail  Edit post Reply with quote


no clue, their site is up and running, but the forums side is down.



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Insane Quaker
Insane Quaker
Joined: 20 Oct 2009
Posts: 399
PostPosted: 12-29-2009 03:31 AM           Profile Send private message  E-mail  Edit post Reply with quote


^Ghost wrote:
no clue, their site is up and running, but the forums side is down.


Yeah, eh. I really wanted to post some tricks in the fs threads T.T.



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Gibblet
Gibblet
Joined: 28 Dec 2009
Posts: 18
PostPosted: 12-29-2009 06:05 AM           Profile Send private message  E-mail  Edit post Reply with quote


First post here :D
Anyway here's a WIP, it's a map for Defrag.



Not sure about the lighting, maybe should be less dark?

@sock: that must be the most epic map ever made for q3 :up:




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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 12-29-2009 06:27 AM           Profile Send private message  E-mail  Edit post Reply with quote


Spray wrote:

I like the architecture and the mix of edges and rounded off patch ledges, the mini "water falls?" also look neat. Along with the vines.




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 12-29-2009 07:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


Spray wrote:
First post here :D
Anyway here's a WIP, it's a map for Defrag.



Not sure about the lighting, maybe should be less dark?

@sock: that must be the most epic map ever made for q3 :up:


I say use blend instead of add for the waterfalls.



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Mercenary
Mercenary
Joined: 24 Mar 2008
Posts: 223
PostPosted: 12-29-2009 08:15 AM           Profile Send private message  E-mail  Edit post Reply with quote


Are the waterfalls those vertical bright stripes? That looks strange, imo.




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The Illuminated
The Illuminated
Joined: 08 Sep 2000
Posts: 1085
PostPosted: 12-29-2009 09:06 AM           Profile Send private message  E-mail  Edit post Reply with quote


Anthem wrote:
I will definitely look forward to playing this map when it's released.


Thanks for the support, much appreciated :) I hope you like puzzles (button mashing) and exploring because my latest map has buckets of it!

@Spray, at first I thought it was a pyramid structure because of the angle, can you post a screenshot from the POV? The lower part of the screenshot has uniform lighting, are you using minlight or ambient lighting?



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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 12-29-2009 09:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


*awaits another beta*



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Insane Quaker
Insane Quaker
Joined: 16 Feb 2006
Posts: 283
PostPosted: 12-29-2009 12:53 PM           Profile Send private message  E-mail  Edit post Reply with quote


@Kaz: I can't say for practicality of course, but the lower layer in your map would look great with some water in it, especially if you lowered the stain height on that texture to match a foot height water level (though I suppose the water level wouldn't always have to be that high if it were a sewer, so could even leave the texture as it is).




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Mercenary
Mercenary
Joined: 07 Sep 2009
Posts: 230
PostPosted: 12-29-2009 03:34 PM           Profile Send private message  E-mail  Edit post Reply with quote


might have to make it brighter spray, knowing most defraggers, they will find something to complain about, and the noticeable one will the be lighting.



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The Illuminated
The Illuminated
Joined: 08 Sep 2000
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PostPosted: 12-30-2009 01:53 AM           Profile Send private message  E-mail  Edit post Reply with quote


I like how the hard egde blending worked out, just need to sprinkle some small rocks on the floor for detail.



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Gibblet
Gibblet
Joined: 28 Dec 2009
Posts: 18
PostPosted: 12-30-2009 02:12 AM           Profile Send private message  E-mail  Edit post Reply with quote


@AEon: glad you like it.

@Hipshot: sure going to try that!

@sock: im using minlight but yeah lower part is very dark and probably will need to change colour of the water to something else...



@Ghost: Will test making it brighter no problem.




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Mercenary
Mercenary
Joined: 07 Sep 2009
Posts: 230
PostPosted: 12-30-2009 09:00 AM           Profile Send private message  E-mail  Edit post Reply with quote


looks good spray, however the water/lava looks really out of place.



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Gibblet
Gibblet
Joined: 28 Dec 2009
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PostPosted: 12-30-2009 09:03 AM           Profile Send private message  E-mail  Edit post Reply with quote


That's because this was a test to see if it looks better, and forgot to change colour of water...
Anyway, before was a purple sky and it was cool with the orange water, but were lacking some details.




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I'm the dude!
I'm the dude!
Joined: 04 Feb 2002
Posts: 12498
PostPosted: 12-30-2009 11:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


Replace the lava with water. Also, try a more vertical sun, will probably light up the lower parts much better. Are you compiling with -bounce? Might help as well.



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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 12-30-2009 01:43 PM           Profile   Send private message  E-mail  Edit post Reply with quote


I've uploaded our new title screen and menu music for you all to have a listen to. Big thanks go to our music composer Fearlord fo this. Now as of this post, YouTube's video is working but not in 720p/1080p yet, so while the musics perfectly fine to listen to the video is a little compressed, but that will be fine soon enough. Anyway, check it out below:

http://www.youtube.com/watch?v=v-vOHtv-bM8

YouTube (Low Quality - Stream)
ModDB (Medium/High Quality - Stream)
FileFront (High Quality - Download)




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Immortal
Immortal
Joined: 02 Jun 2006
Posts: 2476
PostPosted: 12-30-2009 04:07 PM           Profile Send private message  E-mail  Edit post Reply with quote


EPIC! nice tune. i wanna press enter to play already :p




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 12-30-2009 04:10 PM           Profile Send private message  E-mail  Edit post Reply with quote


Yea, its nice. But I wanted to click that start button...



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Boink!
Boink!
Joined: 19 Apr 2003
Posts: 4493
PostPosted: 12-30-2009 04:27 PM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium,
music makes you expect nothing less than an epic experience... once you start the game. Very nice.

Pardon the question, could an .mp3 of that music be made available?




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 12-31-2009 03:40 AM           Profile   Send private message  E-mail  Edit post Reply with quote


Well its not just Enter, you can press fire, or jump, or Escape, Or pad buttons if the pad is selected... But it would be silly to put that on there :p

Glad you like the music. Heres the track in .mp3

http://www.teamblurgames.com/overdose/f ... _Track.mp3




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Boink!
Boink!
Joined: 19 Apr 2003
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PostPosted: 12-31-2009 03:49 AM           Profile Send private message  E-mail  Edit post Reply with quote


o'dium,
thanks... very nifty.




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Mercenary
Mercenary
Joined: 24 Mar 2008
Posts: 223
PostPosted: 12-31-2009 05:42 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
Yea, its nice. But I wanted to click that start button...

LOL, me too. In fact I clicked it :P

The only thing I don't get is why do you make a HQ version of the video. It shows nothing than the music (which is very good) anyway.




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Eh?
Eh?
Joined: 25 Mar 2001
Posts: 32049
PostPosted: 12-31-2009 05:49 AM           Profile   Send private message  E-mail  Edit post Reply with quote


As Sully said when he was asked why he brought a hooker to church...

"Why not...?" :p




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Trainee
Trainee
Joined: 19 Sep 2008
Posts: 27
PostPosted: 12-31-2009 08:21 AM           Profile Send private message  E-mail  Edit post Reply with quote


Has nothing to do with Quake, it's a quick & dirty project I had do to for university.
Maybe I'll have some time now working on my map again :p

Image




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This is not Æon!
This is not Æon!
Joined: 20 Jan 2002
Posts: 2222
PostPosted: 12-31-2009 09:32 AM           Profile Send private message  E-mail  Edit post Reply with quote


That's cool, but what is it for?



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Trainee
Trainee
Joined: 19 Sep 2008
Posts: 27
PostPosted: 12-31-2009 09:41 AM           Profile Send private message  E-mail  Edit post Reply with quote


Hipshot wrote:
That's cool, but what is it for?


Well it's actually just a project I had to do at university.
More or less a 3D still life kind of thing. No sense, no reason,
no game, just a scene.




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